Mervyn
About
- Banned
- Username
- Mervyn
- Joined
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- Member, Active UO Account
- Posts
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Comments
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Having a different requirement for pvm vs pvp will just make the game even more elitist. Champ spawners already complain that they get killed so easily by PvPers, this would just make it even easier to kill PvMers as they would have 80 dex to deal w…
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I think they are rare, because they are a rare.
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Okay you need 95 now to parry, please tell me this is NOT just for pvp and is for pvm too.. cos that will WAY over complicate things and will make it even harder for people to do both PvP and PvM on the same suit. Also, is there any sort of notific…
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Mummy and Daddy love you equally as much.
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Leave me with something to loot off of you and your kin.
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Why so needy for reassurance? Covenant repeat after me. I am a strong, powerful, independent woman.
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I have also witnessed insta suit swap in pvp even on a low pvp skill level shard of Europa. I’ve seen a couple of dexxers using elemental damage weapons and insta switching jewels and talisman to have +magery/eval to curse.
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Tim, yes I do indeed endorse the fix, while it impacts me negatively as I will receive less gold from insurance from killing other players. I too pvm and would find it handy to be able to insta switch to a luck suit on my tamer, however I do underst…
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I think people are under the impression that I have some sort of vested interest or alterior motive.( I don’t care if someone switches suit, means I get more insurance from them when they die as they’re carrying 2.) I post about bugs and issues tha…
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Okay that makes sense, i concede to your argument. (Although to be fair, don’t you have to kill quite a few monsters just to get the book?) I change to +1 as you have managed to use logic and reason to make your argument without resorting to callin…
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Rather than me explain the math about why your proposal makes it less challenging to fill the book. It may be easier to ask why you’re against my solution? As the end result is similar.
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I agree with your first 2 paragraphs, however those facts do not contribute anything to your argument. As for the third paragraph. I’m sure it is equally simple, if not moreso to remove the 2 free spells from the spellbook as it is to remove them …
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I don’t remember what magery, necromancy, and mysticism spells come with the book. But when you craft the books, they are empty. magery, necromancy, and mysticism aren’t the same as spellweaving. Bushido, ninjitsu, and chivalry all come with full sp…
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-1 I think it would be better if instead, the book did not already have these 2 spells included.
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I thought I read somewhere the Britannian ship is two times the speed.
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1) I think is only true for everything other than a daemon. Do you mean in pvp or pvm? As in pvm I see people summoning earth eles quite often. 2) I’m pretty sure they can be used in towns, (just not summoned in towns), just out of interest, why d…
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I think one of the ships is faster than the others. I can't remember which one.
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Tanager said: I am afraid I don't have the intelligence or patience for the puzzle boxes, so maybe I can bribe a friend to do that for me lol. Oddly enough I find running around the dungeon naked revealing and emptying the hidden chests to no…
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They would have to redo the whole pet stats system again plus add a ton of new artwork. I like the idea but I suspect it’s just too much work.
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Well Faeryl, I know what Uriah means. When they introduced armslore to give a 5% increase in resists on armour. Technically that is optional, you don’t “have” to put armslore on your crafter, but then you kind of do, as that would become the standar…
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What I’m saying about durability is this, I agree with covenantx that 255/255 is enough. The item will last forever if repaired when required. But rather than remove durability as a mod, by increasing the max durability over the cap of 255 will mean…
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If they’re doing that, they can increase the values of the Enhance potion mod on armour as the intensity range of 0-3 is not within keeping of intensity ranges of all other mods, should really be 5-15. The durability increase could be converted to…
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5) is implemented as a bug fix in publish 102. 1) Splintering, I don’t like anything that makes the game more complicated. If you want to do something to nerf it, I would say just remove the bleed effect, after all, when you enter the desert in twi…
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Uriah can you repeat a little louder, it’s coming across a little muffled.
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When you say they’re not working, what do you mean? You’re using enhanced client and it’s not bringing up the gump? Or it’s bringing up the gump and not teleporting you when you make a selection? Or you’re using classic and the commands are not tele…
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This may be a silly question but we should always start with the basics. Did you link the ship to the lighthouse?
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What is funny is all the drama I read on the Europa Server ICQ chat as Magincia has lost its FC1 bonus. As much as I’d like to berate the payers for being so dependent on it, I know it’s not their fault. Don’t hate the player, hate the game. I’ve …
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This is a known issue and is already in the system: https://forum.uo.com/discussion/1097/discrepancy-with-dryad-allure-and-command-undead-behaviour#latest
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I don't think it affects turn in points, I'm pretty sure you drink it and it lasts for roughly 3500 seconds and you get 50% extra the chance to get artifacts of the cult. As for helping the thief, I can't imagine it working for that, it will i'm sur…