Kyronix

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Kyronix
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Member, Active UO Account, Dev
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  • It is something we can look into for a future publish
  • @Bleak is on the case!
  • I agree, plans to adjust the quality of the cargo are in the works! the lighthouse takes damage from magic and ranged weapons too!
  • Victim_Of_Siege said: Has anyone else had a beacon blow up just as you were getting into position to start blasting it?  sometimes recording software would be nice. There is a timer for plunderbeacons to expire, as is the case with all NPC…
  • Thanks for the reports!  Will look into the issues regarding the random water mobs. All the loot you get from the beacon (cargo) will go directly into your pack as a result of killing the mobs (which includes the beacon itself). I'd have to double…
  • Khyro said: Update on my permanently scuttled boat: A Pirate Ship spawned near me, so I slapped on some Emergency Repairs to go out in a blaze of glory. Once I got next to the ship, I unleashed my broadsides onto the pirate ship and suddenly …
  • @Victim_Of_Siege You get a pack drop like Treasures of Halloween from the Plunderbeacon crew, mobs, and nearby spawn. The cannons should stop firing if the crew is dead - has anyone else seen this not be the case? are you saying you can get on th…
  • LilyGrace said: In Tokuno, found the crew for a beacon standing in the water with no graphic for the beacon. Using a bow, I keep getting the message "War On Target Blocked" when trying to engage Merchant Ship crew. Shipmate is able to engage…
  • Garth_Grey said: Great, will you also be leaving in that merchant ships now fire on players for no reason, and scuttle our ships faster than we can scuttle theirs ? Need more information to determine what was going if they fired upon you…
  • Garth_Grey said: Ok so I like the quest items, only turned them into your box as asked, what I don't like is, Tokuno Merchant ship, which was engaged with other monsters at the time, totally scuttled my ship faster than I scutted theirs. Plea…
  • Great! Thank you!
  • ZekeTerra said: Just patched and got a new Repair Bench from the stone.  The bench now repairs the item, and it now repairs the items from the paperdoll, but when I closed the bench it poofed again.  @ Kyronix please take a look.  Thanks N…
  • After considering the change, I don't foresee changing any of the crafting schools to which the materials belong.
  • MissE said: My feedback #  You should be able to load the bench by dropping the repair deeds onto it like you can with the other 'crafting benches', reason being is that you can then use the organiser agent in the EC to load the deeds in with…
  • Outside of the scope of the current Pub but could be a means for some exciting content in future pubs!
  • There is no longer any option to "assist" in the process.  The original intent was to speed up the firing process based on the number of individuals working on the cannon, but it wasn't every fully implemented and since we've streamlined the process…
  • As for cannon damage, per the notes: "Note: These changes are still in active development for balance based on damage and the amount of resources required compared to the reward for engaging in ship content, as well as damage output.  Be sure to vi…
  • foamy said: The 3 major problems why High Seas never reached the enormous potential it has are, the crafting of items required was cumbersome and cost more to craft [ or buy ] than any reward for success. But by far THE most annoying is the h…
  • Victim_Of_Siege said: looking at the tailoring menu, it takes 0 tailoring to make the powder charges at 100% success, if you want to add tailoring as a requirement on it, please make it less than 20 so JOAT on humans covers it. 20 pts on an e…
  • Thanks for the feedback!  We are planning a balance pass for damage in a coming TC1 update.  The damage is the same regardless of the cannon type - it’s all cosmetic now.
  • Victim_Of_Siege said: One other item that i would like to see work like potash and charcoal would be be cannon balls.  they only take ingots, could we get them to be this way? I'm experimenting internally to see if we can setup all the can…
  • Petra_Fyde said: Under the old methods you could, if you chose to, load the cannon by double clicking the ramrod, fuse cord etc.  Currently on test you get a target cursor from fuse cords, grapeshot and cannonballs but not from the ramrod or …
  • Sinder_Shayde said: @ Kyronix The repair bench is bugged. I added repair deeds to it and attempted to repair a ring,using tinker repair. I failed 5 times then the bench disappeared and turned into a "unused blob" .... Where on TC1 is thi…
  • I think moving the charges to alchemy is fair, so long as the tailoring skill is still required as a secondary, which we can do.  I don't see a lot of mileage out of changing the ramrod - it lasts forever and you only need one.  I don't think there…
  • Garth_Grey said: I'll admit I haven't done any testing, simply because of what I'm reading. Come check things out on TC1 today or all weekend - actual testing is imperative! I'll be in and out all day/weekend - come play!
  • With regard to the mechanics of firing cannons - it was the single largest piece of feedback as to why players didn't participate in HS content.  Beyond that nothing fundamentally has actually changed, all we did was remove an unnecessary step (clea…
  • Thanks again - found the issue and will be deploying a fix in the next TC1 update!
  • Sinder_Shayde said: @ Kyronix  The water wheel, would it be possible to have an option to choose a smaller size? No, sorry.
  • Thanks for the report.  I increased the number of bags you could get for further testing.  If you can provide as much detail as possible that would help us track down the issue - thanks!
  • Petra_Fyde said: Hold of scuttled boat contains, swab and 2 stacks of powder, cannon balls and grapeshot. These will not stack together.  Seems as if they still retain 'light' and 'heavy' designation, though unseen? A 1st pass of scuttle…