Kyronix
About
- Username
- Kyronix
- Joined
- Visits
- 12,987
- Last Active
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- Member, Active UO Account, Dev
- Posts
- 1,235
Comments
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CovenantX said: perhaps off topic but.... don't forget to add whips somewhere in the next publish.
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Garth_Grey said: I mean actually turn the cargo in to the proper city and see whats inside or what the reward is ? Im assuming this was the replacement for increasing the loot and/or adding the missing stuff like Frostwood etc ? You can cu…
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Garth_Grey said: @ Kyronix When will we be able to test the Maritime Trade Cargo ? And also, when you open a gate (Siege) or recall on production shard, with an NPC ship nearby, they sail away. Is this by design, or can you possibly correct …
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Basara said: @ Kyronix I speak as a guildmaster for a THB chapter. Adding Remove Trap as a REQUIREMENT for T-Maps is a deal-killer. 99.999% of T-hunter templates are too cramped as it is. There's probably less people with it on their chara…
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TimSt said: With the following template I can solo level 6 with a couple of deaths.Magery: 120 Eval Intel: 120 Meditation: 100 Resist Spells: 100 Inscription: 100 Cartography with Mining swap then with Lock Pick swap: 100 Focus: 80With some o…
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Bilbo said: Kyronix said: Bilbo said: @ Kyronix Reducing SoS to "regular" and "ancient' and providing additional salvage items to be fished up before the chest is recovered and re-balancing the loot in those chests to distin…
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Pawain said: If the higher maps require a group, How is the loot divided? However you want to split it among your chosen group - that's entirely up to you now as it would be after the update.
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Bilbo said: @ Kyronix Reducing SoS to "regular" and "ancient' and providing additional salvage items to be fished up before the chest is recovered and re-balancing the loot in those chests to distinguish them from Treasure Chests. So you a…
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Updating the list of turn-in points will likely be done before adding new reward items, but this its on our list to try and address for one of the near term publishes.
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Merus said: Kyronix said: Merus said: Personally, and for what I would assume for most treasure hunters, we have already adapted to leaving mining off of our templates since we have the locker. Adding in RT as the only mean…
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@Faeryl and @Dramora - assume everything about where different loot spawns in the levels is going to be rebalanced to the new levels - so you won't ever be in a situation where you are "cut off" from higher level loot.
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Merus said: Personally, and for what I would assume for most treasure hunters, we have already adapted to leaving mining off of our templates since we have the locker. Adding in RT as the only means to get the new bonus will not be a tra…
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@Petra_Fyde - if we were to make a meaningful change to Remove Trap in this regard, yes - the requirement for Detecting Hidden would be removed. There really is no point to having the skills linked together anymore. @Drakelord - you need to provid…
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@Drakelord check out how the conversation related to Mining, Remove Trap, and Detecting Hidden has evolved. I also updated the previous post to prevent further confusion. If you could remove the need for mining - how would you change your templa…
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You wouldn't need Detecting Hidden. I'm saying that outright - if we were to incorporate Remove Trap in any meaningful way, you wouldn't need Detecting Hidden. DH has a well versed use in finding hidden things in quest chains, and in dungeon chest…
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For those who are thinking DH would be required should we do anything with Remove Trap as it relates to treasure chests...the DH requirement for Remote Trap would no longer apply - so you'd be switching out Mining (which would be covered by Cartogra…
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Cinderella said: if you change tmaps to 1-5, what happens to the maps already in the game? will they be worthless or would the levels on them automatically change? They would convert to the new scheme.
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Violet said: To avoid needless forum drama, I sent my analysis directly to @ Kyronix Very helpful - thank you!
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Uriah_Heep said: I am sure as we get better goods, and more rewards, the team will feel the overwhelming need to up the difficulty of the mobs spawned. Please, however, keep in mind that not all of us play on atlantic, so either scale the …
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More than 1 ship per account is not likely to happen. Sorry.
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Okami said: Thanks for the replies so far @ Kyronix ! I agree that detect hidden being a requirement for removing trap is not really necessary. I would suggest "maybe" having a skill success increase on Remove Trap for having DH, but that mi…
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Stealing is a tough nut to crack as it were - while anything major is definitely not in scope for at least the next two publishes it's something I think about often to see where we can do minor hooks like we've done in the past. Anything PvP thief …
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KHAN said: Kyronix said: KHAN said: @ Kyronix What about the supposed 8 mod loot cap on items? Is that actually the case?If so, why, and is that something that will be changed/addressed in the Treasure Cheat loot "revamp? N…
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KHAN said: @ Kyronix What about the supposed 8 mod loot cap on items? Is that actually the case?If so, why, and is that something that will be changed/addressed in the Treasure Cheat loot "revamp? No.
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ZekeTerra said: I don't agree that Detect Hidden nor Remove Trap would be any benefit to t-hunting. I have a very crowded template as it is and I don't leave the chest to go switch skills on Soulstones. Why invest 100 Points (and there isn'…
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amit said:Sorry for ranting. I just wonder if the development team actually even reads these posts. Uhm - yes?
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To answer some of the questions - The lock pick kit would be something non-lockpick skilled characters could use to get into chests in place of magic unlock. The item would be crafted via tinkering (sans the actual tinkering skill) by GM lock pick…
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amit said: I'm not trying to be disrespectful, but why work on this when there are so many other issues that plague this game? Just seems out of left field kinda. I mean, am I the only one who doesn't care for boats, cannonballs and pirate …
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What are everyone's thoughts on the slew of system messages you get on a ship while using the cannons? They are kind of leftover from when cannon firing didn't include a gump, and I think they get too spammy - does anyone rely on these messages or …
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@Sliss make sure you patch up your client to see the little statuette it gives you.