Kyronix

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Kyronix
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  • @MissE we are fine tuning the remove trap times based on the results from this past weekend.  You should see an improvement in the next release.  Gotta watch out for those guardians!  Like a box of monster chocolates, never know what ya gonna get!
  • I just want to take a moment and thank everyone who spent their time hammering on all the content on TC1, especially this weekend for Release 3. As we get closer and closer to our Origin & WW releases we couldn't gotten to where we are without …
  • Can’t get everything ya want!  All about a give and take with new equipment.  This won’t be the last you’ll see of the whips, that’s for sure!
  • Thank you for your feedback as always, will make sure to pass your thoughts on to the rest of the team!  
  • @ZekeTerra - for the any lvl 5 chest getting a gold at GM Carto there is a chance, with the full +5 carto glasses there is a better chance.  The nice thing is you are guaranteed to get at least a standard at that level cartography, never a rusty.  Y…
  • @ZekeTerra Luck doesn't factor into the type of chest you get, that is based on your modified cartography skill.  Luck will enhance the magic equipment that fills the chests, like it does with all loot production.  The type of chest will give diff…
  • Thanks everyone who has been providing feedback.  A special note - if you have any leftover "No Mob" maps please do not use them.  We are logging some data for tweaking as we move forward, and not having to kill the guardian mobs will skew the resul…
  • Besides the puzzle trainers, you will get the absolute best gains from doing Treasure Chests.  
  • @Bilbo we have other plans for acquiring the beautiful chests Re: the decay time - this is something we will address before going WW.  Loot should not decay out of your chest before you have a chance to loot it.  The chest should decay long before…
  • Race only comes into play when dealing with specialty items for gargoyles (like the +Carto glasses, if you are a gargie you get the gargie version)
  • @Faeryl you can't quantify RT success as an "odds" thing really.  Remove Trap has been redesigned to focus on time, with it taking less time at higher skill levels so you have the option to either invest skill points in RT and save some time OR inve…
  • From @Violet I wanted to revisit some of my earlier criticisms and thoughts: I did: 5 total :Ranger, Artisan, Warrior Fel Trove and 1 Mages Fel Horde with 150 luck. Artisan loot is much better.  4 crafting related blues, 1 blacksmithing pink, 1 …
  • Please see the release 3 feedback thread, here It will be open once the publish notes are live on UO.com
  • In case it’s not clear from the note... No items will be destroyed under any circumstances.  You cannot use telekinesis and you cannot set the trap off.  You use Remove Trap to diffuse the trap regardless of skill level.  If you have the skill you …
  • See the post here regarding the update, please hold questions until we have something on TC1.
  • Going to lock this thread since we are moving to a new phase of changes in the coming days.  Thanks to everyone who provided feedback!  See the link in the previous post for more information.
  • Faeryl said: I'm personally kind of disappointed that it's led to nothing more than, well, more monster bashing. I was excited for a more interactive means of opening the chests. C'est la vie, I suppose. One of the reach goals for this…
  • We have some pretty substantial changes based on the feedback we have received going through internal review.  Look for more information tomorrow on UO.com.
  • JollyJade said: So ist this loot on TC going to stay? We have multiple changes in the works based on all the feedback people have provided. One of those is to address the loot.  Look for an update to TC1 soon.
  • MissE said: acting as some kinda fan boi for the process.  Reposting what I put in the other thread because I think it bears repeating for those who are following this post more carefully. While I appreciate everyone's point of …
  • MissE said: The fan bois While I appreciate everyone's point of view, this is something I do not appreciate because it shows zero respect for others who share differing opinions. Some people will enjoy a feature. Some people will not enj…
  • KHAN said: @ Kyronix, what will happen to the skull rugs that give a (current) level 1-4 map per week? My thought is, they will give the "new" level 1-3 maps when this goes "live". In whatever form, with whatever changes are made. The maps…
  • @JollyJade We already have implemented those changes.  Any map that is a Lvl 4 OR a Lvl 5 will become a Lvl 3 - so you don't just have to target the old Lvl 5 supply to get the new Lvl 3, you can ALSO target the old Lvl 4 supply. @Bilbo please read…
  • JollyJade said: Kyronix said: What's your question? Is there anything planned to add where the 60% solo T-Hunters can reliably get now level 5 maps comparable to how most hunters currently farm Miasma for level 6 maps? You questi…
  • Make sure you are using the bottle instead of using old ancient SoS - you basically need newly created ancient SoS's in order for the shipwreck name to be set properly.  We will resolve this for WW so currently held SoSes can get the named loot as w…
  • It should be on - what items are/are not getting the name? 
  • JollyJade said: Arroth_Thaiel said:It is different from what we are used to, but it allows many more templates to participate in the t-hunting system. This is just objectively wrong. Do those people you talk to really run 100 mining f…
  • Please follow the format, and post non-format  comments in other threads.  This thread has been cleaned up.
  • @Faeryl nailed it.
  • This definitely falls under the category of "emergent gameplay" hehe