Faeryl

About

Username
Faeryl
Joined
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1,657
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Roles
Member, Active UO Account
Posts
273
Primary Shard
Catskills
ICQ
395567599
Guild
The Players of Roles [RP1]

Comments

  • Drakelord said: You misquote yourself, I did not say Traps would not be set I said that remove trap is not needed nor necessary for treasure hunters.  There is no room on most characters for the skill and you cannot change the skills on the f…
  • Drakelord said: @ Tanager There was nothing wrong with treasure hunting as it is right now on the prodo shards and Siege.  I rather keep mine maps as they are, all 7 levels, I do not need new names nor breaking them down into groups like warr…
  • I will say I'm enjoying being able to find scrolls and the like in all levels now. Much more motivation to keep digging! Still a bit sad that MiBs are no longer a part of the loot table though. I get the reasoning, but maps were actually my main sou…
  • Kyronix said: @ Faeryl you can't quantify RT success as an "odds" thing really.  Remove Trap has been redesigned to focus on time, with it taking less time at higher skill levels so you have the option to either invest skill points in RT and …
  • So, I've done three level 2 maps at GM Remove Trap so far. One last night and two just now. I've failed the first attempt at disarming on two of the three chests. @Kyronix, can you give any estimate on the odds of failing per level at GM skill? Ed…
  • popps said: TimSt said: The 16 tile radius even on level 1 and 2 maps is a pain. I am now forced to add remove trap when I am doing those maps. Indeed, the 16 tiles limit is what worries me the most about the new changes.... I like …
  • @Margrette I did get 1 ancient guardian on a supply chest at GM last night. I only did two after I got home from my class because I had to get up early. One at 0 (20 JoaT) skill and one at GM. I died on the 0 skill one, but only because I didn't kn…
  • @Drakelord Did you miss where I said I tested it on TC...? Remove Trap is required to be used on all levels of chests. Whether you want to train it for efficiency or just deal with the extra time and ancient guardians is up to you. But the fact is t…
  • Petra_Fyde said: Faeryl said: I mean, I guess it can be done with 0 actual skill invested, but it's a right pain. I got attacked by 9 chest guardians at 0 skill, as opposed to 1 at GM. Both on level 2 maps. Is your character human, …
  • Tim said: Same could be said without reference to commissions. As a seller you set the price as high as you think it will sell for. If it isn't selling fast enough you lower the price.  The proper price for any item is what someone else is w…
    in New Vendors Comment by Faeryl May 2019
  • Bilbo said: So what are some of the new T-Hunter builds going to look like?  I know a lot of tamers do T-Maps and people having more than one account.  When you do RT or LP does it reveal you? I'm still running roughly the same tamer templ…
  • Some people may try to charge more to compensate for the commission, but think about it this way... they could do that, but there will likely still be people who would sell cheaper. The way I see it, you can either price something to get a pre-set …
    in New Vendors Comment by Faeryl May 2019
  • I mean, I guess it can be done with 0 actual skill invested, but it's a right pain. I got attacked by 9 chest guardians at 0 skill, as opposed to 1 at GM. Both on level 2 maps.
  • @Drakelord That's the thing... I just tested a level 2 map on TC... ALL level maps require remove trap now.
  • @Drakelord I think you're going to be sorely disappointed then, but per the current patch notes: "Magic Untrap will no longer work on Treasure Chests, Magic Unlock will work as it is currently implemented on TC1." Meaning, from my understanding, M…
  • Good grief, Popps. These new guardians likely won't be much, if any different to the monsters that currently spawn as guardians. Up to level 3 they should be fairly easy for a solo treasure hunter to dispatch. And I think you're forgetting that the …
  • Margrette said: @ Kyronix, the news from today says, "If the player moves more than 16 tiles away from the chest or is killed during the disarming process, the process must be restarted." Does this mean the chest vanishes and you have to dig…
  • popps  # 1 - We are talking of "No-Loot" Creatures so, having to kill various "waves" of them would have no benefit whatsoever (no reward); # 2 - Aren't Treasure Chests on a timer ? Which it means, that the longer it takes, whatever the rea…
  • popps said: My apologies if I may have sounded rude, it was not my intention. In regards to the Publish notes, well, the line that reads : "If the player moves more than 16 tiles away from the chest or is killed during the disarming process,…
  • This is, to my opinion, WAY WORSE as doing a Puzzle. I would have preferred a thousand times more to do a Puzzle then HAVE TO DO (seems that there will not be a chance out of that mechanics...) that "timed" mechanics.... What is WORST, is that…
  • I'm personally kind of disappointed that it's led to nothing more than, well, more monster bashing. I was excited for a more interactive means of opening the chests. C'est la vie, I suppose.
  • I'm not really understanding what issue people have with the vendor taking a small percentage of an item sold at the time of sale. It's called being paid by commission.  You know, sell an item, get paid a percentage of the sale? The whole argument…
    in New Vendors Comment by Faeryl May 2019
  • It's not really any more time consuming of a quest chain than Summon Fey, and they're pretty much the same spell. The only real difference I can think of is that Summon Fiend will lower your karma. Honestly, unless my character has a specific use f…
  • My current tamer template for treasure hunting is: 110 animal taming  110 animal lore 100 veterinary 100 cartography 100 lockpicking 100 magery 100 remove trap Works decently enough for my methods. If doing lower level chests, I may stone lockpick…
  • Mervyn said: How many were in your group?If you say you're trying to solo, then you've probably answered your own question. Except that per the devs, cache is one of the maps meant to be able to be solo'd. So that shouldn't really matter…
  • popps said: @ Kyronix Since the Thread on Test Server Forum has mandatory strict guidelines and is not for general discussion about the Treasure Hunting update, I will post this here. This is about the "bonus" to Loot Quality in Chests which…
  • Bilbo said: So let me see if I get this right, the people really good at doing puzzles can save themselves 100 points in Remove Trap and just do the puzzle and the people that suck at puzzles will need 100 Remove Trap just to get through them…
  • Out testing a bit with a guildmate... done two chests now, both Cylinder puzzles... both can't be looted. An Artisan Trove and Mage Trove. Both in Trammel. Edit to add: we did a third Trove map, I forget the type, but it was a slider puzzle and was…
  • Hotei said: Posted this in another thread, but thought maybe this might be a more appropriate setting for my comments. Sorry if it seems "spammish", that is not my intent.Been playing off and on since '98. Been T-hunting off and on since maps…
  • @KHAN For the record... that was someone else's post you were responding to. I merely quoted it.