Cetric
About
- Username
- Cetric
- Joined
- Visits
- 265
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 152
- Primary Shard
- Atlantic
- ICQ
- 382-462-294
Comments
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Outlands killed illegal clients and scripting. Official seems to just turn a blind eye and choose not to. Only reason I can think of is they either don't care enough to dedicate their resources, or they don't want to potentially dent their subscri…
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add anny/vvv mount popping to that, sort of the same concept of exploitation. Not sure why things like this get ignored.
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While I'm happy I have some of the armor I have, I've noticed a definite effect of the downgrade when making new characters. I do believe it is for the better the way it is.
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Didn't seem like the changes last edited should be the final version before it went dark. Also, shouldn't important info like that in the newsletter be posted places like this forum, or idk, the uo.com website?
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Steam reviews would tear uo to shreds
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Garth_Grey said: Then you're not a very good murderer role player if you participated in virtuous behaviour . Murderers hate the hawkwind art too
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What if you roleplay a murderer but you did a shrine battle. This sucks!
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if that is the case, that is really stupid. theres an entire character gump for titles, and then they just force a title on you?
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I don't see it as a big problem, more that iwish other specials did more dmg, but you can absolutely hit like that with the skills mentioned. Cursed 60 resist 100 ele dmg bok, with 60 tact, 100 di will cap at 14 dmg. Nerve spread is 15-25. So 39…
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Shield bash should have a longer timer
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i think if you take anny horses, you gotta take teleport rings too. But the + skill thing is a nice change.
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Great, now tone down evasion a bit more and make Shields disarmable. Be cool to see some offensive buffs get thrown in while we're at it but
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Max_Blackoak said: any news on how to avoid nerfing bushido dexxers who don't need nerfing? I still believe that the nerf should only apply when magery or mysticism are on the template... I don't disagree but don't think you limit it to…
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he posted he was going to be a yew gate on TC shortly in a test center thread with light activity on like a saturday morning, and you expected a big turn out? i tested it on my own just fine. i didnt even have the chance to stop if i wanted to.
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nothing mountable like that im assuming?
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Hm that's interesting. Worth a look
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I always kind of felt like dexers should have something how eval+ anat = defensive wrestle for disarm protection. like ur anat+tact or something like that. and the whole disarmable shields discussion was a neat thought.
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xxxVideo said: 90 is more then enuf for animal form so you are all good. heck if you are a bushido mage and most of your +skill is bushido you are screwed cuz nerve damage is based on real skill. Exactly, and its annoying lol I suppose…
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I agree with you, but I hate when stuffs based on real skill. Like what if you have 90 ninja but your jewels have 35 +ninja just ruins alot of jewels in the process. Heck if you were a 120 ninja skill deathstriker but most of your +skill was in ni…
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think you could fix the jewel swap animal form thing if there was a delay in adding the +skill. Say you put the bracelet on and it took 10 seconds before the +skill showed up. Thatd take care of that too.
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xxxVideo said: Can we have ninja animal form require real skill? Everyone just swapping jewels and mask to get those skill to form and run away, this makes already nerfed archers irrelevant even more since pointless dismounts. This ^. may…
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That'd be really cool, just force walk when you cast evade
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Wouldn't be different than relying onur weap for specific stats and it being disarmable. But ya, id like to see one or both
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I dunno who suggested Shields should be disarmable again, but that'd be cool. Thumbs up
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thatd be good too, shatter range like 3 tiles. clarity on the evade DR would help in evaluating. if it diminishes like 5% per, thats nothing, if it diminishes like 20% per.. well thats something
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Bushido Evasion PvP is now subject to diminishing returns after the first evade which will increase with each evade. Diminishing return scales up to a max of 70% evasion reduction. For example, a player with a 60% chance to evade would be redu…
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Evade damage should be capped at a set amount of damage per evade cast. That would fix alot right there. Like 50-75 dmg or something.
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any immunity would be good i agree there, 10-15s probably more appropriate
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i agree with both the above posters. I also think, with the splintering portion, Focus Attack should no longer double Splintering Weapon from 30% to 60%. But the 4 evades diminishing returns could probably be moved down to 2 and feel proper. There …
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Rent a house sounds like a good gold sink