amit

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amit
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  • Does Broadsword pay you to argue or sometthing Bilbo? Every post I make you're the first to respond. Usually with a bad idea. No offense, but I've looked over some threads with your input and your ideas, along with Tim''s removing powerscrolls and …
  • I'm not trying to be disrespectful, but why work on this when there are so many other issues that plague this game?  Just seems out of left field kinda. I mean, am I the only one who doesn't care for boats, cannonballs and pirate stuff? I digress.
  • 115 mage 120 eval 60-120 parry 120 resist GG you're immune to 1 tile dexxers. Archers, however might kill you.
  • 99.9% if not 100% of times u will get an 8 mod item. They have fixed/nerfed the 11 mod + items. Also, why are we making another thread about this when we have a perfectly good one posted before. 
  • God forbid we subscribe and pay money for them to do something. EA already is having enough problems as is with Anthem Demos. UO is probably what like -x%.of their revenue.
  • Broadsword never take these kinds of posts seriously. And quite frankly it is sad because SOMEONE is making loads of money off these +12 mod items because they're basically considered rares and worth hundreds of us dollars - and Broadsword knows thi…
  • Can we lock this discussion? 
  • Correction you CAN farm +9 mod items u just need to pay for 20 accounts and mutlibox. I digress.
  • I mean he is stealing from blues and just hides on screen until he turns blue again. I attack him in gzone I get gwacked.
  • I disagree with you. Now those items are considered rares and sold for plats/hundreds or dollars. Very few players farmed those items and have access to them. Why give a small % of players ridiculous items like that only just to nerf the loot later…
  • "The luck of whomever digs up the chest, at the moment they dig it up is used to calculate loot intensity. At the core, loot from mobs and in treasure chests is generated the same, the numbers that factor into those calculations for intensity howeve…
  • I mean these items were out for about a month after expansion release. I fail to see reasoning behind the loot nerfs other than in game item monetary gains. They've become rares at this point (now who would have a master plan for something like that…
  • Like I said: make shields disarmable, nerf cool down of evasion (make it like 30 seconds to a minute). Nerf chiv casting, make a frozen casting time for animal form. Maybe tweak refinements a little bit so they're more accessible (removing armor typ…
  • ArielHardy said: I think he's talking about nowdays don't drop itens with 10+ mods, like some months ago, roof legies are with 8 mods, sometimes you see a 9 mod in exodus. And the noname is because usually only mobs in Eodon don't drop loot …
  • Paithan said: amit said: All you have to do is make shields disarmable. You guys have all these ideas and theyreally all great. But I think that is the simplest fix by far. There have been really terrible ideas in this thread. Dev…
  • They have around 23 employees and 2 games to manage. DAOC and UO
  • For instance, on a red character if you attack a blue Thief that is stealing from you in gzone you will get guard wacked if guards are called. 
  • And for the nameless legendaries that do drop now - they in no way shape or form have as many of the stats that the ones pre loot nerf have.
  • Sure the roof drops some arties. But I'm talking about the NAMELESS LEGENDARIES that were dropping at the beginning of Time of Legends release. Those hardly drop anymore and players in pvp a huge advantage that have them over players that don't. 
  • All you have to do is make shields disarmable. You guys have all these ideas and theyreally all great. But I think that is the simplest fix by far.
  • Paithan said: Refinements should have nothing to do with this change. Refinements with resists are broken on parry characters. You sacrifice dci for more resists - although if you have 120 parry the way the game is set up now it actually…
  • Did anyone mention disarm for shields? That could probably be the best fix for wrestle/anat parry mages.
  • I play on Atlanttic and everywhere else. I'm speaking for the new players, the players without shard shields and endless Plat for transfer tokens.
  • I feel like it is a win win if you combine all of those dungeon's and facets on to one big cross server. Sure certain things should be left server related to give players that initiative to buy transfers to play with their friends.  Some of you ve…
  • @Paithan yeah, chivalry should be capped at 0/6 or 2/6 casting and should apply to this parry formula. 
  • r33per said: amit said: I think the problem Corpse is addressing with these bows is that they work with having little to no archery and shouldn't work like that. They should be fixed is what he is saying. They work with having a wep…
  • Been in the game forever, bud. 
  • I think the problem Corpse is addressing with these bows is that they work with having little to no archery and shouldn't work like that. They should be fixed is what he is saying.