Tranquilllo
About
- Username
- Tranquilllo
- Joined
- Visits
- 26
- Last Active
- Roles
- Member, Active UO Account
- Posts
- 59
- Primary Shard
- Izumo, Mugen
- Guild
- veterinary meister
Comments
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from Shrine Battles. Three masters will appear, but two of them will drop the MAF and the last one will drop nothing. I tried it in two places.
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It seems that something like account name appears to be a cause of unnecessary misunderstanding and disturbance, so we made the following changes. By the way, it is understood by searching "GetWindowText c ++" as to where the account name…
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>If it reads memory or packets, I wouldn't touch it unless it's first approved by Broadsword, or from a known trustworthy developer. Just my two cents. I think that's fine.
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>So basically this program can hack all your UO info, what else is it looking at? Damn glad I never downloaded it also. Do you tell the same to all third party programs? It is hard work.
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>With the direct memory read, the app has access to a lot more than the account name. Same goes for man-in-the-middle packet approaches. Is this possible with ReadProcessMemory alone? I've been doing Windows programs f…
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>If it's displaying your account name, it's absolutely reading it, which is something none of the other 3rd party map apps do, UOA has never done that.You're much braver than me for downloading it in the first place. There is a Windows sta…
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@Max_Blackoak It is also written in the online help (document), but only the name specified in "Change self-name" is shared. The default is Player. If you connect somewhere in the default settings, your name will be displayed as Player. Account…
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@MadMartyr Is there a place where contents indicating the technical basis of information that the target program becomes unstable by simply using the ReadProcessMemory function is included?
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@MadMartyr You say you need to use the UOAssist API, but does not UOAssist read memory? Why is UOAssist good? And why do all tools need UOAssist? So why everyone fears that UOAssist will not be able to collect money.
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I am aiming to provide good choices for all users. If it is true that it is useless to do anything other than UOA, I will stop providing all the technology.
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I would like to insist that the UO client has not given any damage and interference. If it is said to be NO from dev, we will stop all uovmc's operations and stop distributing.
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If you doubt this as a packet hook, please try moving it a little after moving the open SOS. The correct coordinates can not be taken with that. Do you understand what this means?
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>And the packet hook function for the SOS tool is nice but sadly, the devs will refuse for sure. For recognition of SOS, a method such as debug image output is used as follows. This is the original image analysis I created by oneself.
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>And the packet hook function for the SOS tool is nice but sadly, the devs will refuse for sure. uovmc does not do any packet hooks. It is judged by false negative and false positive of dot by dot by image matching. >directly reads/writes th…
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I will reply to some questions. [About mapping] Does mapping mark any point on the map? With that function you can inherit all map files of UOAM and add similar ones there. I do not quite understand what functions such as mapping are referring to.…
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>Can we please have a reply to the question of whether this is on the official UO servers or is it for Free shards? uovmc is for official UO servers, we have not confirmed the operation with Free shards and I do not know what Free shards are. …
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From DEV, I do not have a single line or a single reply to this tool offer yet, and I do not think there is any mindset to approve the 3rt party that was originally recruited in Pub 100 in the first place. I will remain if there is no reply…
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Because of machine translation there is disorder of the text. Excuse me.
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I set the goal of becoming an official recognition tool as my primary goal, and in case it does not work, I am planning to stop the previous function. It is the time and effort spent using Pub 100 as a possibility to become an official tool,…
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> same time it's so close to a cheat lol. There is a tool to calculate treasure hunting points in the form of intercepting packets, so it is desired to introduce a function similar to that without doing client hacking. Since uovmc is based …
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As for approval, there is no line and no sentence at all, and what is good and what is bad probably can not be said that your judgment is correct. We present a provisional thing now based on not causing any write action to the client and qu…
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[version 0b15 Rev.1 / 2018/08/02] ○ Process may not terminate correctly Fixed problem Test 2 ○ Added choices of 50 W 75 W 100 W for each stage of speed → detail in Treasure hant map. The larger the value, the wider the judgment area and the lowe…
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[version 0b15 / 2018/08/01] ○ Added setting to display lines of 8×8 grid which is management unit of resource etc. ○ Added map of 200 x 200 to the choice on Treasure Hant map.
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DEV has no answer, but in the first place this application does not assume operations other than official UO server. ---------- [version 0b14 Rev.1 / 2018/07/31] ○ Fixed a problem that the program stopped when it was a server that was not respon…
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[version 0b14 / 2018/07/31] ○ Fixed a bug that name was not applied until reboot if user label was added when Japanese label was off. ○ "Add / Edit User Label" is divided into "Add User Label at Center Location" and "Add/Edit User Label at Curso…
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[version 0b13 / 2018/07/31] ○ Fixed a bug in memory leak correction due to start / stop of sharing, and sometimes the program might not terminate properly because the communication processing was not closed on the host side. ○ Change the window …
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[version 0b12 Rev.2 / 2018/07/29] ○ Change the OS language judgment from GetSystemDefaultLangID () to GetUserDefaultUILanguage (). ○ Changing the name at the time of location sharing to be limited to the designated self name (as account name may…
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[version 0b12 Rev.1 / 2018/07/28] ○ From 0b11 change, it was judged that the screen size was changed each time, and the problem that load and unnecessary redrawing always occurred was fixed. ○ Fixed a problem that my coordinates are not updated …
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[version 0b12 / 2018/07/28] ○ You can select and switch the language to be displayed from the menu arbitrarily from Japanese and English, and save the setting. * uovmc had a bug where the menu was fixed in Japanese when it was in beta, but it …
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[version 0b11 / 2018/07/27] ○ With location sharing, list shared members and trace the position of one of the connected members. Or you can arbitrarily display markers from yourself. ○ Bug Fixed a problem to re-create the drawing area every time…