Missing backpack full notification
in Bugs
In at least EC, there is code to generate a warning graphic if the player backpack is full.
script CenterScreenText.SendCenterScreenTexture("backpackfull")
However, the logic to trigger that may not be complete "see TODO: " in textparsing.lua.
Here's some logic to add to containerwindow.lua, function ContainerWindow.UpdateContents()
ContainerWindow.BackpackItemsCheck()
-- new code
if(#Interface.BackPackItems >= ContainerWindow.MAX_INVENTORY_SLOTS) then -- can exceed 125 in certain situations.
CenterScreenText.SendCenterScreenTexture("backpackfull")
-- could also periodically check this in another callback, and display the message every 30 seconds.
end
-- end of new code
You can change the warning quantity to something lower if you want.
For the ToT artifact drops, there's some intriguing logic currently - if your backpack is full, those drops get queued up to deliver once your backpack frees up space... Drum roll for Covefefe.
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