Classic Client warning message to repair item : at what durability it triggers ?
In the Classic Client, and I guess also in the Enhanced Client, when an item's durability gets too low, a message comes up on screen warning that the item needs to be repaired.
And that is good.
Thing is, that I just noticed up my screen that my Corrupted Paladin Vambraces needed repairs and their durability when I checked was at 1 point !!
Thankfully, they repaired the first attempt otherwise, getting to 0 durability, I would have lost them for breaking...
Question is, at how many drability points do the warning messages that a given item needs to be repaired start showing in the Classic Client ?
The reason for asking, is that for a Warrior the screen, at least in the Classic Client, is cluttered with messages from the Leeches and what not so, it is quite easy to miss the repairs warning message...
I mean, I only noticed it when my item was down to 1 durability !!!
This means, if the message starts showing at a higher durability, that I missed seeing all of the previoius warning messages...
This means, if the message starts showing at a higher durability, that I missed seeing all of the previoius warning messages...
So, I wondered at how many points did the message start coming up and, whether in the Classic Client the user can customize at how many points of left durability the message starts showing up so that, to make sure, I can set it like starting at 20 or so durablity points left...
I mean, if every point lost of durability the message pops up, starting at 20 I would have more chances to see the message showing, even when fighting continuously...
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Comments
Hmm...
If it starts at 5, it "can" happen that it gets lost in the tons of on screen messages that appear on a Warrior screen when fighting, at least in the Classic Client...
And if one only notices it when at 1 durability point left (that is, they miss the previous 4 warning messages...), like it happened to me, and fails to repair the item with only 1 durability left, the item breaks and is lost for good, is that right?
If so, @Kyronix , would it be possible to please increase the triggering of the warning messages at like 20 so that there is more chances to notice the warning message before it is too late ?
Even better, if the player could customize at how many durability points left, the repair warning messages start showing up on screen.
Thank you.
I check:
1. bandage supplies
2. Orange petal supplies
3. Tithing points
4. condition of all armor parts. Repair where needed
5. condition of all weapons I expect to use. Repair where needed.
6. Bag of Sending charges
8. Insured replacement dragon barding
9. Any other supplies relevant for the proposed hunt. (potions, apples, fish pies etc)
When I fail a repair, I always loose 1 point of durability....
When I succeed a repair, it repairs the item but the durability CAP goes down of 1 point.
If an item gets to 0 durability points, and I fail a repair the item does not break but the durability CAP goes down 1 point ?
I thought the item broke....
Then, I get into the fights at Tokuno and totally forget about it.... the continuous fighting wears down the item and I find myself, if I can see the warning messages on screen, with an item that has only left a handful of durability points... as I said, it happened today with 1 item left with only 1 durability point when I finally saw the message in the midst of all other on screen messages...
For example, the item was like 1/245 .... after repairing it it was 244/244.
Not to hijack the thread, but ages ago I mocked up a gump that, like our secure transfer window, would create an interaction between a crafter and a client where the client could place their item into the window for repair and it would show the odds of a successful repair with durability loss and the numerical chance of a repair without durability loss. Just some sort of mechanic to bring a player interaction back to the repair of items. Deeds are great, as is the repair bench, but I'd love to see the "crafter setup at the forge in Britain" gameplay return.
Why are you asking/arguing about something you should have knowledge on
0/255 do you think this will break? REALLY?
there is no way with your track record that you got vambraces down to 1/1, THIS will break
Just when I thought I have seen it all from you
Do you even know about repairing, PoF crafting?
WOW
Once again, friends, guild mates and Gen Chat will save you further embarrassment
another days worth of event gamete wasted.........
Please make the Grizzled Mare a 5 slot mount, it's incredibly rare and deserves it. Some of us have been waiting a long time for this simple addition.
A 4/255 item has the same failure rate as a 4/100 item.
Repairs fail more often if you wait until the item has low durability. Some say that is 20 or 40 or 100. I usually wait till I get the message and the item is 1 - 5. I fail less than 50% at those numbers. I do use Mariahs check list during events because you are constantly fighting. So I do not have to worry about repairs until the next day.
There is no reason to stop at 190. I have imbued weapons that the maker forgot to use powder on. They last many months. I have talismans that are in the 60s because I could not figure out which item was giving me the message, they have lasted years.
If you are going to play these events for an hour or more. Use Mariahs pre play check list so that you can have an enjoyable time.
This is correct from your post:
Agree cap goes down one point with every repair attempt regardless of the result.
Which leads to:
So, this method is not working for you. Why are you arguing?
You will find repairing when items are below 100 at your pre play check will over all wear out a lot slower than those you decide not to repair and wait for the message.
What exactly are you expecting the devs to do?
If you are repairing smith items, make a deed while holding a +60 hammer to make 180 deeds. I doubt those deeds will ever fail.
I always hold a +60 hammer when making anything but iron barding deeds, always exceptional.
It does take a charge away even if you craft with another tool.
now he has discovered he is at fault and there is no way to mass debate this topic any longer
Never be afraid to challenge the status quo
Or, if possible, the repair item warning message could just show up in a different color then the other fighting text which normally shows up, so to be more visible.
As I understand, currently the amount of Durability points at which the repair warning message comes on screen is at 5 points left.
Assuming that each point lost the client sends out 1 warning message, this means 5 messages to be seen in the cluttering of the screen that happens when one fights with the rest of text messages, untill the Durability of the item reaches 0.
If, for example, the "trigger point" of the repair item warning messages was set to 20 Durability points, rather then 5 as it is now, the player would have like 20 messages to see before the item's Durability reaches 0, rather then the 5 that there are now.
While it "can" be that out of 5 messages none gets seen, in a screen that is full of other text messages about the ongoing fights, when those messages are 20, because the trigger condition is no longer 5 Durability points but, rather, 20 points, the chances that at least 1 of those repairs warning messages is seen before the Durability reaches 0 are 4 times higher.... (20 instead of 5).
And, swapping a digit from 5 to 20 in the code, I imagine (but am not sure that would be the only thing that would need to be changed...) would not be "that" much of a big issue, wouldn't it ?