Upcoming Publish and changes to PVP = PLS lets discuss before they go live
@Kyronix lets open a topic just for the PVP changes coming in the next publish, EVERYONE, lets discuss in a civil matter , so the post dont get locked.
WE ARE NOT HERE TO ADDRESS 3RD PART CLIENTS OR BUGS, pls another topic for that.
@Mariah pls, anyone trying to troll or change subject, pls remove their posts other than lock.
@Kyronix was a little unclear Mesanna last comment about PVP.
Mesanna says: watch for a future publish we have nerve strike adjusted
a lot of people thought and started rumors saying that Bokutos would be nerfed again, Nerve Strike to be specific. but when you read the hwole contest, she probably was saying that you guys will fix the display on classic??
is there any other fix or updates coming?
I am asking about the prodo shards , not NL.
PVP topics being very vague lately, are you getting input from players? that actually PVP everyday? or thru private channels or emails? I really think that need to be discussed before go live.
This discussion has been closed.
Comments
They 100% require either a nerf to nerve strike damage/CC or a nerf to to evasion chance when magery is above 30 skill points.
At this stage it feels like you're purposely leaving it in a poor state and its been this way for nearly a decade!!! Just made all the easier by the sheer amount of properties available to players now to build overtuned templates, but this one just takes the absolute cake.
"We listened to your concerns about the damage and CC of Nerve Strike, so now just in case you are not sure what is happening when you're stuck still taking extreme damage, you can now look to your buff bar before you die and see the reason for the grey screen you are about to experience"
Do we just talk amongst ourselves for another 5 years hoping some balance / meta forcing changes can happen or you could literally right now, commit to a date to change some of the clear fundamental problems with template choice and that unless you have Parry or Bushido/Parry/Wepskill your character is so poorly catered to from a balance viewpoint its almost impossible to enjoy the gameplay.
Development teams prior went through the effort of implementing spellweaving, necromancy, mysticism and ninjitsu, to allow variety and personalisation and its quite clear that when ONE template or style of play literally dominates the scene that it requires a hot fix.
Why is it so difficult to commit to some time for a QOL change for everyone, Bushido Parry mages are NOT healthy. My argument of overtuned offensiveness and defensiveness is plenty of rationale for an immediate change and anyone who shrugs it off either doesn't play the game, plays a bok mage and can't learn any other template or simply can't be bothered to deal with a problem.
They added parry to the non focused mage list because it was too much damage back then + too much defence, this is still now the case with bok mages.
I would say i'd be happier with removing their defence than offense, at least it opens the possiblity that they can be taken down earlier than being able to dish out the damage in quick succession that they can. Removing evasion chance if Magery is over XX makes the most sense, that way they keep their vs warrior parry chance(hence parry skill) but brings a better argument for mages to be viable.
Or the cooldown from the additional bok damage needs to be longer, ie not just the stun that is cooldown'd so the damage isn't spammable. Its far too easy to dish out massive damage at 1.25 swing with little cost involved in your character/suit.
I also have played just about every pvp template there is at high level on Europa and Atl, I completely understand that people will have their opinions on what is over-powered and what isn't, there is a handful of very small problems that require some changes and they're not exactly back-breaking coding issues. It would just be nice to see that some other templates are viable when ultimately right now in team fights, its either have some form of parry character or you lose. Hybrids have always existed, but they had a trade off, bok mage doesn't.
Your other points are valid re: shuriken and Magery/mystic vs Resist issues.
Do you even play UO anymore? This sounds like a disgruntled ex-wife argument that has little basis in fact and more in spite.
@PapaCrunch makes excellent points based in fact about the secondary weapon special, nerve strike, for the bokuto.
I get what youre saying about "no mana cost" but its hard to justify applying a use mana cost to a "use item" command. If you apply a mana cost to one skilled based use item, why not apply it to all use items that require a skill to perform?