Suggestion: Make spellbooks non-disarmable
I think it's pretty safe to say there's a very specific PvP meta right now and I've been thinking of ideas on how to break it. One thing I'd love to see are more mages that are of different build than the standard Parry Mage / Parry Mage + something.
If spellbooks weren't disarmable, but still blocked potions it'll unlock many more options for equipment and encourage people to try a build without a shield (to allow for potions) and use some of the many spellbooks available. Otherwise, the risk of losing FC/FCR or even DCI due to being disarmed of a spellbook makes shields a lot more valuable still.
I'm guessing even if that changed were to happen people would still vastly prefer shields because not having parrying skill is quite dangerous vs dexxers, but at least we'll have more options to play with and try some new interesting things!
If spellbooks weren't disarmable, but still blocked potions it'll unlock many more options for equipment and encourage people to try a build without a shield (to allow for potions) and use some of the many spellbooks available. Otherwise, the risk of losing FC/FCR or even DCI due to being disarmed of a spellbook makes shields a lot more valuable still.
I'm guessing even if that changed were to happen people would still vastly prefer shields because not having parrying skill is quite dangerous vs dexxers, but at least we'll have more options to play with and try some new interesting things!
Comments
Pure mage variations, should absolutely be a thing?
Not everyone wants to have to have parry, or a weapon, the point of a mage from a role-play perspective is it is a learned character, that uses spells, and books.
Because there is no way to make a pure mage competitive and trying will just further hurt the game.
Saying there is no place for one of the most popular and nostalgic templates, is bit of a huge admission of failure, and complete admission it is dexxer online, which many of us hate.
It was this comment, whilst I may not have the answers, I just have to disagree on principle.
Ok - 1 suggestion coming up - I put it in my reward list for the next event - think about it, give me your opinion
Reward;
Spellbook;
HCI 15%
Hit Lightning 50%.
Edit - added one - Splinter 30%.
Edit - added two - Hit Lower Defence 50%.
What do you think that would do, impact-wise?
I'd be interested in you exploring, and seeing where that will go - I know in my head
But again, I agree, many people's suggestions are not the whole answer.
I think I just made pure mages viable.
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Nerve strike needs a huge damage nerf. That will mean, you either are a tanky bushido mage that does less damage but has decent survivability or nerf evasion when magery is above 40 so that you don't evade, making you an offensive character that has less survivability. Not best of both worlds of huge damage and crowd control with huge defensive capabilities vs mages AND dexers.
Bokuto mages are the worst thing this game has ever produced.
Sampires ?
I had to explain to my son how this comes from Japanese culture of Samurai's merged into Transylvanian culture of Vampires...
That was a difficult conversation...
They've never been heavily into nerfing, which I understand, so I'm trying to close the gap a bit.
And also, this does not deal with what Warriors can do.
The OP would like to use a spellbook such as Drogeni’s Spell Book;
Which has great stats, and is a nice spellbook, but has got a lot of a Mages critical properties on it, for survival and basic functioning.
The OP is discussing not using a shield, which would put them at a massive disadvantage, in order to use this book, which would then get disarmed and render the mage pretty much devoid of all properties in pvp.
Note - Warriors - usually focus their attacking properties on their weapon - so when they are disarmed, it does not hurt their defensive game so much - yes, it completely neutralises their ability to attack, but not stay alive.
You need 1 hand free as a pvp mage, to use potions.
That particular set of Stats are pretty much Identical - to a set of Properties I requested to be put on an Indestructable set of Jewels for PvP Mages, as that is where those properties would naturally belong. I still stand by this - Ring with DCI, Bracelet with HCI maybe.
My personal opinion re the OP request;
I think the logic behind it is reasonable,
1. Wanting to use a pure mage
2. Wanting to use Drogeni's spellbook which does have nice stats on it.
I think the problems with the request are;
1. Making the main-hand non-disarmable - I don't know how possible for the Dev team this is, and it makes quite an unusual change in the game mechanics.
2. Even if implemented, I am not sure it is enough to get people back onto Pure Mages.
So my solution, which has the same intent in 1 sense - wanting to use a pure mage, but not the other - using Dragoni's spellbook (I think this spellbook is for pvmers only, sadly);
1. I have put the Attack Properties onto the spellbook (which mirror a lot of what all Warriors are using as their meta currently) - which can still be disarmed, and will function like a warrior, with their weapon, it just removes all the attack properties if disarmed.
2. I still think something along the lines of Drogeni's spellbook properties should be put onto a PvP set of jewels, that are along the lines of the PvM Clean-up rewards Soleil Rouge and Etoile Blue sets and Indestructable.
3. The attack property spellbook could function with Wrestle, with Wrestle Specials, and with Wrestle Masteries - it would bring the whole Wrestle function back into the game, which is part of the Pure Mages armoury. Wrestle Masteries are currently NEVER used - it is partly their weakness which make Pure Mages unviable. This could be strengthed, to help Pure Mages.
4. The mage could chose to have, or drop parry, noting if they kept Parry, they would be 2 handed, and would have to chose what to drop for potions which are also critical. With this entire option set available - I believe some pure mages may be more inclined to drop parry, to focus on the more pure mage set of skills. Dropping Parry - would also release additional SDI, and open up some skillpoints for another pure type skill, such as Scribe, Alchemy or Poison. All these options, would make Pure Mages more attractive.
A.they work only in fel and must be bought with cursed drops earned in fel
B.and most importantly nothing done for them effects pvm ie:ninja nerf
b. Nothing about this affects pvm.
And I would be more valid in saying they nerfed the hell out of PvP and UO because of PvM Whiners
This bitterness does not usually get us far, even though I admit I'm still trying to get Trammel deleted, and all loot drops taken away from Trammel
However, with the wrestle options being stronger, it gives more potential to drop parry, and pick up scribe for more SDI/or alchy, or poison. Don't forget Alchemist Bracers could come into play also. I'm not saying it would fix everything, but I am saying, it makes the pure mage option far more viable, and may persuade some parry mages to switch out.
Yes, ultimately, I am saying, it would make mages without a weapon stronger - parry or otherwise - that is also the point. Part of this, is to get mages to switch away from weapons also.
I do get your points re Inscription Mastery also, that could be explored.
Again, requires attention from Devs that they do not want to give.