Pro Tip: Start growing Bright Green - Snake Plants or Barrel Cacti.
You will probably want thorns this Spring.
https://uo.com/wiki/ultima-online-wiki/gameplay/crafting/plant-growing/
Can use plant pots from Provisioner if you do not have a Garden Bed.
https://uo.com/wiki/ultima-online-wiki/gameplay/crafting/plant-growing/
Can use plant pots from Provisioner if you do not have a Garden Bed.
Focus on what you can do, not what you can't.
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Never be afraid to challenge the status quo
Never be afraid to challenge the status quo
Tens of Green Thorns ?
Hundreds of Green Thorns ?
Thousands of Green Thorns ?
Tens of Thousands of Green Thorns ?
An unimited amount of green Thorns ?
Of course, mine is sarcasm....
I am only trying to tell to @Kyronix , to keep in mine, well in mind, when "pricing" the amount of Points that Rewards will cost, that not all players might have tons upon tons of Green Thorns stocked away....
Please, do not think just about power gamers, think also about regular, ordinary gamers...
Thanks.
Maybe you could go find out how many you may need.
You can get eggs from the Champ spawn also.
Not all players are "up to date" to what might be current in Ultima Online....
Hence, how many UO players might know about the upcoming need for Green Thorns thus having time to plant seeds and start growing plants to collect Green Thorns ?
Sure, the UO power gamers who browse the Forums and play daily will know.... but what about the others who are not regulars and always up to date with all things UO ?
Couldn't they get caught by surprise, when the Event starts, and have no Green Thorns or very little to use ?
I am just saying, to keep in mind ALL UO players, not just the power gamers, when deciding how many points and, thus, eggs, the Rewards will cost....
Not to mention, that walking by an egg and just picking it up as it was in the past Event, is way, but waaaay a faster process as compared to have to spawn a bunny, kill it, and collect an egg.... not to mention also the downtime in between spawns of bunnies... the collection of eggs with the new way, albeit better to avoid being scripted, will be much slower as the previous eggs collection...
Hence, my point that the cost for Rewards should take into account this increased difficulty and slowness.
UO players = Popps
Some players = Popps
players = Popps
Me = Popps
Players want = Popps
you do not speak for, or represent the players
yet you still feel the need to fly that champion flag
I for one don't need your representation, I can work this out for myself
So please, in future just be honest and focus on the questions for YOURSELF
Every post you make out that the players are affected when it is only you
start growing seeds do it NOW as per this posts suggests.How on earth can you derail this simple piece of advice???
Even if one might think that 4 minutes for the process to collect an egg through killing a bunny is a short time, it still is a whole lot more as compared to just running around and picking up eggs as it was for last Event.
Therefore, if the Developers will "price" the Rewards as they did with the Event when eggs were picked up merely walking by them, this will result in a LOT more time needed now that players will have to kill Bunnies, wait down times and all that.
What I am trying to say is, that since the collection of eggs will significantly take up more players time as it did with the previous Event, in order not to penalize players overly, Rewards should now reflect this increased time and, thus, cost less points.
Then tell them to start growing thorns of you really want to help these other players.
@Mariah and others. You can put the thorns in stacks of 10 on your Harold? And make a key word to distribute them.
I for one hope they do not make the event rewards easier to obtain. There are too many games out there that just hand you stuff. It's not bad to have to spend some time getting things worth getting. If you don't want to take the time, buy whatever you want afterwards, and in the meantime, go out and do things that you enjoy doing.
Just my two cents.
i do get his point. without knowing the rewards, its a relatively high either time, or money investment to obtain the thorns which means risk that your game investment would be worthless if we dont know what rewards are, or how many eggs to get one. thats not something the average player really does even if there is access to the pub notes. id say the average player plays content once its released, without much preparation. which wont really be possible if theres no thorns available, or all available are price-gouged.
Time is the real commodity of value, me thinks, and many players simply cannot afford spending too much time in a game.....
So what do they do ?
Either they might resort to scripting themselves or they might spend real money to buy gold or the actual hard to get items and this "in-game gold market" what does it promote ?
Scripting.....
Players using multi-botting, sometimes AFK and using scripted unautorized (illegal, to my understanding, according to the TOS) Third Party Utilities to get those hard to get and time consuming items so as to then sell them for lots of gold to then sell the gold for real money....
My argument being, to my opinion, that this policy of items being too time consuming and hard to get in the end, promotes activities which eventually hurt the game.... scripting, Real Money Trades and all that.
Conversely, if items were to be made more reasonable and less time consuming to get, players would get them themselves without having to spend ridicolous amounts of their time in the process, would thus not need to have to script, and Real Money Traders would then not have buyers and would thus disappear....
At least, that is how I see it.
We play on computers. Computers automate things.
The devs of UO can not change computers from doing things on their own. Unless they require us to use windows 3.11 for workgroups or just DOS.
I'm at cheddars eating a burger. My computer is at home doing things on its own.
I am talking about "motifs"......
If items are too much time consuming to get, then players might have a stronger motivation to either use scripts to get them, or use real money to buy them (or the gold needed to buy them) from other players who might use scripts to better "streamline" the getting of them.
If, instead, the items, by Design, were NOT made so much time consuming to get, then players would not feel the need to neither use scripts to get them, nor to use real money to buy them from other players or to buy the gold to then buy them in the game from other players who, maybe, could be using scripts to get them a go-go to monetize on that....
That is, is my argument, to my opinion, I see the time consuming and hardness to get certain items in the game as the NUMBER ONE reason to cause 1) Scripting and 2) Real Money Trades.
It is my understanding that many players hate both... the scripting and the RMTs.... then, why do we insist of wanting to keep a Design that actually incentivates the use of both, rather then a Design that would give no reasons to players to script or do RMTs ?
I do not get it, honestly.
Sounds like you need an offline game that has cheat codes.
"many players" = POPPS
Plant seeds, pick thorns. kill things
ITS A GAME
its simple
it not even live yet and you are killing it
not even your thread is it
Thanks Pawain for the heads up
Mariah Popps has killed yet another thread
Never be afraid to challenge the status quo