Question is, same old same old rewards or will there be some new one too ?
Most importantly, if there will be new rewards, will their chance at spawning be "diluted" among the many older rewards or will new rewards be given a higher chance to spawn as loot as compared to the older rewards ?
Question is, same old same old rewards or will there be some new one too ?
Most importantly, if there will be new rewards, will their chance at spawning be "diluted" among the many older rewards or will new rewards be given a higher chance to spawn as loot as compared to the older rewards ?
From the publish notes:
Adds additional hues for the Krampus Stars
Adds the Candy Cane Staff recipe as a Tinkering Recipe obtainable from Krampus
The only new reward is the candy cane recipe which was held back last year, plus some hues of the krampus stars. This information was included in the notes for publish 114.
Some of us knew this because we actually read publish notes when they're published.
The only new reward is the candy cane recipe which was held back last year, plus some hues of the krampus stars. This information was included in the notes for publish 114.
Some of us knew this because we actually read publish notes when they're published.
Nonetheless, it would be nice to know whether new rewards will have their chances to drop mixed up with the older rewards because, especially when being only a few, this would greatly reduce the chance for players to get a new reward rather then an older one of which they may already have several of....
Since I seem to remember that in the past a higher drop rate was added for some newer rewards to avoid them being too difficult to get, when mixed up with older rewards, I guess that the same could perhaps be done with the new 2022 Krampus rewards...
Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
Pumpkins and skeletons still spawning in the graveyards and pumpkin fields, Bunnies still spawning, Giant Turkeys spawning, Christmas Trees up...
They are just making one mish mosh of a holiday! lol
The graveyards have been off for a few weeks I believe (at least on ATL there are no named skeletons). The khuldan stuff was just turned off last week and I think trick or treat was turned off maybe a week before (was still active in November though).
The only thing I think is still going is bunnies and giant turkeys (the turkeys have been active for years though). Krampus is still not active but I'd imagine they will leave that run an extra week or two into Jan like they have in the past.
For what it's worth, Krampus seems to get played out in just a few weeks anyway (on ATL) and doesn't really need more than 30 days since it's recycled rewards with only a couple of new items/hues each year. Since I can remember, this event seems like it's busy for the first two weeks where sometimes I barely get 3-4 trade runs in before Krampus spawns and then the next 3 weeks it's like 2 or 3 people doing all 20+ trade runs to spawn him. I also remember seeing posts in the past from others saying their shards have trouble spawning/killing Krampus too.
It's not like Halloween lasts until the first week of December or anything...
It would be nice if they had Krampus appear on Dec. 1st so we had a chance to get stuff for Christmas parties that we might have planned in game before our real life obligations keep us from doing so.
If you wanna go that route, then we shouldn't get our Christmas tokens until the 25th, Turkeys should only spawn on Thanksgiving Day...etc. etc.
Seriously we just want the content to start on the first, is that REALLY too much to ask??
Seriously we just want the content to start on the first, is that REALLY too much to ask??
Yes. Yes it is
In all seriousness though, I do agree that the "events" should have more of a concrete timeline which is something this team struggles with (usually it's "on or around" at best). All events should have a given start date (on the patch screen) and be like the treasures events and have an actual end date. At the very least Halloween content should be Oct 1-31 and Holiday stuff should be Dec 1-31.
People will complain that the event isn't long enough I'm sure but at least they know what to expect versus now they log in one day to do X content and it's been turned off (which those same people will also complain about).
Side note @Larisa - it appears that Krampus is now active (on ATL at least)
Comments
only metal containers and wooden barrels on Sonoma
Most importantly, if there will be new rewards, will their chance at spawning be "diluted" among the many older rewards or will new rewards be given a higher chance to spawn as loot as compared to the older rewards ?
So, I gather we will be getting new rewards? but will the chances of them dropping be diluted? Inquiring minds want to know!
*sarcasm ends*
Nonetheless, it would be nice to know whether new rewards will have their chances to drop mixed up with the older rewards because, especially when being only a few, this would greatly reduce the chance for players to get a new reward rather then an older one of which they may already have several of....
Since I seem to remember that in the past a higher drop rate was added for some newer rewards to avoid them being too difficult to get, when mixed up with older rewards, I guess that the same could perhaps be done with the new 2022 Krampus rewards...
Never be afraid to challenge the status quo
Pumpkins and skeletons still spawning in the graveyards and pumpkin fields, Bunnies still spawning, Giant Turkeys spawning, Christmas Trees up...
They are just making one mish mosh of a holiday! lol
Never be afraid to challenge the status quo
It's a new UO Tradition! WOO HOO!
Never be afraid to challenge the status quo
The graveyards have been off for a few weeks I believe (at least on ATL there are no named skeletons). The khuldan stuff was just turned off last week and I think trick or treat was turned off maybe a week before (was still active in November though).
The only thing I think is still going is bunnies and giant turkeys (the turkeys have been active for years though). Krampus is still not active but I'd imagine they will leave that run an extra week or two into Jan like they have in the past.
For what it's worth, Krampus seems to get played out in just a few weeks anyway (on ATL) and doesn't really need more than 30 days since it's recycled rewards with only a couple of new items/hues each year. Since I can remember, this event seems like it's busy for the first two weeks where sometimes I barely get 3-4 trade runs in before Krampus spawns and then the next 3 weeks it's like 2 or 3 people doing all 20+ trade runs to spawn him. I also remember seeing posts in the past from others saying their shards have trouble spawning/killing Krampus too.
It would be nice if they had Krampus appear on Dec. 1st so we had a chance to get stuff for Christmas parties that we might have planned in game before our real life obligations keep us from doing so.
If you wanna go that route, then we shouldn't get our Christmas tokens until the 25th, Turkeys should only spawn on Thanksgiving Day...etc. etc.
Seriously we just want the content to start on the first, is that REALLY too much to ask??
In all seriousness though, I do agree that the "events" should have more of a concrete timeline which is something this team struggles with (usually it's "on or around" at best). All events should have a given start date (on the patch screen) and be like the treasures events and have an actual end date. At the very least Halloween content should be Oct 1-31 and Holiday stuff should be Dec 1-31.
People will complain that the event isn't long enough I'm sure but at least they know what to expect versus now they log in one day to do X content and it's been turned off (which those same people will also complain about).
Side note @Larisa - it appears that Krampus is now active (on ATL at least)
Considering today is the 6th...
Whatever, just wish they would turn him on Dec. 1st. Oh well.