Slayer spellbooks only affecting direct spells, not Area spells.... this makes no sense to me...
As we know from https://uo.com/wiki/ultima-online-wiki/items/slayer-property-items/ ;
Personally, this makes no sense to me and, worse, looks unfair and unjust to spellcasters.
If an equipped Spellbook has a Slayer Property, the additional damage should count also for AoE spells, not only for direct spells.
I mean, the Spell Damage Increase does also work for AoE spells as it does for direct spells.... I do not see why, the Slayer property for equipped spellbooks, should not likewise work, for AoE spells as it does for direct spells.
Not to mention that, even worse, as I read from https://www.uoguide.com/Slayer
Excuse me ?
Only Magery "direct" spells, pretty much, receive a benefit from equipping a Slayer spellbook ?
@Kyronix , perhaps it might be time to make equipped Slayer spellbooks be more beneficial to spellcasters equipping them, also considering that Warriors can triple their damage using Slayers ?
Slayer Spellbooks, when equipped, will cause targeted spells to do increased damage to the monsters they are meant for in the same ratio as slayer weapons.
Personally, this makes no sense to me and, worse, looks unfair and unjust to spellcasters.
If an equipped Spellbook has a Slayer Property, the additional damage should count also for AoE spells, not only for direct spells.
I mean, the Spell Damage Increase does also work for AoE spells as it does for direct spells.... I do not see why, the Slayer property for equipped spellbooks, should not likewise work, for AoE spells as it does for direct spells.
Not to mention that, even worse, as I read from https://www.uoguide.com/Slayer
You must have the spellbook equipped to receive the double damage bonus from most direct damage spells, and slayers granted by spellbooks only effect spells that make use of Evaluating Intelligence in their damage formulas (notable exceptions are Mind Blast and Harm). Note that Necromancy and Spellweaving spells are also not included.
Excuse me ?
Only Magery "direct" spells, pretty much, receive a benefit from equipping a Slayer spellbook ?
@Kyronix , perhaps it might be time to make equipped Slayer spellbooks be more beneficial to spellcasters equipping them, also considering that Warriors can triple their damage using Slayers ?
Comments
For items alone, max SDI is 185.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Even Earthquake, which relies on Evaluate Intelligence for the damage done, I understand gets no damage bonus from an equipped Slayer spellbook regardless that the UO Wiki says that spells using Evaluate Intelligence to determine the damage done would benefit from an equipped Slayer spellbook....
I beg your pardon, but the wiki page on slayer properties makes no mention of Evaluate Intelligence, also earthquake is not a direct damage spell.
His language aside, KHAN is correct. Just because YOU don't have an issue with popps' nonsense doesn't mean the rest of us feel the same way.
https://www.uoguide.com/Slayer
Slayer Property Items – Ultima Online (uo.com)
Slayer spellbooks work for magery and mysticism spells only, with the exception of i think earthquake as that deals direct damage, and mindblast, because that spell is just weird.
so a necromancer can have a necromancy slayer spellbook, but the slayer will only work for mysticism and magery spells.
Please be careful with wording, direct damage is a type of damage that is seperate from physical/fire/cold/poison/energy (is not affected by those resists) and is not to be confused with the term 'targeted spells'"
I am able to get well over 250+ Spell Damage Increase with armor/jewels, reaper form, arcane empowerment, level 6 focus, grapes, pies, town buff, bard buff...
@Mariah
So, warriors’ max is 100% damage increase (items) and 200% damage modifier (Slayer, etc)
i was reading the guide about 300% cap at the slayer page and wonder if mages should be 300% max sdi? So 100% SDI + Lesser slayer 200% is max 300%? How does slayer stack with the normal sdi %?
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Maybe I just think I'm doing more damage. Because I use it on low hp mobs.
As it stands now, these 2 spells get watered down, damage wise, when hitting multiple targets.
Consider removing the damage penalty for multiple (>2) targets, please.