Necro mage help
Good evening everyone. I have made a necro mage and need help figuring out a 7th skill:
Magery 110 (natural)
Inscription 100 (natural)
Evaluate Intelligence 110 (100 natural/10 wizard's curio)
Meditation 100 (natural)
Spirit Speak 110 (100 natural/10 ring)
Necromancy 109.6 (natural)
I was thinking three routes:
1) Pick up GM alchemy for potions (I like this idea the least)
2) Pick up Spellweaving
3) Pick up Mysticism and Focus while dropping Meditation (I have GM Mysticism and Focus on another character I can stone over to the necromage
I just do PVE for casual fun. Thank you in advance for any advice you provide.
Magery 110 (natural)
Inscription 100 (natural)
Evaluate Intelligence 110 (100 natural/10 wizard's curio)
Meditation 100 (natural)
Spirit Speak 110 (100 natural/10 ring)
Necromancy 109.6 (natural)
I was thinking three routes:
1) Pick up GM alchemy for potions (I like this idea the least)
2) Pick up Spellweaving
3) Pick up Mysticism and Focus while dropping Meditation (I have GM Mysticism and Focus on another character I can stone over to the necromage
I just do PVE for casual fun. Thank you in advance for any advice you provide.
Comments
I playa necro mage with spellweaving, Wraith form and the death ray mastery spell are very effective when used together against enemy’s you can leech mana from.
Good luck in the game.
Combined with your 110 eval this would give you equivalent to around 110 wrestling
this helps you evade melee attacks from monsters if you're holding a spell damage increase spell book"
Magery 120
Eval Int 120
Meditation 120
Spellweaving 120
Remaining 2 can be either
1) Mystic/Focus
2) Necro/Spirit Speak
3) Taming/Lore
4) Music/Discord
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
i have a PvM red char
120 magery
120 eval
107.5 mystic
120 focus
120 resisting spells
96.5 spellweaving
60 necro
24 spirit speak
the 60 necro let’s me go into wraith form (the 24 spirit speak is for advanced PvP reasons not relevant for this thread)
I would like Anat/wrestling but can’t have everything.
I have killed players with this char too”
1) Is 120 magery really worth it? With 110 I cast 7th circle spells 100% of the time and 8th circle spells 75% of the time. I rarely cast 8th circle spells.
2) I have inscription because it gives a 10% bonus to spell damage. Do mages really not use it to beef up their damage? I have other mages that don't have inscription and I can see a difference in spell power. (I have a bard mage, tamer mage and am also working on a separate mystic mage on a different account - of these only the mystic mage has inscription).
3) Right now I'm leaning towards spellweaving simply because that is one skill I have yet to play. Is the quest to pick up the skill difficult? Will I have to have help or could I solo it?
Generally I play solo and just to relax. For example, these last 2 weeks are the first time I've logged into the game in about 3 months - Broadsword/EA must love me for that . The only group thing I do is the Wednesday net toss on Catskills.
*edit* Also thank you all for your suggestions and comments. They are greatly appreciated.
I favor mystic/weaver/mage over necro/weaver/mage
But both very effective
Keep in mind some of the points raised in my sdi vs sampire damage thread and plan accordingly
As for inscription recommend trying you template with inscription and then again with resist spells and see which setup you like best. By the way you can train spellweaving the same way you trained your other casting skills. Effort required is about the same.
I agree with McDougle, 100 skill points is better spent elsewhere rather than inscription
i recommend running the spellweaving mastery that way you only need to circle with one other player at Britain bank, and most decent guilds will give you access to a shared EJ account with a weaver that sits on the circle at Brit so you can always get a level 6 when you log on, also the mana shield mastery is nice”