Champ spawn rule change
Please rethink this approach for future events. With the reward being limited to those that built the spawn it is very hard to find people willing to fight the spawn. This doesn't seem to have the effect of getting more people to build the spawn rather it ends up just being left or few people fighting it for an extended time. Thank you for rethinking this.
Comments
I tried to join when the boss pops, kill some remaining spawn around the fringe but did not yet the belt. So if I miss, I may not join in because it's a potential waste of time.
Maybe 100% sure drop for those who started from beginning and have looting rights for all tiers. And say 70% chance to get a drop if we miss first tier, and then 60% if we miss 2, 50% if we miss 3... then 0. Thinking out loud.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Another idea, which I'm not sure if this would be possible but scale the champ's stats based on people completing the spawn? i.e if there is only 1 person doing it then the champ would have maybe 10k hp but if there are 10 people doing it then it have 100k hp.
It's one thing to spend like 90min from start finish for a champ drop if you really want it but spending 45min to kill the champ without a chance of getting anything has too many people seeing the spawn at level 3 and leaving until the champ is dead (which on shards like Origin could take 8+ hours or require a shard maintenance).
To me it would have made a better more interesting event if the odds of getting a belt had been set a 50 - 50 or less rather than 100%. As it is its just a difficult clicky.
I would also like to see an indication of if you qualified for the drop but luck wasn't on your side this time. For example everyone who qualified gets a plain belt but the lucky ones getting the version with the powers.
There is no issue if there are ppl already killing the boss, they probably don't need your help if they have started killing it so you can just wait for the next round.
Real issue is people left the boss unkilled and no one is willing to kill it (even it can be soloed) because everyone knows it's just a waste of 30 mins of their time, and losing durability on their suit.
Or, people spent 30 mins on the spawn and realized they have no deco drops because the spawn was a left over and got reverted to wave 1.
So there should be a way for people to reset the spawn.
So, kill stuff and kill the Boss to reset it.
kill everything to reset is a compromise, not the solution and that’s why a lot of ppl are not doing it.
Did two in a row last night in pac seems supply is meeting demand
So I would agree with the above.
Supply met the demand.
1. Selfish and somehow got to a spawn that had some drops left and stopped when the drops did.
2. Stupid. Because they do not understand that you can call others in chat and finish the spawns quite fast with a group and have more chances for a rare mask.
For the week I did it, I set a 30 minute timer when a spawn ended and called in chat when the next one began so I would have help and all of us had a chance for the same rewards.
But, I may be odd, I like group content.
I always finish the boss because I still have less than 10 belts at the moment because i’m still spending most of my time in Hythloth.
You called for people to come help you and did 68+ spawns with 200 masks but only 1 rare. Yet if I solo the champ spawn 10 times I'll get around 250 masks; i.e. do less spawns with more of a chance at a rare. Especially if you do this near shard maintenance or on a few different shards. You always seem to forget that just because YOU do something a certain way, it doesn't make it the right way / best way / smartest way or even the only way.
@Aragorn - you are spot on. Once people have enough belts the opportunity cost of spending 30-45min (my best solo time on the champ was 45min) just on killing the champ isn't worth it to most. I won't speak for everyone but I know speaking for myself that even if people were to say "I'm starting the Tok spawn at level 1 come help" there is a good chance I wouldn't bother because I don't care about the masks and don't need any more belts. The only thing I can think of would be to have the champ "reset" (i.e. removed) once he's spawned for like 60-90min (to give people enough time to actually kill him without him disappearing if they want to).