The real problem with Paras
There is no incentive to kill them... actually quite the opposite. the incentive is to let others deal with them, in favor of faster to kill mobs. Why not raise the drop chance or somthing on para's so players don't just run past tough fights. On LS many many just dump them on other players then leave. I have a feeling this would not be happening if that involved leaving a drop behind.
With all the cheap tricks that have been given to para's I don't think this is a "big ask"
With all the cheap tricks that have been given to para's I don't think this is a "big ask"
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Comments
So, we are not getting much credit towards killing them.
This should motivate people to kill them.
So sure just give a clicky for drops.
Look at me not getting drops very fast happy as a clam because my character can finally participate in these events Yes i know i would look much better in a top hat
para daemon 1:6 para imp 1:32... or something along those lines.
it don't need to be 1:1 but something more than regular mobs.
I mean right now you can PAY 2 dollars for a 50% drop bonus. So what's a game mechanic with a 25% boost? make it so that killing paras is like half the PAY 2 WIN potion for that kill.
Start working better as a team to work the dungeon or stop killing the balrons.
I'm wondering if any of the people complaining about how difficult paragons are would be the same people complaining about every shard should get the event in fel for "the added difficulty of doing it in fel". Which is it? Does the event need to be easier or harder? lol
I've found this encounter to be pretty well balanced so far. It's waaaaay better in Tram than WF was because there are more bad guys to kill based on how many people are killing AND with the luck potion available it's not too bad of a return by hunting there. In fact someone I was talking to earlier said they preferred Tram over Fel because with the luck potion it's all about just doing damage so it's actually better to have others helping to clear spawn(mainly paragons) so they can just keep dishing out damage to as many mobs as possible.
The one imbalance I can see (and agree it is annoying) is everyone in Tram I see go total Leroy Jenkins into the dungeon only to come running back to the entrance with 2-3 paragons that they then leave the dungeon and let others deal with (possibly recalling deeper into the dungeon). Aside from that there is plenty of spawn to get drops. If you are solo and careful you can manage to clear the spawn and stay alive. That said, it does certainly seem like pairing up is probably the best route as it doesn't impact your drops too much but also will help taking down paragon balrons/gazers.