First Aid Belt not blessed on Mugen
Yes I know Mugen is a Siege rules set, yes I know open world pvp is part of that rule set. But after spending over an hour with 3 of us trying to kill the boss, dying multiple times, only to be pk'd immediately after the boss dies and looted of the unblessed belt really sucks. As far as I'm concerned this makes this a useless item and the entire event on Mugen (or Seige) useless as well. In order to do the event you need to use a pvm char, which means there is no way to defend yourself vs the pk'ers who will raid you once you are done. At least if it was blessed it'd be worth doing the spawn and risk loosing everything else.
Comments
Considering that it is a belt which can only hold bandages (cheap, disposable bandages...) and, when used, would take the slot away from being able to use much more usefull items such as Crimson Cincture, an OBI and so forth (which the player can Siege/Mugen bless), it really beats me why the Developers have not permitted the First Aid Belt to be blessed on Siege and Mugen just as well.... it would have been no big deal at all, me thinks.
Besides, as it has been said, it is ONE First Aid Belt drop per Account so, once the player gets his/hers on the Siege/Mugen ruleset as it is now and gets killed and taken it away, they CANNOT work the Spawn to get another one.... they are officially screwed up for good with this one particular item.
This, clearly, to my opinion, is not an acceptable condition. Only 1 drop allowed, it gets taken away and no chance to get another ?
@Kyronix , @Bleak perhaps you guys overlooked this one particular issue for those Shards and this drop should have been made blessed also on Siege and Mugen ?
Oh well, luckily, Siege/Mugen and that ruleset is not my cup of tea (I frankly do not understand why, in a heavily itemized game, there is players wanting to play without being able to use those items since they are so likely to loose them... oh well, to each one his/her own I guess...) so, this is not something of my concern.
But, as I said, I sympathize with you.
A guild here was about to do it and invited me to join them we did the spawn got the boss down, no pks and got my belt ran to the bank in ish there and there it sits.
Why can't it be siege blessed at least, Your only able to have one siege blessed item, I usually do a ring or wait for a special artie or.... to drop and siege bless it, cause all i wear is disposable. But then I was so wanting that belt when it was in the list for deceit, but then it was gone.
To all the pks out there on siege if I had that I would only be really siege blessing bandages for my pet cause I am a tamer. And my other account my little samp I wouldn't even use it for her cause I siege bless her weapon the most important thing she owns.
Dev's why??? having it blessed and CBD I do understand NO for these, BUT Siege/Mugen blessed.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
As for you, @popps ...
UO has indeed become a heavily item based game. Over the years, the incentive to play has been to obtain the latest new toy with ever increasing stats. This has forever changed Ultima Online from the game it was 23 years ago.
However, these fancy things are not actually needed in order to play this game. Not everyone wants to play alone, soloing content intended for group play. Not everyone needs to lean on uber gear as a crutch to do what they find fun. Not everyone plays this game for the sole purpose of getting better gear so that they can do harder things to get better gear in an unending cycle of grind. There are plenty of folks who do all of those things, and that's fine - this is a game, and people should play in a manner that is fun for them. But most of those people are not on Siege.
On Siege, you learn how to PvP and defend/escape with the items you wear, or you learn how to have fun and success by skill and a solid understanding of your character and game mechanics rather than hyped up gear. I believe that the Dev team has done a good job walking a very narrow line that allows people to have gear for the challenge of soloing, or gear to make the game less challenging if desired, but still allowing for group content with basic equipment.
We all know how a PvM character suited for a spawn is NOT fit for PvP.
Therefore, even a good PvPer in a PvM character would easily drop dead to a PvP character fitted for PvP.
Now, to make the First Aid Belt, a ONE TIME per account drop not blessed also on Siege/Mugen, equals to make the chances to loose it sky high and not be able to get it again, period.
And for what item ?
Are we perhaps talking of an item that has high end properties ?
Nope, it is an item to keep cheap, disposable bandages and which, if one wanted to use the First Aid Belt, would take away the ability to wear much more important belt slot items such as a Crimson Cincture, an OBI and so forth.
The First Aid Belt should have been made blessed also for Siege/Mugen, the "hard-core" tag on those Shards does not mean that it should make a 1 time EVER drop item that is nothing else but a bandages container, pretty much, be possible to be lost so easily and not be re-obtainable.
This thread further strenghtened my opinion of why I am totally uninterested in playing the Siege and Mugen shards.
All my sympathies to the OP, though.
I'm enjoying the lil statue things. I'm hoping that the colors include some pixel crack eye candy hue such as 1068!
To my opinion, if it was only for Siege and Mugen and their ruleset, Ultima Online would have shut down long ago, very long ago due to lack of resources from subscriptions to pay for all the necessary maintainance costs...
As I see it, Siege and Mugen continue to exist only because the prodo Shards continue to exist with their larger players' base.
When I see posts from Siege/Mugen players criticizing or perhaps even flat out looking down, at times, prodo Shards' players and their playing style, I get upset because, to my viewing, they have a Shard to play on, in my opinion, because in Ultima Online there is prodo Shards and their playing style and a large number of players appreciating that prodo Shard playing style....
What I am trying to say, is that Siege and Mugen players should be thankful of the existance of prodo Shards, their players' base and that other "easier" playing style because it is thanking to prodo Shards and their players that, with their larger numbers and subscriptions, that most of the bills for the upkeep of Ultima Online get paid for. Prodo Shards with their players, as I see it, permit the continued existance of Ultima Online as an online game.
And perhaps, "just" perhaps, if also on Siege and Mugen their extreme "hard-core" setting was to be eased a bit, they might get more players interested in playing there... who knows... perhaps the First Aid Belt, and the making of it blessed also on Siege and Mugen, might be a good way to start that "easing up" ?
Please keep the comments on the topic of allowing the new event drop to be siege-blessable.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Let's just agree to disagree, shall we?
As for the topic at hand, I'd like to add my desire for ALL limited-time-event-related content to be siege blessable, specially if they are going to make it once per character. I have no desire for Siege to become easy-mode, but it's also depressing when new content comes out and no one wants to do it because the reward isn't something anyone can use.
thank you
I did not insult, but just making a comparison asI thought Siege rules are tougher because there is no insurance.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
Ok, the argument is that each account can only have one drop, they cannot get them anymore once lost. So either blessed or to allow >1 per player on these shards make sense.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I enjoyed all of the black gate event, the spawn the cube this talisman. And Deceit event was exciting so much fun
But as you see here Devs. I got to siege bless this 1 account bound drop off the boss at the Black gate champ spawn.
Thank you
Please help this First aid belt get Siege blessed
Allowing more than 1 per character would create a small supply of 'backups' but, realistically, very few people would ever equip a rare, non replaceable event item that cannot be siege-blessed. That renders the belt as fit only for deco.
The belt is certainly not uber - it's really just a quality of life trinket to make life a bit easier. However, Siege often has event rewards that are effectively unusable for our ruleset, and this greatly reduces the number of people who participate. It's not really about the item itself, it's about giving people a reason to leave their houses, and get out there to DO the new content. If there is little to no reason to play, then people don't stay and we lose population.
Considering then that this is a shortly lived Event, and the fact that this is only a container for a cheap, disposable item as bandages, with very limited advantage from the property attached considering the fact that, as a downside for using it, it would then take up a slot usable for much more usefull items like a Crimson Cincture, an OBI or others which can, I understand, be Siege/Mugen blessed, allowing more then 1 per player I do not think would be the most reasonable thing to do under these circumstances, to my opinion, making it blessed, instead, as it comes on Production Shards, would be more reasonable.
I could tolerate it being Siege-blessable but honestly that wouldn't make a lot of sense because of it's mods so not much is lost by it not being Siege-blessable.
It's interesting that the batlin talisman drop is siege blessable, but I wonder if this should match up with the "old" first aid belt drop behavior, if applicable..
Never be afraid to challenge the status quo
Thank you
As was stated by someone earlier, this is a quality of life item. It's not going to give anyone an advantage. It's just be nice to be able to rez your pet after you've been killed by the pk'ers