Ultima Online NEW LEGACY, will it be another Siege/Mugen Shard ??
I have been trying to figure out how the New Legacy Shard will be like....
From the sound of it, but i might be misunderstanding it all, it sounds to me pretty much another Shard like Siege or Mugen....
Is that it or is there more to it ?
Also, will the new Shard in some way have Hacking and Cheating be aggressively addressed ?
The reason for asking, is that for many players, one of the "turning off" of PvP is the fact that some fellow players, to get an edge, use cheats and hacks to get an advantage for them in PvP.
How will this be addressed on the New Legacy Shard if its ruleset will permit non consentual PvP ?
Furthermore, from reading the History of Ultima Online from past Developers, I understand that uncontrolled player killing caused an hemorrage of players to Ultima Online and many things were tried but nothing seemed to work.... then Trammel was created and brought back players.
Now, my question about the New Legacy Shard is, will there be some serious Notoriety mechanics to keep player killing under control in some way or will it be an "anything goes" new Shard ?
I mean, is the goal to have it a niche PvPers only Shard or to have it packed with PvMers and PvPers players ?
UO.COM is not working so I cannot get further info from it.
Anyway, I am looking forward to this new Shard but certainly not if it will be an "anything goes" Shard....
From the sound of it, but i might be misunderstanding it all, it sounds to me pretty much another Shard like Siege or Mugen....
Is that it or is there more to it ?
Also, will the new Shard in some way have Hacking and Cheating be aggressively addressed ?
The reason for asking, is that for many players, one of the "turning off" of PvP is the fact that some fellow players, to get an edge, use cheats and hacks to get an advantage for them in PvP.
How will this be addressed on the New Legacy Shard if its ruleset will permit non consentual PvP ?
Furthermore, from reading the History of Ultima Online from past Developers, I understand that uncontrolled player killing caused an hemorrage of players to Ultima Online and many things were tried but nothing seemed to work.... then Trammel was created and brought back players.
Now, my question about the New Legacy Shard is, will there be some serious Notoriety mechanics to keep player killing under control in some way or will it be an "anything goes" new Shard ?
I mean, is the goal to have it a niche PvPers only Shard or to have it packed with PvMers and PvPers players ?
UO.COM is not working so I cannot get further info from it.
Anyway, I am looking forward to this new Shard but certainly not if it will be an "anything goes" Shard....
Comments
It is mentioned that it is NOT possible to transfer from the current Shards to the New Legacy one which is totally understandable BUT, it is mentioned that after the Shuttering at the end of the "Season" (I seem to understand that @Kyronix in the Live Stream perhaps indicated it as lasting 1 Year ?), New Legacy Shard characters WILL be able to transfer to the current Production Shards AND bring along items that are not Shard Bound with them.....
Excuse me ?
Will this be a way to make new Rares make it into the current Production Shards which all those players who will keep playing the production Shards and NOT the New Legacy Shard will NOT be able to earn because they were exclusive items made available on the New Legacy Shard ?
Also, from the Live Stream, I seemed to understand that skills will be trained up differently as what we know now on Production Shards....
So how will it be possible for these New Legacy Shard characters built under a different mechanics be able to transfer after the Shattering onto the current "old" Production Shards ?
Won't there be conflicts with characters trained up and built in a different way and under different mechanics "co-existing" under the same Shard then ?
Something like what is done on Path of Exile.
I think that's what it is. But I'm far from sure.
Yes there will be items there that we can't get on production shards. Unless they make them shard bound...
When you transfer to a prodo shard you will gain skills like prodo shards do. Come on man. Get better questions.
Why didn’t you ask question there and then
you could have got answer to all this drivel you wasted time with
idiot
Great job team!
I was a beta player in UO long before Bonnie and Mike joined the players on the original shards. I know the hell of the first year and how hard it was to do.. I still have Fluccian ways.. and i have tons of gold but a bag is a bag worth gold... if you get my drift. New players might not want that fear it gave players.. Mike was fast to remember his old days and the terror of it. Not that it was not fun.. (I remember pks hunting miners)
We shall see...
I am willing to give it a shot to pull new bodys to UO. We need Covid to stop and people to go back to some assemblage of normalcy.
As I tell all when they join UO... Family and RL first UO dead last. Keep it that way and UO will live.
I would have hoped for an entire new Client for the New Shard which was unscriptable, uncheatable, unhackable..... but oh well....
The problem I see is, that being a New Shard where players need to build up everything, scripting will be rampant if possible, I am expecting....
Now, I do not see why would any player who does not want to script or cheat, want to be interested in starting on a New Shard where, supposedly, scripting and cheating might be rampant, especially at start... players will want to get an edge and so they will fire up their scripts and let them run 24/7, I suspect.....
I mean, there is no competition to play versus fellow players who cheat and script, right ?
So, I fail to see the point to even think about starting playing there unless, there will be an aggressive and succesfull stance against cheaters and scripters...
But if the Clients will be the ones we have now, how will it be possible to stop cheating and scripting ?
Has UO been able to stop scripting, hacking and cheating in the current Shards we play ?
Hopefully, more will be known about this New Legacy Shard but with the current informations available, my guess is that it will be a niche Shard pretty much for PvP, not much for PvMers or perhaps even nothing at all to see for PvMers, and what it might do, is possibly take some players out of Siege Perilous and maybe Mugen making them even less populated....
It was mentioned that the Server will be US based, and we know how in competitive PvP the connection to the Server is quite important.
So, if the Server will be US East based, it "might" attract some Europeans, I do not think any Asians, if it will be US Pacific based, it "might" attract some Asians but hardly any Europeans, and if it will be based US Central, it might not appeal much neither Europeans nor Asian PvPers....
So, my guess, with the current informations at hand, is that it will probably be only a niche PvP Shard for mostly US players...
Maybe not a clone of Siege Perilous and Mugen, with some differences, but not much different to them in terms of playstyle....
And we know how populated those "PvP" Shards are......
If more players will be wanted to populate it, namely PvMers, it will be necessary, to my opinion, to have some way to put under control Player Killing, especially if the Client will not block any scripting, cheating and hacking from being possible.
Anyone who has seen any of those Third Party programs knows what help and edge they can provide in PvP to those players running them.
I just do not see any point in even thinking to start playing on a Shard pretty much all based on PvP unless some strong assurance will be given that any and all hacking, cheating and scripting will be harshly dealt with.
At least, that is how I see it.
Not much to see there for PvMers, at least from what I seem to gather from the current informations available.
A Shard that was highly populated would need, to my opinion :
1) - A new Client which was impossible to use cheats, hacks or scripts with. Which it means, that it should be a Client that would detect them and ban the player automatically.
2) - It should be a Shard that was to permit PvM which it is, having a mechanics to keep Player killing under control in some ways like for example, giving Rewards and promoting "Blue" players to actively hunt down "Red" players thus using PvP as a way to keep player killing under control
As of now, on Felucca ruleset facets, it actually is the other way around where Reds have the goodies pretty much and Blues do not have much interest in getting out to hunt Reds actively.
Infact, has anyone seen really any succesfull Guild of Blues across all Shards ?
There really seems not to be any interest in PvPers to play Blues that hunt down Reds....
Most PvPers if not all of them, are Reds and go Raid Blues.
Unless the New Legacy Shard will have a sound mechanics to promote Blue PvPers to go out and actively hunt Reds, with Rewards and Prizes for doing that, thus maintaining player killing under control, I do not see how the New Shard could look any appealing to PvMers....
And, of course, I need to stress the importance to address scripting, cheating and hacking aggressively from day 1.
That is at least how I see it.
Pre-Tram was hard, it was challenging, it was kill or be killed - but it wasn't the all-out blood baths so many people think it to be. A red character was not necessarily out to kill your toon for your meager possessions - even I became a red for a time simply because people reported me when the bounty system went poof. Do you know the bounty system? Probably not.... the loss of that system made Red the bleeding play style it is today - if only they could have fixed the system to work the way it should have (within the spirit of role-play) and not just become a gamed system by those thinking they would "win UO"
There is no winning UO.
As a RPVPer (Role Player versus Player) I like a balanced combat system with RISK and REWARD - and this sounds like a step in that direction.
If you're not gonna play it Popps, then just sit it and let others discuss. Your input isn't necessary I believe.
kirthag.blogspot.com
I like your attitude.
But perhaps, it might be worth listening to a Developer who was right there, back then, and saw it all and tried to do something about it....
Raph Koster in this live forum https://www.raphkoster.com/games/interviews-and-panels/live-forum-qa-with-raph-koster-1016/ says....
And also...
Not enough ?
Well, at the 2018 Game Developers Conference (https://www.gdcvault.com/play/1024930/Classic-Game-Postmortem-Ultima-Online),I understand, ALL Developers agreed that non-consensual PvP was a mistake (https://massivelyop.com/2018/03/28/gd-2018-ultima-online-post-mortem-with-richard-garriott-starr-long-raph-koster-and-rich-vogel/).
That is the Game Developers Conference, intended for Professionals in the Industry, and ALL Developers from Ultima Online who said that....
Perhaps, JUST perhaps one might at least listen to these people ?