Are there any artifacts that cannot be converted into gargoyle or is not available for a gargoyle?
Lots especially if you include older minor & major artifacts... then there are 'weaker' versions of the artifacts made for gargoyles... like the Bracers of Alchemical Devastation
Also gargoyles have far fewer options for weapons & armor than humans/elves as well as fewer places to find magic items in general for gargoyles.
Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. Bring timing back and eliminate chance in pvp!
ICQ# 478 633 659
My guess is the conversion table for human->garg has not kept up with the introduction of new artifacts.
The human mask of khaldun should be converted to a pendant for gargoyles. The hunter's headress should convert to a gargish earring with +20 throwing. (the scholar's halo does the same). etc, etc. Many of the doom artifacts (that don't even involve crafting recipes) are convertible to garg form, but not all.
Whilst I myself have a better understanding of what is going on, you can all see how confusing this is, and I'm sure there is a better more centralised way this could all be brought together.
I recently updated my garg imbuer's suit. It was difficult to find the exact native gargoyle pieces I wanted. After much frustration, I basically bought all human normal plate & altered them. It is a complete joke that basically only normal plate / leather are options for converting. I did not bother with artifacts. But the list of artifacts that cannot be converted is rather large.
Getting gear for any character can be challenging enough on its own. Devs need to stop introducing races that cannot wear each others gear without offering a way to make the gear universal. The elf/human gear issue is not so bad, because a huge amount of people opt to play an elf for the 20 mana and backwards compatibility on gear. It makes no sense that an elf can wear human gear (lore wise the gear would be too large) but a human cannot wear elf gear (lore wise the gear would be too small).
No, this does NOT help a lot. Example: Swords of Prosperity are Daisho. Conversion is NOT working even Gargish Daisho do exist. Shadowguard artifacts: Obi cannot be altered, Jumu sacred hide CAN. Balakai shaman staff- cannot be altered which leave gargoyles with only ONE mage weapon -0 choice: Kotl Black Rod. While human/elves have tons of items to choose.
Question was CAN item X be altered. So we need same list as artifact list . They exist here. https://uo.com/wiki/ultima-online-wiki/items/artifacts-by-item-type/ Just add "alterable (how)" column. Or can it be worn by gargoyles without altering (like Pendant of the Magi). How can you find this without actually buying this artifact and checking? Like Enchanted Kelp Woven Leggings - they cannot be altered Spell Woven Britches CAN. Bronzed Armor of the Valkyrie - also cannot be altered or worn. Even it already has gargish art in the game when you are trying to put it on. Players really need SUPPORT in this. So 1- make list of artifacts VRULKAX actually can alter, and make it avaliable on website or via his menu. It is short list I assume , so will not take lots of time. 2- Make full list of artifacts (incl craftable ) and if they are able to be altered
I have done my best with what artifacts are available on test center. My conclusions:
Armor and Weapon artifacts from encounters such as Shadowguard, Doom Gauntlet etc can not be altered.
Footwear, sashes and back slot items, such as cloaks and quivers can be altered, but the altering page already states that 'cloaks' that actually use the 'shroud' graphic can not be altered.
Robes do not need to be altered and can be worn as is (except the 'elf only' robe of the equinox)
Crafted artifacts such as spell woven britches, luminous rune blade can be altered.
As stated on the altering page, glasses can be altered, this includes items such as brightsight lenses etc.
Armor and Weapon artifacts from encounters such as Shadowguard, Doom Gauntlet etc can not be altered.
...
Sorry, you are wrong
Quivers yes, can be altered. I read it before. Bought some quiver and altered it. Result was awesome : you getting gargish wing armor with NO damage bonus properties, just weight.
Vrulkax will convert items that are crafted from Doom recipes. So he converts nothing more, only 3 peceipe items? or something else too? Can he actually say what he can in the game? Lots of people ask this question here and in the chat.
Quiver of light and Quiver of Rage can be altered. Just checked. But you will loose damage modifier. I think this worth mentioning in a Wiki article about altering. Elven quiver becomes leather wing armor with no properties.
Footwear, sashes and back slot items, such as cloaks and quivers can be
altered, but the altering page already states that 'cloaks' that
actually use the 'shroud' graphic can not be altered.
Last I looked Juma's sacred hide is a cloak. Cloaks are not classed as 'armor'.
As far as I am aware Vrulkax converts only those items listed on the pages I have linked. To have him give his list in game is not something I can do.
May I also draw your attention to the post I made last August?
Balakai shaman staff- cannot be altered which leave gargoyles with only ONE mage weapon -0 choice: Kotl Black Rod. While human/elves have tons of items to
“The shaman staff comes in wand form which gargoyles can use”
Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
"ozymandias' obi comes in gargoyle form (you must complete the roof encounter as a gargoyle to get it to drop in this form.)"
Posts on this account have been pre filtered from personal comment or opinion in an effort to suppress conservative views in order to protect the reader.
Hope one day you will continue adding artifacts to " alterable" list. ML ones , Treasures of Tokuno. I would like to have altered Soul Seeker instead of Cu Sidhe pads (even they look really cool!). And Swords of prosperity.
Also hope there will be addon like altering station similar to repair bench. This will help surviving on low-population shards without having every crafter just for altering.
seems really lazy that all maces become a disc mace... and a tetsubo, wild staff, quarter staff, and black staff cant be altered who came up with this its trash lets make all human weapons when altered to gargoyle a disc mace... yeah its a good weapon but really?
seems really lazy that all maces become a disc mace... and a tetsubo, wild staff, quarter staff, and black staff cant be altered who came up with this its trash lets make all human weapons when altered to gargoyle a disc mace... yeah its a good weapon but really?
hmm , disc mace is really good weapon. And you can alter lots of cheap mace weapons (with bad special moves in human/elf form) into it. You better check it out more carefull. Tetsubo (and other 2 FWW weapons) dont have garg alternative. So FWW is not avaliable for gargs at all. Altering Viking sword in Stone sword is good.
seems really lazy that all maces become a disc mace... and a tetsubo, wild staff, quarter staff, and black staff cant be altered who came up with this its trash lets make all human weapons when altered to gargoyle a disc mace... yeah its a good weapon but really?
hmm , disc mace is really good weapon. And you can alter lots of cheap mace weapons (with bad special moves in human/elf form) into it. You better check it out more carefull. Tetsubo (and other 2 FWW weapons) dont have garg alternative. So FWW is not avaliable for gargs at all. Altering Viking sword in Stone sword is good.
Disc mace and Stone sword is 1 handed. It is also a Mace weapon, most players are swordsmen.
Macers and fencers do not have a 2 hand weapon that has DS(or any useful thing) and WW like Swords do. At least the War Hammer alters directly.
The Double Axe turns into a Garg weapon that does not have those 2 specials. So that is confusing.
I put my macers skills on my throwing Garg to get Garg armor in the Treasures of Dungeon spawns. I used a disc mace for AI and either a War Hammer or whip for WW. I would have rather used a 2 hand for each because I use Bushido on my warriors so if I use a 1 hand weapon I can't use a shield and I do a lot less damage.
It is confusing to alter a weapon and it now has new specials, especially if you alter something you already got the 100% ele damage on and imbued.
So, if you do want a Macer Garg you can design it around a 1 hand weapon that you switch for WW and AI. Disc mace and whip. Luckily human jewels work if you are stoning skills off your human to get Garg specific drops. And I happened to buy Garg SSI epaulets.
I'm sure Ill be switching to my Garg for Wildfire Dungeon to get Garg suits since no one on LS uses a Garg enough to trade me suit pieces.
Comments
ICQ# 478 633 659
The human mask of khaldun should be converted to a pendant for gargoyles.
The hunter's headress should convert to a gargish earring with +20 throwing. (the scholar's halo does the same).
etc, etc.
Many of the doom artifacts (that don't even involve crafting recipes) are convertible to garg form, but not all.
Can the devs revisit this?
Good discussion guys,
Whilst I myself have a better understanding of what is going on, you can all see how confusing this is, and I'm sure there is a better more centralised way this could all be brought together.
One for the Devs. @kyronix .
Example: Swords of Prosperity are Daisho. Conversion is NOT working even Gargish Daisho do exist.
Shadowguard artifacts: Obi cannot be altered, Jumu sacred hide CAN.
Balakai shaman staff- cannot be altered which leave gargoyles with only ONE mage weapon -0 choice: Kotl Black Rod. While human/elves have tons of items to choose.
Question was CAN item X be altered. So we need same list as artifact list . They exist here. https://uo.com/wiki/ultima-online-wiki/items/artifacts-by-item-type/ Just add "alterable (how)" column.
Or can it be worn by gargoyles without altering (like Pendant of the Magi). How can you find this without actually buying this artifact and checking?
Like Enchanted Kelp Woven Leggings - they cannot be altered Spell Woven Britches CAN. Bronzed Armor of the Valkyrie - also cannot be altered or worn. Even it already has gargish art in the game when you are trying to put it on.
Players really need SUPPORT in this. So
1- make list of artifacts VRULKAX actually can alter, and make it avaliable on website or via his menu. It is short list I assume , so will not take lots of time.
2- Make full list of artifacts (incl craftable ) and if they are able to be altered
Tailor Craftables
Tailoring
Artifacts – Doom Gauntlet
Altering
Quivers yes, can be altered. I read it before. Bought some quiver and altered it. Result was awesome : you getting gargish wing armor with NO damage bonus properties, just weight.
Vrulkax will convert items that are crafted from Doom recipes.
So he converts nothing more, only 3 peceipe items? or something else too? Can he actually say what he can in the game? Lots of people ask this question here and in the chat.
But you will loose damage modifier. I think this worth mentioning in a Wiki article about altering.
Elven quiver becomes leather wing armor with no properties.
Last I looked Juma's sacred hide is a cloak. Cloaks are not classed as 'armor'.
As far as I am aware Vrulkax converts only those items listed on the pages I have linked. To have him give his list in game is not something I can do.
"ozymandias' obi comes in gargoyle form (you must complete the roof encounter as a gargoyle to get it to drop in this form.)"
Also hope there will be addon like altering station similar to repair bench. This will help surviving on low-population shards without having every crafter just for altering.
Tetsubo (and other 2 FWW weapons) dont have garg alternative. So FWW is not avaliable for gargs at all.
Altering Viking sword in Stone sword is good.
Macers and fencers do not have a 2 hand weapon that has DS(or any useful thing) and WW like Swords do.
At least the War Hammer alters directly.
The Double Axe turns into a Garg weapon that does not have those 2 specials. So that is confusing.
I put my macers skills on my throwing Garg to get Garg armor in the Treasures of Dungeon spawns. I used a disc mace for AI and either a War Hammer or whip for WW.
I would have rather used a 2 hand for each because I use Bushido on my warriors so if I use a 1 hand weapon I can't use a shield and I do a lot less damage.
It is confusing to alter a weapon and it now has new specials, especially if you alter something you already got the 100% ele damage on and imbued.
So, if you do want a Macer Garg you can design it around a 1 hand weapon that you switch for WW and AI. Disc mace and whip. Luckily human jewels work if you are stoning skills off your human to get Garg specific drops. And I happened to buy Garg SSI epaulets.
I'm sure Ill be switching to my Garg for Wildfire Dungeon to get Garg suits since no one on LS uses a Garg enough to trade me suit pieces.