game mechanics: please confirm or correct this info
(Note: due to a site font bug, the equals signs below all look like minus signs )
Over the years I have built up some concepts regarding certain game mechanics. I cannot say where/when I acquired this "knowledge", so I thought I'd see if you-all are able to verify or correct the following items:
- 1 MR = 10 Meditation = 20 Battle Focus
- 1 SR = 10 Battle Focus
- 1 HCI = 1 battle skill (swords, wrestling, etc) (offense)
- 1 DCI = 1 battle skill (defense)
- 1 DCI = 4 Parry (shield)
- 1 DCI = 8 Parry (2-handed weap, no shield or Bushido)
- 1 DI = 1 Tactics = 2 Anatomy = 5 Lumberjacking (with axe)
- 3 SDI = 1 Eval
- 1 SDI = 10 Inscription
As a general rule, I believe level caps only apply to properties from wearables. Buffs from native abilities and skills are not capped, and, along with wearables, often display as exceeding a cap. In addition to the equivalencies shown, a GM-level skill often gets one or more additional bonus. For example, GM lumberjacking gives the expected 20 DI, plus an additional 5 DI. Plus one axe hit in 10 will get an additional 100% DI. Also, some skills modify the equivalencies, as Bushido does with Parry.
Note that Damage Increase in regards to Wrestling is nerfed, especially in regards to a Necro in Horrific Beast form. (See Another Look at Focused Necromancy) Also these represent the effect on players; I have no idea how pet stats, skills, and properties track.
Please correct any mistakes, and feel free to add your own game-mechanic equivalencies.
Rock (formerly Imperterritus VXt, Baja)
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