MYUO , does it even work ?
I was Looking at the MYUO-2 (Beta) https://uo.com/myuo-2/#/search and, while it provides Characters upon searching it, the informations about the characters' Skills (which the old MYUO would give) and what they are currently wearing, is totally missing...
Is it even working ?
I mean, some skills show up but they are not the actual, current skills, and what the character was last wearing is not even showing up at all....
Does anyone have any informations whether MYUO-2 is still a "Work-In-Progress" and will be further enhanced with more informations about the characters being searched provided ?
@Mariah , @Kyronix , @Bleak , is it possible to kindly have more informations on the actual Status of the MYUO-2 ?
Thanks !
Is it even working ?
I mean, some skills show up but they are not the actual, current skills, and what the character was last wearing is not even showing up at all....
Does anyone have any informations whether MYUO-2 is still a "Work-In-Progress" and will be further enhanced with more informations about the characters being searched provided ?
@Mariah , @Kyronix , @Bleak , is it possible to kindly have more informations on the actual Status of the MYUO-2 ?
Thanks !
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Comments
Thanks for the Link, was not aware of it.
Reading it, though, I read a post mentioning some issues with new Laws protecting gamers ( https://forum.uo.com/discussion/comment/24026/#Comment_24026 ) ...
I am not sure that I understand....
MYUO, gives only informations about fictional, in-game characters so, how would that in any way be able to open up for privacy concerns for real people in the real world ?
UO Characters are non existing, fictional, in-game characters.... I do not get it.
Could someone please explain this to me ?
Thanks !
But as you can see, MyUO was already borked when the topic was started in Feb-2018, I would even say before the law thingy was established.
The only thing they did since then was shutting down MyUO.
The law thing is nonsense in my opinion ... but what do I know? Maybe other games where this is not a problem ? ....
It would have been better to tell upfront that they won't update it anymore and that they focus on other stuff, instead of letting people wait for years without an update.
You know, like old code, spaghetti code, lost notebooks, etc etc.
Or...perhaps MYUO's dev time has been changed to work on that new improved smoothflowing account management page?
I dunno.
There is a big difference between want to know and need to know. So how would the info on MyUO improve your game experience before we start pushing the developers to spend resources on fixing it.
And yes in Canada a game company would be stupid not to run something like MyUO by the lawyers $$$$ before turning it on. In Europe it would be even more important to do so.
Cause it would say when they were last on.
There are lot of people who don't use General Chat or any chat at all.
So its nice to know if your old friends are around and you just keep missing them.
Also some people don't run around with their guild tags showing, so its nice to know sometimes what guild they are in.
And just recently I was gathering tokens on a shard and was chatting with people in General Chat. People were asking if it really was me, cause mine had the number 2 with it. the one with number 1 was also me, but I wasn't using her to talk.
I think we should be able to see the chars paperdoll but not what the outfits stats are. But I think the skills should not be shown. Everyone knows i'm a tamer, but they don't need to know the rest of my skills...
I am sorry, but I still do not get it why seeing someone else's in-game character's in detail through a MYUO-2 might have anything to do with privacy issues....
In-game characters are non-existing, FICTIONAL characters and, it was my understanding, privacy issues deal with real, live people in the real world.
The argument that items might have a real life value to my humble opinion I do not see why it would make a privacy argument for in-game, non existing fictional characters more valid....
Aside from the fact that lots of games prohibit the sale of in-game items for real money, I do not understand why a real value for items which are still non-existant, fictional, unreal, would bring on motifs to make privacy laws which affect real life people in the real world more valid for in-game, non-existing fictional characters.....
I just fail to understand the "why" of it.
Off the top of my head a real world male who only plays female characters living where even the hint of being gay could get you killed or fired.
There are probably other situations that make them sharing your information with out your express permission problematic. So better to leave well enough alone and save the money unless there is a real reason to do otherwise.
There is nothing stopping you from setting up your own web site with your info or even have a ready link to your face book page. That would be sharing by your choice and under your control.
Not that I would recommend that anyone have anything to do with face book.
Edited to add
Remember most western employers and and some government agencies (US customs) demand access to your online info.
What I am trying to understand here, is the "logic" of why there could or should be privacy concerns about totally non-existant, fictional and not real in-game characters when, is my understanding, privacy is meant to protect real, live people....
That a non-existant, fictional in game character has reached a given skill level, or wears a given item or is played along side with this or that other fictional, not real in game character, how could, making these strictly in game informations available to other players through something like MYUO, open up to privacy concerns towards players ?
Furthermore, couldn't perhaps games TOSes be integrated with players' acceptances of having their in-game informations be possible to be shared with fellow players through something like MYUO, in the case of Ultima Online, if they want to continue playing that game ?
If they do not want their strictly in-game informations to be shared with other players of that game, they can stop playing that game....
Still, I do not understand how something relating to fictional, non existing game characters might have anything to do with real people and their right to privacy...
It is beyond my ability to understand it because so far I have not found any explaination that could make me really understand it.
There is no opt-out feature which is part of the EU's requirements.
Granted, the service itself it is scraping data about "fictional" characters in a game, but the activity of those characters relate to the privacy rights of the real-person - namely their online activity. Without an opt-out feature, the MyUO thing is "broken".
Just as in e-commerce - any online activity must be covered by privacy laws for the real-person with opt-in or opt-out capability. Should read the TOS, P&U, and other legal pages of online retailers.... some of it is downright amazing in relation to the depths of information being collected.
UO is an elaborate e-commerce situation with subscription, micro-transactions, and more. Without complying with certain laws and requirements, well, the game would cease to exist. This is part of the reason official RMT is done through EA's Origin store - EA has the legal team and funds to ensure compliance - BS doesn't have that kind of revenue.
Someone told me the "success" of a civilization is based on how litigious it can get... or is that the failure of a civilization?
Plus there are those issues related to shard crashes...
kirthag.blogspot.com
So, if I understand it correctly (please, correct me if I understood it as wrong), the privacy concern towards the real, existing players could be related to their logging in time into the game being shown to others ?
But if one does not know "who" the real player is that controls a given character, how could this be of concern ? I still do not understand....
Let me make an example to make myself better understood.
A player X, has an UO account and plays with the fictional, in game character Y.
Player Z, who plays with character W in the game, knows about character Y because his/her character W in the game, interacts with character Y.
Yet, player Z has NO CLUE that character Y is controlled by player X.
So, "even if" player Z was to know the login times for character Y through the MYUO web site, how on earth could they "connect" that login times for character Y in the game with the actual, real life player X of whom they do not know anything about ?
Please, bear with me, likely I am stupid but I simply do not understand it.....
But "even if" there were privacy concerns connected to the login times of characters into the game, why couldn't MYUO simply do not display the login times/frequency of that given character ?
At that point, this would not be an information made available to other players UNLESS a player was to specifically permit such information to be made available to other players.
It beats me, though, how could then a player link a fictional, not real in-game character to a live person existing in the real world.....
But, by taking out the characters' in-game login times, all data made available by MYUO would be strictly about the fictional, not real in-game character and there would be no link whatsoever to the online activity of a live, real player.
Not sure if I was able to explain well my perplexities and why I keep not being able to understand....