Remove trap process vs skill level
When I started training remove trap I was doing supply maps. Between 28 and 75 skill I would use remove trap on the chest and the process would start. At each interval a damaging explosion would happen and a guardian would spawn, unless the previous guardian was still alive. This process would continue without halting until the trap was disarmed. Based on the patch notes, this is exactly what I expected.
However, now I am at 100 skill (through 25 SoT). Now I start the remove trap process, and regardless of how close I stand to the chest or what level map I use, every guardian triggers a lock jam that spawns a guardian. The difference is that now every single time I have to restart the remove trap process. This is not how I understood the patch notes to read and I am honestly a bit frustrated that after having GM skill and standing right next to the chest that I am constantly having to restart the remove trap process. @Kyronix / @Treasure hunters... is this working as intended? Is this what everyone else is dealing with?
However, now I am at 100 skill (through 25 SoT). Now I start the remove trap process, and regardless of how close I stand to the chest or what level map I use, every guardian triggers a lock jam that spawns a guardian. The difference is that now every single time I have to restart the remove trap process. This is not how I understood the patch notes to read and I am honestly a bit frustrated that after having GM skill and standing right next to the chest that I am constantly having to restart the remove trap process. @Kyronix / @Treasure hunters... is this working as intended? Is this what everyone else is dealing with?
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