Why do impassable objects exist?
Is there any reason? One of the oldest tricks is to use crates or other items that players cant move through to trap people in 1 tile drop in chokes. It is against the TOS but by the time you page amd a gm comes it's been moved.
Wouldnt a simpler solution just be to have all items be passable? What is the purpose of having any impassable aside from people using it to block spawn while farming or trap players with no escape route (both against tos btw)
Wouldnt a simpler solution just be to have all items be passable? What is the purpose of having any impassable aside from people using it to block spawn while farming or trap players with no escape route (both against tos btw)
Comments
Most players involved in other aspects of UO would prob not agree. Much of these non-passable objects r used heavily in home deco for specific effects that incorporate a multitude of desired results.
I do agree w/ ur assessment of their use in PvP (Star room teleporter choke esp.) combine w/ poor GM response makes it incredibly frustrating. It’s a long-standing problem w/ no easy solution.
I’m sure there are many situations outside of player homes that we players don’t recognize but EMs or DEVs are well aware. I’m just saying, it’s prob not as easy as flipping a passable/non-passable switch.
[edited by Rorschach for language]