Skills that don't seem to matter all that much....
mining, lumber jacking, cooking, detect hidden, forensic evaluation, begging, camping, item identification, taste identification, inscription, tracking and the list goes on...
why not either revamp these skills for more purpose, or remove them entirely?
why not either revamp these skills for more purpose, or remove them entirely?
Comments
Is that what you want?
Paiwan, thats why i said remove them if not... its like, why do they even exist anymore?
Cheers MissE
The granite used to build these neon eyesore custom homes came from miners. Both provide imbuing ingredients.
But no, nothing else needs to be tied into crafting. A solid mule already has no more room for skills.
Tracking I use on every char at jack of all trades because you need to track players who use EC because they run so fast you can’t follow them, granted having anything more than 20 is a waste of skill. You can’t play CC as a gargoyle or elf for pvp.
mining for ore, stone, gems(large and small), crystalline blackrock and salt peter
lumber jacking for boards, crystal shards, brilliant amber, parasitic plants, luminous fungi, bark fragments
cooking turns those bark fragments into wood pulp, also for fish pies, dyes,
I also cook for fun, taking a hamper of food to the Europa WBB meet sometimes.
detect hidden for finding hidden boxes in Exodus, Kotl city, and most recently in Khaldun. Also sigils if you're involved in VvV
forensic evaluation not often used,it's true,but valuable if you want to achieve knight of honesty
begging for halloween
camping, item identification, taste identification - those 3 I grant have limited use
inscription - How do you plan on getting level 8 scrolls to fill a spellbook without it? Turns that woodpulp into blank scrolls and scroll binders and everyone has a use for runebooks/atlases.
tracking will get used a lot in the not too distant future, to find those ships for the event.
If you want to be taken seriously come up with an idea of what use should be added to the skill.
Inscription and cooking are used greatly.
Gatherers can make mint splitting stock between what sells to players and dumping what doesn't into cleanup points to sell rewards.
Lets just take one skill off your list.
We all know the uses of MINING just how would you change Mining, what other uses would it have or which skill would you put all the Mining uses on.
You have yet to saw why you think they are useless or is this just a TROLL thread.
Careful what you ask for!
So for that skill maybe some form of finding a randomly spawned body in a dungeon, town or where ever and using the skill creates a mini quest of sorts to "solve the crime" (think the game of clue) and then apprehend the killer(s). Almost like a land pirate hunter. Alternative for High Seas.
item identification - could be added to thieves so when they open a chest in a dungeon, a chance at a nicer item appearing or converting? since they can "ID it" and would recognize it's value? Something other than stealing artifacts for sure for thieves.
game would still be playable, but give a few pluses.
I know people usually gripe about not having enough room in templates, but lots of growing room still for skills.
Not particularly usefully I did once, just for fun, herd a greater dragon all the way from Montor to visit its relatives west of Valor.
Tailoring, blacksmith, cooking, armslore, tinkering, fletching, etc.
I like this idea because it would open up the option to have a true/complete artisan character without the need to store a variety of skills on soulstone.
Ah yes, I have done that with squirrels on my stealther. Do you peace while to getting the rend back to their home?