Home
Archives
JP Archives
Game Guide
What is UO?
Getting Started
Client Download
Publish Notes
Returning Players
20th Anniversary Event Arc
Media
Screenshots
15th Anniversary
Time of Legends
Spring Contest 2016
Newsletter Archive
Community
Live Events
Event Calendar
Event Moderators
Player Event Coordinator
Fansites
Contact
Home
›
Customer Service
›
Bugs
Sign In
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
Sign In with Account Center
Sign In
Categories
Recent Discussions
Activity
Categories
16.1K
All Categories
7K
General Discussions
375
New Legacy
59
New Legacy Bugs
250
PvP / VvV
181
Roleplay
461
Skills and Stats
239
Homes & Castles
637
Trade Forums
415
General Trade
222
Rares
4.6K
Shard Forums
358
Atlantic
225
Arirang
5
Asuka
295
Baja
76
Balhae
638
Catskills
271
Chesapeake
150
Drachenfels
159
Europa
39
Formosa
212
Great Lakes
7
Hokuto
3
Izumo
130
Lake Austin
517
Lake Superior
102
Legends
5
Mizuho
5
Mugen
120
Napa Valley
102
Oceania
367
Origin
190
Pacific
5
Sakura
310
Siege
291
Sonoma
5
Wakoku
13
Yamato
27
ClassicUO Web Client
2.4K
Customer Service
1.7K
Bugs
147
Dev Feed
180
Forum Feedback
343
Test Center
Using a charge in a Runic Atlas for a ship rune occasionally require reagents
TimSt
Posts:
1,956
October 2018
in
Bugs
I've noticed that using a charge in a Runic Atlas for a ship rune occasionally requires reagents even thou the character is using the charge option. This only happens with ship runes.
Comments
Mervyn
Posts:
2,208
February 2019
This thread already exists:
https://forum.uo.com/discussion/874/ship-runes-and-the-runic-atlas#latest
I tell you the truth, tis better to do 10 damage on the right target than 100 damage on the wrong target.
Breaking in the young since 2002
Sign In
or
Register
to comment.
Comments
https://forum.uo.com/discussion/874/ship-runes-and-the-runic-atlas#latest