@ keven2002 See how many items are in that tiny field! I say locked down items should not count towards storage.
I agree with you. I don't decorate because I can't spare the extra 200+ lockdowns to build a themed home; if they made lockdowns not count towards the house count I'd definitely create something.
So the rule stated on the wiki does not always work, I'm sad to be the bearer of bad news.
Did a test with a clydes, thought I'd play it safe... took bladesweave, smooth training bushido and ninjitsu as passives... then took talon strike... smooth nice combinations sometimes, love it.
Then I did the grave error of adding Chivalry. Pet forgot everything else... or it just seems like it?
Only uses chivalry now, I tried various situations, various level mobs, groups, solo: bladesweave completely stopped in its tracks, no more gains at all. Pet is always at full mana almost using nothing letting himself be beat on sometimes and casting heals.
Also not casting heals out of combat? intentional?
I see a very rare talon strike, and chivalry spells, more chivalry spells. often the same, heal heal when it does not need it, then no heals when he does.
Only chivalry is training, bushido and ninjitsu dead stop so it'll never be good.
I'm reading on UO-CAH and the pages are full of this and that ability is bugged... so I'm playing safe. I avoid those.
Still I'm breaking them.
What did I do wrong here? Is it possible to make something different or only one build works? please be honest with me here...
I guess the bladesweave passive count as magical abilities... and it is not stated anywhere.
So they don't balance well... I just saw one bladesweave spell in two hours very actively watching.
So it still exists... its just not really working working.
*sigh*
PS - Its not broken, just not balanced in its use, understatement... my best guess is because the passives have been displaced as active magical abilities would.
Bladeweave – The Warrior becomes one with their weapon, allowing
it to guide their hand. The effects of this attack are unpredictable,
but effective. Can be set to offensive or defensive mode via a context
menu on the weapon. Both modes still have a chance to select all
available moves but will have a higher chance to select certain moves.
Offensive: Armor ignore, bleed, Mortal strike, crushing blow. Defensive:
feint, paralysing blow.
I know I should have assumed it was too powerful to be true ._. again, I was so into it, very fun but seeing it struggle when its supposed to reach its summum is so painful.
I will keep them all just in case something can be done in the next years
I think Pawain was hinting about it when he said they are weighted, could mean some powerful abilities might carry weight in magical abilities. There's a maximum of spells pet can chose from kind of formula, and some combinations drive it over, so it forgets or displaces some.
We're just missing some information here, does passive abilities like bladesweave have weight in the magical ability category? and if yes then maybe I should just have went with bladesweave and no extra magical ability, just extra moves...
Please don't worry for me I'm having a lot of fun! I would just like to know the real rules.
And yes, I've seen some bladesweave moves, but I'd say they happen less than 1% of the time.
So its not gone, just displaced I guess. So it will now train really, really, slow, no matter, onto the next pet
Comments
Did a test with a clydes, thought I'd play it safe... took bladesweave, smooth training bushido and ninjitsu as passives... then took talon strike... smooth nice combinations sometimes, love it.
Then I did the grave error of adding Chivalry. Pet forgot everything else... or it just seems like it?
Only uses chivalry now, I tried various situations, various level mobs, groups, solo: bladesweave completely stopped in its tracks, no more gains at all. Pet is always at full mana almost using nothing letting himself be beat on sometimes and casting heals.
Also not casting heals out of combat? intentional?
I see a very rare talon strike, and chivalry spells, more chivalry spells. often the same, heal heal when it does not need it, then no heals when he does.
Only chivalry is training, bushido and ninjitsu dead stop so it'll never be good.
I'm reading on UO-CAH and the pages are full of this and that ability is bugged... so I'm playing safe. I avoid those.
Still I'm breaking them.
What did I do wrong here? Is it possible to make something different or only one build works? please be honest with me here...
So they don't balance well... I just saw one bladesweave spell in two hours very actively watching.
So it still exists... its just not really working working.
*sigh*
PS - Its not broken, just not balanced in its use, understatement... my best guess is because the passives have been displaced as active magical abilities would.
I will keep them all just in case something can be done in the next years
I think Pawain was hinting about it when he said they are weighted, could mean some powerful abilities might carry weight in magical abilities. There's a maximum of spells pet can chose from kind of formula, and some combinations drive it over, so it forgets or displaces some.
We're just missing some information here, does passive abilities like bladesweave have weight in the magical ability category? and if yes then maybe I should just have went with bladesweave and no extra magical ability, just extra moves...
Please don't worry for me I'm having a lot of fun! I would just like to know the real rules.
And yes, I've seen some bladesweave moves, but I'd say they happen less than 1% of the time.
So its not gone, just displaced I guess. So it will now train really, really, slow, no matter, onto the next pet