General question about animal training (especially special moves)

After 3 broken pets... I come here with my tail tucked between my legs.

There is one thing that escapes me... we're offered all those nice options, and some combos apparently...on this last one I aimed for this special move which included the training for bleed, paralyse and armor ignore, it said the three were a prerequisite to train it, so here I go trying to add the 3 in, well it stopped after 2, now I'm locked out again of all other options. So not only I'm locked out of the wrestling mastery I was going for, I can't have the combo and now its only using one of all his skills in "lore and knowledge" aka broken. Like it can't even fight a mud golem at 4 slots... that bad broken. If I carry 4 regular untrained one slot pet, the thing dies 5 times faster... this is not supposed to work like this, is it?

Why present the combo to us if its going to break our pet? Seems a bit cruel. We get warnings for everything else... All this time, all this money for scrolls wasted... so my question is: 

What is the limit? Why is it not on taming guides I read, why does everyone tell me they have "broken" pets too and still have not any idea how it works?

I know the "perfect build guides" are there.. but what if we want to try other options?

Right now 100% risk of breaking the pet for me.

is it the number of skills, the number of elements in lore and knowledge?

If at least I'd know the actual limits, I could think differently. It should not be so easy and so common to completely break pets with thousands of hours into them (counting the time/money to get the scrolls). I meet tamers every single day that tell me they've broken multiple some dozens of pet.

And now the power scrolls can't be bought anymore (a simple wrestling powerscroll can go 50 millions now). Was this really thought through?

Such a nice and fun system, and now only the rich can afford it... 

With my best broken pet... I can maybe farm 100k an hour... do you know how many hours this is for one scroll to perhaps get a chance to get a better pet ? to perhaps get a better pet after I sunk everything I had into 2 pets...

It has to make sense for it to remain fun, and not just feel like I should have built a dexxer and kill everything in one-two hit like many players I see passing me by.

I don't mind if I don't have the best pet... but I do mind wasting all this time for an error that could be prevented by better tooltips or clear explanations.

Is there hope for a revamp that could fix those previously broken pets?





Comments

  • GrimbeardGrimbeard Posts: 3,352
    Pawain point him to your guides!  Kyronix mend those fences !
  • TimTim Posts: 851
    I could be wrong but in my experance

    When it said prerequisite were required they are already in the choice.
    They are just mentioned to explain why that choice requires so many points and the extra skills you get when you hit "train".

    You don't actually have to add them before hand.

  • AhuaAhua Posts: 79
    The choice took one point, its meant to be activated like a mastery and would not activate without the prerequisites that seemed simple enough, the numbers matched 100 on each prerequisites (maybe I glitched or something but it wouldn't work without them). And its not the only combo you can't do... I've tried 3 different ones which are utter failures. And through no fault of my own. The system can limit me on everything, it can cap everything but it won't cap its own skill selection well enough for selections to be valid.

    And I've seen so many taming guides... this is why people rely so much on "builds" yet I still meet people everyday who "break" pets while trying something else. Nobody wants to slap the same build on all pets I hope or it makes the whole system irrelevant.

    This is supposed to be a fun system and I agree it is nice to have so much freedom with it, I would not say broken if it was only imperfect or lacking because of my skill choice.

    When I say broken it is broken... it just won't train something, the skill is not going up or being used at all... or it does for a while then stops, or reverses even. I think the fun part is obscured by that looming doubt that it will simply not work because of the design not giving you proper limits. It just feels unfair and yes ruins the final part where you enjoy your hard labor.

    I love the new system btw, its amazing apart from that.
  • PawainPawain Posts: 11,618
    There is a limit to what you can add to a pet.

    You may only select a total of Three options, two from the first 3 categories shown here and one from the magical abilities list.  Select in the order shown below, magical ability last.  Keep in mind many pets already have a special ability, which cannot be overwritten. This reduces your choices.

    • 1 area effect
    • 2 special moves
    • 1 special ability
    • 1 magical ability

    https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/

    You misread.  Piercing gives the pet those abilities, they are not prerequisites.

    https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,374
    edited December 14
    Pawain said:
    There is a limit to what you can add to a pet.

    You may only select a total of Three options, two from the first 3 categories shown here and one from the magical abilities list.  Select in the order shown below, magical ability last.  Keep in mind many pets already have a special ability, which cannot be overwritten. This reduces your choices.

    • 1 area effect
    • 2 special moves
    • 1 special ability
    • 1 magical ability

    https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/

    You misread.  Piercing gives the pet those abilities, they are not prerequisites.

    https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/

    Not sure I understand what you say...

    You mention that only 3 options can be picked yet, you then list 5 of them (2 special moves...) as the order to follow...

    Do I need to understand that the list of 5 is only the "order" that the tamer needs to follow when picking the options but then, among those 5, only 3 can be picked ?

    That is, as a mere example, that one could pick 1 area effect and 2 special moves total 3) but NO special ability and NO magical ability (3 out of the 5 listed) ?

    Is that so ?
  • MariahMariah Posts: 3,660Moderator
    I did my best with the page on animal training, however you need to read the whole page, not just selective bits. 
    In actual use of the information, I bow to the expertise of @Pawain and the staff of uo-cah.com
  • I agree with Mariah, she has done an amazing job with the wiki for pet training. But @Violet ‘s and @Khyro ’s UO-cah is absolutely the best at the finer details. @Pawain certainly has a better understanding at pet training as well. 
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  • PawainPawain Posts: 11,618
    @popps

    They are weighted.   Moves are less so you can get 2.

    You can always put a magic last.

    Page is fine.  It's like reading a math textbook. Because it is all math.
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,618
    Here are some examples of these things on a blank pet.

    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,352
    So I could have chivalry ai and frenzied ww? 
  • AhuaAhua Posts: 79
    Hmph... no I did not misread Pierce... I was trying to apply it and the prerequisites were in red, why call them prerequisites? and when I pressed arrow it said only one point like magery mastery... and it would not apply, this is why I went to take the prerequisites. I thought since they were part of the combo, that this was why they cost only 100.

    I guess I glitched and it would just not apply... happened to me twice before just not working :( just my luck

    Regardless of the guides and if people read well, imagine the number of players who still fall prey to it, such a huge "trap" should not be left for players to discover by 500 million worth trial and error each time, because those pets I push that far are those who are worth the money... all other options are blocked when they should be blocked, and its logically understandable... this part is not.

    Also I did read UO-Cah and couldn't find a specific part about those calculations? in which document is it explained?

    I broke my pet for no reason :'( so sad it was a rare one...

    And yes I think Mariah and UO-Cah did amazing jobs... but still some things should be in game because they are in game mechanics made for tamers to have fun, not be ruined and not be able to start again.

    Some things should be community, some things need to be programmed in to be clear, and this is the case here imo, in no way I was saying the player documentation was not up to par. :)
  • PawainPawain Posts: 11,618
    Grimbeard said:
    So I could have chivalry ai and frenzied ww? 
    Yes on a Triton or the dragon.  Add Chiv last.
    Focus on what you can do, not what you can't.
  • AhuaAhua Posts: 79
    Thanks Pawain for linking the official page. I guess I should have read the official documentation before reading other websites, it got me confused, but I vote for adding this limitation clearly written in game, because as many of you say, can't make players read and I realize not many do when I give them links. An awful lot of people complain about their broken pets, and when I ask them why to avoid it, they are completely clueless while its clearly written on that page, should be a hint another step has to be made to communicate it... before all power scrolls are sunk into this... tactics 120 quadrupled in two weeks and can hit 150 millions now... imagine being a returning player trying to build a warrior... a simple warrior, good luck the broken pets are eating all the scrolls... I think it should be two separate systems it makes no sense. I welcome returning players in my guild and have to tell them, sorry you can't make your build.

    Its a game, it should allow everyone to have fun and be competitive, I'm not saying they should be free, but, accessible, possible, within reasonable limits. Again maybe I'm just missing information to understand. 

    I don't see it slowing down... so this means I will build no warrior and neither will I have any high level pets, for the foreseeable few next years. And perhaps ever, unless I find a miraculous way to make gold. And I will have to guide my returning players to make build with skills that are not used by pets... which is close to impossible...

    Do you see how bad this sounds? :/ great system, lack of foresight on integration imo.

    Sorry to say but its breaking the experience of 3 returning vets in my guild right now, they have no hopes so they stopped being active, and most importantly stopped being exited about progress. They cannot even hope for a 120, like ever, as we pull like maybe 100k an hour in hunts, the hardest we can handle. And we won't handle stronger for better loot unless they can advance.

    Oh and btw its not just the 120s... my last pets only had 110, and it was barely affordable.

    I think it is very important that it be addressed as a whole problem... somehow.
  • PawainPawain Posts: 11,618
    edited 5:03AM
    Animal Training is like UO. It is complicated.  I don't know what other sites you were looking at.
    But the wiki has all the numbers for the value of each stat on a pet.

    There is no easy guide for the taming revamp.  It is multi part and certain mobs help you gain certain things.

    If you want to try the mastery "Magics".  Kill tigers till a black or white appear. You can put any of them on a Wild Tiger.  Slashing, Piercing, etc.

    The Sabre-Tooth Tigers have Slashing Mastery. The Lion has Piercing Mastery.  If you damage a Sabre tooth, it will heal itself, if you can tame it while healing is on the Lore screen, it will have Healing.

    Lions, Tigers and Sabre-Tooths Oh my.


    110 scrolls are fine.  You can get a whole set for 10 to 15M on Atl.  Use 120s for magics.  Except magery, pets dont fizzle.


    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,352
    Pawain said:
    Grimbeard said:
    So I could have chivalry ai and frenzied ww? 
    Yes on a Triton or the dragon.  Add Chiv last.
    I already added chivalry and don't want to mess up 122 wrestling dragon so will live without fw!
  • AhuaAhua Posts: 79
    15 millions today... 5 millions last week, 30 next week...

    I get what you mean and I will have fun anyways, but going in and ruining my only chance at a superior pet while a simple tooltip would have prevented it, is a bitter aftertaste of long effort, I know some people do it fast but it took me time, doing tests and being careful. The whole way up was fun I actually loved the complexity, I loved the masteries too which I figured after a few pets. I love the fact its not clear what is the best (I think we all have fun that is unequivocal) but its not clear why I'm allowed to fail in this very basic measure, I think its not good design.

    I think to myself: I'm ready I read all of UO Cah, did many tests with what I could tame, I don't know how I missed these calculations but I guess I did, I referred to the basic guides and didn't see such limitations clearly indicated... And its not like I'm saying "unfair" because the RNG is unfair the stats on my pet are not good or anything like that, it just makes no sense to let me do this as a player without any warning. I put hard effort, I should know if I'm going to break something... like anything else! Or at least it should say "choices remaining" or something.

    Could ask us when adding a magical ability, this will render your previous magical ability unusable, do you wish to continue? I'm sure you agree it would be much simpler, knowing not many will read the whole documentation?

    What is gained in the fact I ruined myself breaking pets? Nothing... nobody gained anything. What is the use of this mechanic?

    I love 99% of it, but this 1% which I think is basic in that you do not want your player to feel cheated with hard effort... its long for me to accumulate 10 millions... the market of what I can get is saturated, I don't know what to say its just feedback and questions.

    I take risks while playing UO all the time and lose and find it fun, but I know what I am getting into. For this I did not, and I actively tried, so take it for what it's worth.

    I know some people power game and it might seem irrelevant in the big picture, but there are a lot, and I mean a lot of players like me relearning it all, playing very organically or casually, and generally many I talk to feel cheated by this system.

    If I'm really now an elder tamer, there is no roleplaying reason what so ever that something like this would happen, my pet just short circuits and I have to guide it myself to the oubliettes, kill it?

    Wait and hope it can be repaired with a unicorn wand of mercy?

    Makes absolutely no sense... I built them for a reason for a specific purpose with specific skills and resist and no I did not follow the perfect template for those reasons... *long sigh* I played the game like it was intended, leaning on my own experience and roleplaying the tamer.


  • PawainPawain Posts: 11,618
    edited 8:05AM
    The game cant determine what will "ruin" a pet.   Lore pets on Atlantic.  They purposely made them like that!

    There are gates on Test Center that will advance pets level to 100%.  We can design and test pets there.  You can virtually build using the Cah Planner.
    Focus on what you can do, not what you can't.
  • MariahMariah Posts: 3,660Moderator
    If you can successfully hunt with it, it's not ruined :D 
    Best advice I can give is copy the pet, and all planned power scrolls, to test center and try it out there using the gates @Pawain mentioned.
    On a personal note, most of my pets would be classed as 'sub-optimal' by purists, but I still have fun hunting with them and can hold my own in most situations. I have several tamers now, all of them have read vol 3 animal taming primer and have MR30 on their suits so that I can support my pets that way.
  • poppspopps Posts: 4,374
    edited 9:45AM
    Ahua said:
    Thanks Pawain for linking the official page. I guess I should have read the official documentation before reading other websites, it got me confused, but I vote for adding this limitation clearly written in game, because as many of you say, can't make players read and I realize not many do when I give them links. An awful lot of people complain about their broken pets, and when I ask them why to avoid it, they are completely clueless while its clearly written on that page, should be a hint another step has to be made to communicate it... before all power scrolls are sunk into this... tactics 120 quadrupled in two weeks and can hit 150 millions now... imagine being a returning player trying to build a warrior... a simple warrior, good luck the broken pets are eating all the scrolls... I think it should be two separate systems it makes no sense. I welcome returning players in my guild and have to tell them, sorry you can't make your build.

    Its a game, it should allow everyone to have fun and be competitive, I'm not saying they should be free, but, accessible, possible, within reasonable limits. Again maybe I'm just missing information to understand. 

    I don't see it slowing down... so this means I will build no warrior and neither will I have any high level pets, for the foreseeable few next years. And perhaps ever, unless I find a miraculous way to make gold. And I will have to guide my returning players to make build with skills that are not used by pets... which is close to impossible...

    Do you see how bad this sounds? :/ great system, lack of foresight on integration imo.

    Sorry to say but its breaking the experience of 3 returning vets in my guild right now, they have no hopes so they stopped being active, and most importantly stopped being exited about progress. They cannot even hope for a 120, like ever, as we pull like maybe 100k an hour in hunts, the hardest we can handle. And we won't handle stronger for better loot unless they can advance.

    Oh and btw its not just the 120s... my last pets only had 110, and it was barely affordable.

    I think it is very important that it be addressed as a whole problem... somehow.
    Sorry to say but its breaking the experience of 3 returning vets in my guild right now, they have no hopes so they stopped being active, and most importantly stopped being exited about progress. They cannot even hope for a 120, like ever, as we pull like maybe 100k an hour in hunts, the hardest we can handle. And we won't handle stronger for better loot unless they can advance.

    I have said it many many times... when the Developers did the revamp of Treasure Hunting, they should have included also 115 Mythical Powerscrolls into chests and not stop at 110 ones...

    It takes way too many 110s (and thus Treasure Maps...12 x 110 to make a 115 and then 10x 115 to make a 120 thus making it necessary to find 120x 110s of the same one skill from Treasure Maps to be able to finally bind them into a 120 Legendary PS... this means having to dig thousands or tens of thousands of Trasure Chests in order to be able to bind 110s into a few 120s. Way too much time and grinding which most players do not have or want to spend in a game...) to be able to make a 120 PS which basically makes it impossible for non PvPers to get a 120 on their own and this is why some 120 Powerscrolls still have prices often beyond the reach of many players.
  • RockoRocko Posts: 274
    @popps Can you give us the pet you want to train?  There are some nuances to training pets.  If you name the pet type I can walk through how I would train it.  The way I would train a pet relies heavily on guidance from the wiki, another forum, but mostly from @pawain answers to questions.  Also, shout out to @mariah because all inquiries should start with the wiki.


    Former content creator for UO Stratics.
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