Is there any workaround for this bug?

I am starting this thread because I've read the other threads about it from years ago and didn't want to necro anything.

It seems to pretty much end in a moot point but its a major problem for me right now.

I started a guild to help retain new players that were feeling lonely, and because they joined the guild they now can not only attack each other accidentally, but also all guild pets (and their own which is most annoying).



So just because I'm trying to do something nice for some players, I now can war my own pet and all my guildmembers, which do show up as "friendly" when I ctrl-tab to find next friendly... if they are friendly why can I accidentally attack them?

Please tell me there is a workaround to fix this... I don't really care if its considered a bug or not.

And please don't tell me to disband my guild... <span>:neutral:</span>

Comments

  • PawainPawain Posts: 11,607
    Party all of them.  Its a lot of fun at Primeval Spawn. Pets attacking each other, pets attacking owners, pets attacking other players.  I wear a costume of one of the Mobs there and cause some chaos. Area spell pets love to aggro things.
    Focus on what you can do, not what you can't.
  • AhuaAhua Posts: 70
    yeah but I can't party my pets! and what about an alliance? worse!

    Like this is major annoying, to the point I think a guild is a bad idea... but then we have no way to add friends so how can I easily contact them.

    It says prevent from attacking friendlies here, I just want what is stated, stop me from attacking friendlies.

    So I assume that means no workaround?
  • PawainPawain Posts: 11,607
    Even if some are not in the guild, it happens.  Invis the targets of pet attacks, invis the pets.  Keep killing.  Some of you will be grey at times.
    Focus on what you can do, not what you can't.
  • AhuaAhua Posts: 70
    So that conversation ended with devs saying "sorry we can't reproduce it". Just start a guild, then just attack your pet?

    I'm sorry I don't get it.

    I mean I can deal with the random d/c and the crashes and all the other times I die because old tech. But I cannot handle that the sole reason for this to happen is because I started a guild to help people. We die enough as it is... we don't need my pet to be the number 1 killer of my guild mates.

    Call us noobs, I don't mind...

    If the game would think those people are neutral ok, I can understand, but if I ask it to find closest friendly, it does, so it knows its friendly. Guild members by default are friendly.

    You start a guild to have friendlies, not people you can randomly kill with your pet or if they misclick while looting they still get killed by my pet because I have no time to react.

    If the game was perfect without lag I could deal with it, reluctantly... but this is game breaking for me right now and I'm just puzzled by the fact the topic died like that.


  • ForeverFunForeverFun Posts: 1,072
    edited December 8

    There are a (cough) few (open) "suggestions" and other "requests" in the bug subforum.

    1. Avoid using the targeting cursor wherever possible.  This is more straightforward in EC.
    2. Avoid selecting other mobiles - don't click on them - wherever possible.
    3. Enable the mobiles gray, red, blue, and green separate dockspots in EC (right click "mobiles"). 
    4. For hostiles, use the "target nearest enemy", "target next enemy", "actions->targeting" items, and use these as part of generic targeting macros.  

    For instance, for a pet, create a macro of the following actions: (targeting) TargetNearistEnemy, (communication) whisper "all kill", (CursorTargeting) WaitForTarg, CursorTargetCurrent.  I have that assigned to numeric keypad "8".
  • PawainPawain Posts: 11,607
    The Notifications are funny.  Lord Doom was killed by Fluffy.
    Focus on what you can do, not what you can't.
  • AhuaAhua Posts: 70
    edited December 8
    haha Pawain you do love pure chaos !!  :D

    yeah I'm an old monkey, I do get used to the new targeting system but I can't help myself not clicking all over the place, old habits die hard I guess.

    But still, there are a lot of problems with these solutions. Target next enemy can target my guildmate's summon... sometimes it glitches then I try to tab next hostile and it take a rabbit I'm like whyyyyy. Its so aggravating, can't use old targeting properly, can't use new one too well either.

    I would think its not a hard fix, to just block attack on friendlies. Since they're already filtered as such by the new targetting system... the dock sometimes work fine, sometimes just overwhelming.

    But yeah I guess I'll manage. ._.

    Thanks for the tips ForeverFun
  • AhuaAhua Posts: 70
    I am also wondering if the crashing and D/C issues have been identified.

    I'm honestly having a blast with UO, lots of old players coming back I'm happy we are getting a bit of traction, however many, many people seem to have the same problem. I've seen quite a few people I hoped would sub tell me it was unplayable and they would not pay for this kind of performance. :(

    Yesterday I played a bit more than usual, and I had 5x 2-4 minute lags (or client freeze?, weird), everything stops, client goes gray and unresponsive.

    Then I had 8x full crashes randomly. Client closes instantly.

    And I also lost connection 6 times randomly.

    Resulting in over 6 complete wipeouts in no-recall dungeons. I don't mind... its just consumable items... but I find it seriously ruins my fun... when I go places now I hesitate, and feel less fun because I know a crash is around the corner.

    Its hard to retain players if the main cause of death is not us adventuring beyond what we can handle but just the fast we can't reliably stay connected, and that in those moments of lag we can attack each other and our pets on top of it all.

    Also not sure if just the enhanced client, but we only use this client so I wouldn't know if its the server alone, as some people don't seem to experience it as much.

    My computer is a beast, fully updated. I can run cyberpunk on epic settings, my connection is one of the best in north America, it had no down times at all I verified. None in months actually.

    I notice the freezes often happens when a player casts a spell, can be any spell.

    The crashes and d/c I guess there is no pattern, its random, sometimes when I'm completely alone, sometimes when there is a lot of people.

    What is most irritating is that I can go multiple hours without a crash, often when I'm doing nothing, and then when its critical I stay connected it fails. (of course)

    I'm not complaining however, just hope maybe it would help to state how often and some indication on when this happens.

    I can personally handle more crashes than we had in 1997-2000, kind of still used to it... but my main goal here is to retain returning players. I would not want them to come here, play for a week then think that its too buggy to play and enjoy.

    It is very important for player retention IMO. Again not complaining, and sadly not sure anything can be done about it. BTW I got over 5 people to sub for 6 months and buy expansions. :smile<span>:smile:</span>

    But I can get more, much more.
  • AhuaAhua Posts: 70
    Also I am noticing many of those macros I am making do not work properly or reliably.

    For example I can macro a spell to heal myself, maybe I get it wrong but: healing then wait for target then target self. Seems simple and straightforward.

    But if my active target is someone else, it completely skip the "self" part. I have to select myself for target self to work? So if I'm actively fighting a monster, I'm supposed to click myself each time I want to use a target self macro?

    If it cannot be corrected, I'd expect a tooltip or something to tell me (do not use this to target self, it won't work reliably, use this instead) or something along those lines. Problem is I see no alternatives.

    What if it lags, and I accidentally double click myself... I'm a death robe industry.

    If anyone can help me just find a solution for at least this one, I'd be grateful, thank you.




  • TimStTimSt Posts: 1,981
    For the heal macro right click on the heal spell and select Target then select Self.  No need to use the WaitForTarg action.
  • AhuaAhua Posts: 70
    right but how do I make a macro to select myself with the new targeting system? would solve a lot of problems. Every other targeting option imaginable is available, but not target self? common... its close to absurd territory.

    I'm just learning the game again. I'm learning at high speeds from a senior technical engineer perspective, and I do know a lot about UO and games in general. Am I intentionally not power gaming and playing as a new player learning organically on purpose to give what I consider the best feedback from a returning player available to my fellow UO tech dev? Of course, I'm stretching the content too, I'm in absolutely no hurry because I'm loving all I see, every challenge, even in total wipeout.

    This is a great game, we're all enjoying it (my new guild)... the only problem I'm addressing here is player retention, because its only returning players like me (knowledgeable and adaptable) who make it thought the first week(s) and stick and take on a sub, I have a big enough sample right now to see that the lack of intent communication from the devs is a huge problem. Players are open minded, so when I can explain something, the intent behind it they're like oh ok there is harder content that makes use of those limitations.

    See how simple it is to retain some of them? They just need that ah moment... but I can't be everywhere and explain to everyone.

    Another problem is there are things I cannot explain, at all... I'm forced to say I have no idea why it is like this. This is one of the worse case scenario for a game that wishes to recapture new and old players.

    The goal of making a macro is not having to click on a very small icon since I'm on a 2k monitor (some even worse on a 4k). I know how to click my way through a fight, but its not intended this way, the whole new targeting system was built to extend capacity, not to limit... Opening the context menu is one more operation than necessary, I can click the red healthbar button and its just one click for the same result.

    What if I wanted to cast protection or strength on myself? there is only 3 buttons on that healthbar, its not a solution nor is right clicking a spell.

    UO is meant to work with target self... I'm ok with having to swap between friendlies, or that I can attack my guild, or my guild summons because they're meant to be chaotic and have a negative impact to balance huge guilds, I just figured out yesterday some champions so use provocation and stuff that uses those mechanics, so I understand its intentional that its hard to target mobs in a fight. Why not tell us? Why not just answer like this? it shows much more respect to your playerbase, you don't need to say everything or reveal secrets, but communicate at least to explain why some limitations exist, the intention behind it. Then people can accept its a fun element.

    I'm intentionally creating this thread instead of small feedback and bug reports, because there is a pattern in player/dev communication that is not helping the devs at all. 

    Conceptually, I cannot forget how to target self, I know self, I want any spell, even pre-load and fire a magic arrow on myself when I know a paralyze is incoming, I need a way to select myself.

    I notice a pattern, and I appreciate the respect people have for the devs, everyday I am discovering new mechanics and content, I do think the respect its well deserved. But when something is game immersion breaking like this, people stay quiet out of respect, this is not good, at all.

    Creates an environment where players are shy to speak up.

    And for the cherry on the sundae, I've discovered the systems that cause the crashes and disconnects (yup entirely fixed) the EC is working smooth as butter now. Its the mobs shadows and to a lesser degree the footsteps. Its crazy that you have possibly thousands of players struggling and just dealing with those crashes, when a simple button exposed in the options fixes it all.

    I've profiled my GPU and realized there are many problems with those shadow shaders, a new system that was never completed maybe? And it does get worse with footsteps sounds activated, sounds like there are memory leaks that could be solved with a simple function gate here, limit the amount simply when the client catches up with server. Sometimes if the client lags all those footsteps sounds are played at once, no simple way for me to verify that part so I did not go in depth. It's not normal that its me figuring this all out, I see people complaining about crashes every single day, am I supposed to walk around new haven like a town crier and explain to everyone manually?

    We need strong communication channels.

    Its a problem that only people with advanced programming knowledge like me can understand those things.

    This thread has figured its purpose, to heal the communication between devs and returning players. There are a lot (a TON) of returning players, not many stay, let's please not sidestep this necessary healing procedure. I like my game populated and active with high retention.

    Thank you and please understand that I am not complaining.


  • TimStTimSt Posts: 1,981
    I do not think you understood me. 
    Start to create a new macro
    Open up your spell book
    Drag the heal spell from the spell book to the macro editor
    Right click on the heal spell that you put in the macro editor
    Select Target
    Select Self
    Save the macro
    Right click on the macro
    Select the option to set the key to trigger the macro
    Press the keys you want to use. For example Alt H.

     Now when ever you press Alt H the heal spell will be cast on you.
  • AhuaAhua Posts: 70
    oh so a sub context menu for the action itself, perfect thank you very much! I knew there had to be something
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