A Statement to Broadsword and the Classic experience

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Comments

  • AhuaAhua Posts: 53
    Right, I think we need to hear again basic game theory from college sprinkled with a little doom and generalizations. *le sigh*

    Ultima VI The False ProphetThe Shrine of Compassion  StrategyWiki
  • KroDuKKroDuK Posts: 1,432
    Rocko said:
    What's wrong with the game, again?
    If u can't follow, do not slow everyone down.. again!
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • RockoRocko Posts: 266
    KroDuK said:
    Rocko said:
    What's wrong with the game, again?
    If u can't follow, do not slow everyone down.. again!
    Again, what is wrong with the game?  What do you think this thread will achieve?
    Former content creator for UO Stratics.
  • AhuaAhua Posts: 53
    I say nothing is wrong, just asking for a specific gameplay option, with very little support.

    Not sure it will achieve anything but it deserved to end on a more elaborate note.
  • VenomVenom Posts: 134
    I'd love to relive the magic of Ultima Online's early days -- no new shard with an old rule set or a NL-type shard has a chance to bring it back in my opinion. 

    Ultima Online was a bug ridden mess when it launched. While there are issues today, it's light-years beyond what it was at launch in terms of stability, exploitable bugs, and whatnot. With many things people are nostalgic over, the rose-colored rear-view mirror obfuscates a lot of the gripes of the days long passed. Major changes to the game largely  spawned from demands from the player base. 

    Players are much, much more sophisticated than during the infancy of Ultima Online -- and the game is a lot deeper. Ultima Online was a lot of fun at the start, but extremely limited. Look at crafting, which is still complained about and has issues, at launch vs today. Hell, players are much more sophisticated than during the AoS launch. 

    In my opinion, the best way forward is to keep with incremental improvements and an overhaul of the classic client's graphics/functions to be more modern. Given the ostensibly low number of developers behind UO, that's unlikely to happen. I know they've made an effort with the web client to deliver some of that. 

    My opinion is just that -- mine. Everyone has their own, especially what is the golden set of rules for UO. 

    With that said, I do think there is value in people advocating for whatever change they think will improve things because maybe a portion will be adopted and successful. 


  • KroDuKKroDuK Posts: 1,432
    edited 3:18AM
    Our opinion match our experiences and knowledge.

    I respect one of your alt account opinion.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
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