My end game Sampire

AmeliaAmelia Posts: 27
edited December 2024 in Skills and Stats

I wanted to share my modern "end game" Sampire that I have created with new items from the event. It's is my favorite template to play with and I spent a lot of time tweaking and updating it. Love messing around when new items appear. I always try to build best possible setups regardless of the cost. The goal is of course to put as much as it possible and make it as variable as possible.

Version 2024


Highlights:

1) 150 Hit Points, 196 Stamina, 100 Mana.

2) Use Super Slayers from Weapons + Super Slayers from Talismans (Enchantress' Cameo Set). This allows mixing slayer types or stack two of them (to achieve max Damage Modifier without Honor / Enemy Of One). Super Slayer does stack together.

3) Weapons:

Double Axe Super Slayer set with 100% Elemental Damage, Max possible HML, HLL, HSL, Hit Area Spell (use Hit Fire Area with Fire weapon, Cold with Cold etc.) Slayer property does affect Hit Area Spell so you do a lot of damage with this spell, although it only hits surrounding mobs not the one you are targeting.

Bladed Staff Super Slayer set with 100% Elemental Damage (do not need to be Elemental!), Max possible HML, HLL, HSL, Hit Lower Attack.

- A few more specific weapons like Bladed Staff with HML, HLL, HSL, Hit Lighting or Double Axe with HML, HLL, HSL, Spell Channgeling.

4) 30 HLD from Mace and Shield Reading Glasses (Blackthorn equivalent of it to have 5 metal armor pieces for stamina loss reduction).

5) 100 DI on suit (to use weapons without Damage Increase).

6) 35 SSI on suit. (to use weapons without SSI). Last 5 SSI vomes from Cameo Talismans. If you plan to use other Slater Talismans (An Bal Xen / In Corp Mani Xen / Conjurer's Trinket) 5 SSI from City Loyality Town Bonus is required. 

7) 45 HCI

8) 45 DCI

9) +95 skill points on gear - this is the most important point of this template.

10) 120 Swordsmanship, 120 Tactics, 120 Anatomy, 120 Bushido, 120 Parrying. 120 Swords and 120 Tactics must be a real skill for using Special Moves (Onslaught is used a lot and 20% resisting is achieved on 240 skill points combined).

11) Rest of the skills are switchable depending on situations:

- 100 Necromancy to 100 Lumberjack

- 85 Resisting Spells to 100 Chivalry (+15 from Gloves)

- 100 Necromancy to 115 Healing (+15 on Leggings).

The most time I run with 100 Necromancy and 85 Resisting Spells.

12) I found that Chivalry is not very needed nowadays. To use Sacred Journey spell I use switchable equipment to add +60 Chivalry skill points (+10 from Luna Lance, +10 from Sign of Order, +20 from ring and +20 from bracelet). I use Enchanted Apples for Remove Course, Trap Box for Paralyze. When Renevant is spawned I consider it as a bonus (extra Life, Mana and Stamina) so I do not need to dispel it.

13) Use Counter Attack a lot! and of course Evasion and Confidence.

14) When using Axes special move Onslaught is used all the time on this build. Armor Ignore when using Bladed Staff. 

15) 45 LMC and metal armor provide a heavy bonus to stamina loss reduction. Only 5 best pieces count.

16) Overcapped Stamina (with 35 SSI I need only 150 stamina to swing 3.25 weapons at max speed) and overcapped Strength to prevent loss when under the course. I also have Rose of Trinsic petals in backpack for additional +5 STR when needed (and it last 5 min each). You can keep a few Rose of Trinsic in backpack and gather petals from there. It's never-ending supply.

17) Use Paroxy Dragon for 12% damage reduction or / and Exceptional Dragon Barding on Swamp Dragon for 20%.


A few more details about template:

You can take Tunic of your choice. Balron Bone Armor gives a lot of Stamina, Mana, Strength and Hit Points. But you can also chose piece with Damage Eater or more Regens if you like. Basically Tunic only needs to have 18 Fire Resists and 5 HP - rest are stats of your choice.

You can use Boots of your choice. No requirements here.

- New Azarok's Legplates and Gloves of Holy Warrior adds another +30 skill points to template. It comes very handy when you swap skills to Healing or Chivalry. Basically by changing Necromancy to Healing you can convert it from Sampire to normal Warrior with 115 Healing (and 120 Anatomy).

- New Shadowbane Tabbard comes with 10 HCI and 10 DCI. Imbue weight of those is a lot bigger than 10 SSI which comes from Lord Morphius' Epaulettes. Shadowbane Tabbard also includes 8 LMC. Overall I think it is better piece than Lord Morphius' Epaulettes. 

Corrupted Paladin Vambraces are enhanced using agapite ignots and Forged Metal of Artifacts.


What could be improved / changed?

- Remove 10 DCI from Ring or Bracelet, or from both and use Refinements with at last 20 DCI on suit. This can add extra 9-18 skill points on your Ring and Bracelet (Chivalry or Resisting Spells).

- Remove 5 DCI from Sash and use Warlord Sash for 10 Damage Eater


PS. 

Post your end game Archer templates (and other templates too). I would love to see some :smiley:

02.JPG 347.1K
01.JPG 574.3K
03.png 183.5K

Comments

  • AmeliaAmelia Posts: 27
    edited January 8
    Here is video how this build works in current Treasures of the Shattered Sanctum event. Not the best run (low spawn due to traffic in Atlantic) but still 22 drops in 11 min. No Potion of Glorious Fortune and only 125 luck on suit. I really enjoy this event on this template, best TOT so far, thanks @Kyronix

    I use Plate version of Mace and Shield Reading Glasses here, Conjurer Trinket and 5 SSI Town bonus and lowered STR a bit to have stats like 150 HP, 100 Mana, 199 stamina.






  • looploop Posts: 524
    Hi Amelia,

    Thanks for sharing. May I ask why you stop at 85 resisting spells? Is there some specific breakpoint at that level, or do you just feel that’s a good enough amount?

    I’ve been thinking of my sampire as:

    Weapon 120
    Tactics 120
    Parrying 120
    Bushido 120
    Resist 120
    Necro 100

    Then either as much Anat as possible or maybe 80 chiv.

    I’m not as good with Sampires as others. I’ve been playing more defensively and am enjoying the Bushido mastery. Because I already have swords on another character, I was thinking of sticking with mace or fencing, I recognize which are not as good as swords.
  • AmeliaAmelia Posts: 27
    I tested Resisting Spells a lot and I think 85 is good middle ground. Of course it would be better to have 100 or 120 Resisting Spells but at current item stage it is not possible to include it without sacrificing other skills. The idea of this template is to have as much damage as possible and to have possibility to swap skills easily (Chivalry and Healing).

    120 Anatomy is a must, 120 Swords and Tactics (real skills) works for Onslaught Special Move and Double Strike. 120 Parrying works best for Counter Attack which I also use a lot (combined with Onslaught and Double Strike). 120 Bushido for spells and Whirlwind Attack. This gives 100 to Necromancy and rest to Resisting Spells. 

    There is always a few questions to ask yourself when going to fight something in UO:
    1. Is it possible to Life Leech from it? If yes take Sampire, if no use Healing + weapon without HLL.
    2. Is there a Slayer type for it? If yes Chivalry is not needed, if no take Chivalry skill on you for Enemy of One and Bushido for Honor.
    3. How high are resists on it? If low use Onslaught + Double Strike (Double Axe), if high use Armor Ignore (Bladed Staff).

    In my opinion Swordsmanship Mastery is best choice. Most of the time I use Onslaught Special Move. Also from that Mastery comes 5 HCI, 5 DCI, 5 STR which are part of the template. 20 Mana from Bushido Mastery is nothing special. We used to play Sampires with as low as 65 Mana and it was fine. Now we can have 100 mana from current gear which is a plenty.

    With current event you can get 4 pieces that you need for Sampire. Other items are not that expensive, the only real problem is Sentinel's Mempo (150m on ATL), Gloves of Holy Warrior (200m on ATL) and Cameo (200-400m each on ATL). You can use cheaper talismans as alternatives and city bonus for 5 SSI. Conjurer's Trinket, An Bal Xen, Corsair's Insignia. 
  • TheoTheo Posts: 269
    edited May 14
    Great write up and info. 

    Saddest part is there are only two non artifact armor pieces in that suit (jewels) and they are imbued and not crafted because you can’t craft SSI.  

    My point is that this shows how much crafted has been killed by loot drops from events. Even hunting has been replaced by event drops.  

    Yes weapons are crafted but only because monster loot tables never drop useable weapon combinations. 
  • AmeliaAmelia Posts: 27

    Upcoming 2025 event brings new items, and one of them is Riftbreaker Quiver. That item allows more stamina and dex on template (but I lose 5 Anatomy skill points). More stamina is needed for the idea I had in mind for some time. The idea is to use Two Handed Axe in some cases or just for fun. Two Handed Axe base damage is 16-19 and base speed is 3.5 so we need at last 35 SSI and 180 stamina to swing every 1.25 sec. 210 stamina would be perfect to have some buffer. New Quiver can help us a bit to get there. 

    On my template we can also swap Necromancy with Lumberjacking (and it is not Sampire but "Bushido Paladin" then ;) ) Which gives us a lot of damage output - up to 79-94 x3. 

    Here is video how it works without Quiver. I do not have new Quiver on me so my stamina is at 199 for now. I made this mostly for fun, good to do some speed runs on more simple boss like Navrey. My kill time 4 min 20 sec. It was third attempt. 

    PS 1. With 15 more real skill points on Resisting Spells it would be swappable with Lumberjacking too. 

    PS 2. I forgot POF that weapon imbuying :D




  • SethSeth Posts: 2,982
    Any reason why 120 anatomy is a must?
    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • AmeliaAmelia Posts: 27
    120 Anatomy is a must to have max possible damage output from setup. If you really need to lower something try lowering Parrying a bit. 
  • AmeliaAmelia Posts: 27
    1 minute of gameaplay from current TOT event, several drops.

  • SethSeth Posts: 2,982
    For Sampire:

    120 Sword
    120 Tactics
    120 Bushido for many reason
    120 Parrying for Bushido Counter Attack
    100 Chivalry to remove curse, cure, heal, consecrate, sometimes EOO after isolating a paragon.
    100 Necro 
    100 Anatomy or 100 resist 

    Total: 720 + 60 = 780 skills.
    +15 x 4 skills on jewels. 



    If it ain't broke, don't fix it. 
    ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
  • AmeliaAmelia Posts: 27
    Seth said:
    For Sampire:

    120 Sword
    120 Tactics
    120 Bushido for many reason
    120 Parrying for Bushido Counter Attack
    100 Chivalry to remove curse, cure, heal, consecrate, sometimes EOO after isolating a paragon.
    100 Necro 
    100 Anatomy or 100 resist 

    Total: 720 + 60 = 780 skills.
    +15 x 4 skills on jewels. 



    It all depends on stuff you fight honestly. If there is Slayer type on mob you fight then Chivalry is not needed. You can use Enchanted Apples for Remove Course and Trap Box for Paralyze.

    Templates without Anatomy are weaker, it is the Sampire template from 10 years ago. 

    Swap Chivalry with Anatomy and see how it goes. Resisting Spells can be also swappable with Chivalry. It is not needed in many cases. 
  • AmeliaAmelia Posts: 27
    edited October 29
    Four minutes of gameplay from current event, several drops, no potion, used Axe and Helm from event. Rest of the suit is the same as in past.



    I did not change my Sampire setup. Only for this event I use Riftwarden's Eviscerator Axe which has Hit Lower Defence on it. So there is not need to use Mace And Shield Reading Glasses, and that's why I use Helm Umbrascale Champion's Aegis for extra stats.
  • JoOJoO Posts: 3
    any advice on acquiring the clean low mod jewels? I guess just farm mid range stuff?
  • keven2002keven2002 Posts: 2,700
    JoO said:
    any advice on acquiring the clean low mod jewels? I guess just farm mid range stuff?
    I still haven't figured out the algorithm (although some have) , but you want to farm low-mid range stuff with a certain amount of luck...I want to say it's like farming wind elementals with 1200ish luck. I think you can also do something similar in the Trog cave. Basically you want a lower mob that drops items with fewer properties vs something like a greater dragon that drops items with more properties.
  • AmeliaAmelia Posts: 27
    I usually just buy them via VS. Those cost around 15-30 mil each. 

    I also hear that you can farm those by killing Troglodytes.
  • JoOJoO Posts: 3
    I tried VS but I just get a you must refine your search error. I’ll try to play around with the search parameters 
  • AmeliaAmelia Posts: 27
    I usually search for "clean ssi" words in VS. Cannot upload Picture (not working) but here is one vendor on ATL: Clean Jewelry: 32o 31'S, 35o 34'W (Trammel)


  • JoOJoO Posts: 3
    Amelia said:
    I usually search for "clean ssi" words in VS. Cannot upload Picture (not working) but here is one vendor on ATL: Clean Jewelry: 32o 31'S, 35o 34'W (Trammel)


    found it thanks!
  • Hi everyone,

    I’m pretty new to UO (about 3 months in). I started with an archer, then tried a tamer for a while, but that felt too slow and boring for me. Recently I discovered the sampire playstyle and I really enjoy it for solo PvM – it feels much more active and fun.

    I just read your sampire write-up and it was super helpful, thank you for sharing all those details. Your suit and weapons look like true end-game gear. My character is still very weak and almost naked compared to that, so I don’t want to spam the thread with too many stupid questions, but I have a few short ones.

    1) Client / UI  
    In your screenshots the backpack looks huge and very clean. I’m using the Enhanced Client on Atlantic. Are you also on EC with some custom UI, or a different client / tool, to get that large backpack and any kind of auto-loot or other QoL features? If you have any recommendations (UI mods, macros, etc.), I’d really appreciate it.

    2) Gold farming on Atlantic  
    What would you recommend as a good way to farm gold quickly for a new sampire on Atlantic? I’ve heard that farming essences is one of the best options right now. Is that still true, or are there any better beginner-friendly spots or activities that I should try first?

    3) Weapons for a young sampire  
    I’m about to ask a crafter friend to make 5–6 super slayer weapons. For a fresh sampire, would you start with Bladed Staff or Double Axe? My Necromancy is still low, so I’m not in vamp form all the time. I was thinking about something like: Slayer + Hit Life Leech + Hit Mana Leech + Damage Increase + Swing Speed Increase (maybe without Stamina Leech for now). Does that setup make sense for a young character, or would you build those weapons differently?

    Thanks in advance for any advice, and sorry if these are very basic questions!

  • PawainPawain Posts: 11,561
    edited November 24
    You can put farming of essences on hold right now.  The event that going on right now has some good armor and accessories for all of your templates.

    Use your Sampire at the active dungeon. Walk back and forth by the town cryer to see the active dungeons. Go kill stuff.  You get drops in your pack from the Mobs.  You turn those in to an NPC next to Trinsic mint.  There's 12 pages of things to buy.  

    To begin,  get a cold or energy double axe, dragon slayer. (you could use any double axe you have until you can afford the weapon on the vendor.) You just WW everything.   Then you buy the Reptile slayer tali on the vendor, you will be cutting them like butter.  You Double Strike the singles.  These mobs have low resist so no staff needed for AI right now.  Luck gives you more drops, Do an hour after rubbing a statue.

    Do that first, you will learn to play your sampire and get better armor and weapons! 

    There wont be a lot of gold since they turned off corpses but the items on the NPC are what you are after.

    You can buy Nest maps with your points and do nests for a chance to get a Mature Egg!
    IMO a warrior is best for Nests.  Any can do the lower ones.

    Take gates to the Matriarch, you have a chance for the mature Egg.  You can loot the corpses there. Players will drop the loot bag gold on the ground sometimes, most corpses will have gold when they go public.  Can get your insurance gold from these.

    Have Fun!

    https://uo.com/wiki/ultima-online-wiki/publish-notes/publish-121/ Publish 121 Info

    https://uo.com/wiki/ultima-online-wiki/seasonal-events/the-draconic-awakening-dragon-nest-hunting/

    https://uo.com/wiki/ultima-online-wiki/seasonal-events/the-draconic-awakening-autumn-2025/
    Focus on what you can do, not what you can't.
  • AmeliaAmelia Posts: 27
    tonyberz said:
    1) Client / UI  
    In your screenshots the backpack looks huge and very clean. I’m using the Enhanced Client on Atlantic. Are you also on EC with some custom UI, or a different client / tool, to get that large backpack and any kind of auto-loot or other QoL features? If you have any recommendations (UI mods, macros, etc.), I’d really appreciate it.
    Yes it is standard EC client where I just moved windows around the screen to feel comfortable. 

    Just take your time and do everything step by step. I can explain some of those but do not feel overwhelmed by it. It also take a lot of time for me to learn everything and I'm still learning. Only attacking macros are complicated here, rest is basic stuff. You can also check out all the options in game menu to see what suits you best. Like legacy paperdoll, legacy containers (about which you have asked) etc.  

    On the left side of the window (that 1, 2, 3 icon) are my main macros for attacking.

    1 - Select Nearest Enemy, Attack Current, First Special Attack
    2 - Select Nearest Enemy, Attack Current, Second Special Attack
    3 - Counter Attack, Delay 0.5 sec, Select Nearest Enemy, Attack Current, Onslaught

    For single encounter with low resists I use Double Axe and press macro number "3", then when Onslaught hits (sound effect or info on Onslaught icon) i press macro "1" four times and repeat process. In short it's Counter Attack + Onslaught + 4x Double Strike. So basically I only activate Counter Attack with Onslaught every 4 hits. Never in the middle.

    For single encounter with high resists I use Bladed Staff and two macros. One with Counter Attack before Armor Ignore (with 0.5 delay) and one without Counter Attack.

    I also use 3 macros as above but without Select Nearest Enemy. Why? Because when I fight multiple enemies at once and want to hit one specific I do not want to change target each hit. For example Dark Father fight is like that. And that's why on my game screen there are 4 rows of macros named "1", "2", "3".

    There is also Honor macro that I use:


    Mount Paroxysmus' Swamp Dragon:


    And multiple macros for equipment. Like equip talismans, weapons, chivalry suit (which gives me +60 stat boost, i use it for Sacred Journey spell), necromancy book and Arcane Boots to cast Vampiric Embrace.

    I also have First Aid Bandage on my equipment. It allows me to have bandages on body when I die. And bandages can be used to resurrect Paroxysmus' Swamp Dragon without any skills (works only in Trammel).

    2) Gold farming on Atlantic  
    What would you recommend as a good way to farm gold quickly for a new sampire on Atlantic? I’ve heard that farming essences is one of the best options right now. Is that still true, or are there any better beginner-friendly spots or activities that I should try first?
    Like Pawian said join event! Each event drop in Atlantic is worth at last 200 000 gold now. And you can easily farm them in dungeon or doing event boss. Those events are best to gather gold selling drops and also remember to get items which are rewards there for those drops (some of them are best in slot item like Sentinel's Mempo or Gloves of The Holy Warrior). I also farm gold this way and try to update my characters.

    When the event ends, easy spot to farm is Mini Champion Spawns in Abyss. I used to farm there Animated Legs of Insane Tinker (its hard to get this rare drop, currently price on Atlantic 160 mil gold) from the boss Devourer of Souls. Is is number 11. Abyssal Lair Entrance https://uo.com/wiki/ultima-online-wiki/combat/pvm-player-versus-monster/stygian-abyss-mini-champion-spawns/ ;

    3) Weapons for a young sampire  
    I’m about to ask a crafter friend to make 5–6 super slayer weapons. For a fresh sampire, would you start with Bladed Staff or Double Axe? My Necromancy is still low, so I’m not in vamp form all the time. I was thinking about something like: Slayer + Hit Life Leech + Hit Mana Leech + Damage Increase + Swing Speed Increase (maybe without Stamina Leech for now). Does that setup make sense for a young character, or would you build those weapons differently?
    Double Axe if you plan on fighting multi targets, and Bladed Staff if you plan fighting one mob at once. Slayer + Hit Life Leech + Hit Mana Leech + Damage Increase + Swing Speed Increase will work, just try put as much DI and SSI on suit as you can. To put as much Life Leech and Mana Leech on weapons as you can. Don't spend to much on those, because it will be replaced quick by better weapons :)
Sign In or Register to comment.