Why a Rogue needs to use the Invisibility spell/potion rather then a Smoke Bomb ?
I do not understand the Smoke Bomb timer after using a skill... it forces to use the invisibility spell or an invisibility potion...
For example, if the Hidden Chest that (finally) spawns a stealable Effigy is, unfortunately, in a place with a heavy spawn around, waiting the whopping 10 seconds after the steal (or attempt to steal if failed) before being able to use a smoke bomb to hide means sure death... of course that then Rogues have to either use the invisibility spell or an invisibility potion...
To me, though, it makes no sense since the smoke bomb, for example, is usable while in combat yet, using a fighting skill in the fight does not count against using the smoke bomb after the skill check for 10 seconds but, using Detect Hidden or Stealing or another skill, counts, and one has to wait the timer before a smoke bomb can be used.
It basically makes using a smoke bomb for a Rogue pointless, to my opinion...
I think that the timer when using a smoke bomb should go away in order to make it usable by a Rogue template. Otherwise, players will keep using the invisibility spell or potion.
Comments
Google sez: Smoke bombs are far more strongly associated with ninjas than with thieves. Their use is deeply rooted in historical and pop culture depictions of ninjas as stealthy operatives who vanish in a puff of smoke.
Why Ninjas and Smoke Bombs Go Hand-in-Hand
Historical usage: Real ninjas (shinobi) in feudal Japan used smoke bombs as diversionary tools to escape or confuse enemies. These were often crafted from hollowed-out eggshells filled with gunpowder and irritants.
Tactical advantage: Ninjas used them both defensively (to flee when discovered) and offensively (to blind or disorient targets before striking).
Psychological effect: The sudden disappearance in smoke contributed to the myth that ninjas had supernatural powers, reinforcing their mysterious image.
Pop culture reinforcement: From anime like Naruto to video games like Ninja Gaiden, smoke bombs are a staple of the ninja toolkit, often shown as tools of stealth and surprise.
What About Thieves?
While thieves in fiction might occasionally use smoke bombs, especially in modern heist or spy stories, this is more of a borrowed trope from ninja lore. Thieves are more commonly associated with lockpicks, disguises, or sleight-of-hand than with theatrical escapes.
So if you're crafting a character or scene and want to lean into the classic imagery, smoke bombs scream "ninja"—not "thief."
Never be afraid to challenge the status quo
Grim had me foul, I really thought he was higher troll tier for a while.
His problem is not because he's running instead of walking!
@popps Are you asking why you cannot use hiding skill after performing stuff like; stealing action/skill?
If there is a delay between a stealing action and the moment a thief can perfrom hide action, there is a VERY good reason.
Also, what Petra and i'm sure (maybe) the AI of Victim are saying make sense, but it's not the point he's making.. his problem is not with the maximize/enhance hiding; smoke bomb itself.. it's with hiding.
He just did not know what Smoke Bomb was really doing.. using his HIDING skill.
Personally, i'm a coward so indeed I have magery and smoke bomb is only for emergencies.
Edit: if u read Petra.. DROP THE PROTECTION! It's a crutch, for that build. You keep proving me right.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Using a bomb counts as activating the Hiding skill and is thus affected by skill delay (around 10 seconds). If revealed, a player cannot use a bomb to hide again until the skill delay has elapsed.
They sound OP to me. I guess you would have to understand game mechanics to get to the OP point.