Has anyone noticed Dragon nest coordinates moving when re-opening?

keven2002keven2002 Posts: 2,656
edited October 23 in General Discussions
I've had this happen 3 times now (randomly) where the map coordinates change by 1 degree upon reopening the map. At first I thought I just needed more coffee when jotting down the coords...then it happened a second time and I thought maybe I fat fingered a number...but this last time it changed multiple times when I was trying to dig for the nest. This is always on ATL for me (only shard I do maps). It's happened 3 times out of probably 50-60.

Providing a screenshot to give you an idea of what I mean.

Anyone else having this kind of issue?

Comments


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  • IniquityIniquity Posts: 46
    Yep, it happens when they are right on the line between two cords. I actually like it when I notice makes pinpointing the cheat faster.
  • PawainPawain Posts: 11,459
    Yes it happened to me with a 4 and 5.  The final spot was far from the pin point.
    Focus on what you can do, not what you can't.
  • This is working as intended. The coordinates get barked as "rough coordinates", which have a variance. The pin itself doesn't move, and you can get the exact coordinates from a Davies Locker if you need to. :)
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  • PawainPawain Posts: 11,459
    The problem is, the pin point is not correct on the 
    Maps that change.  It matches the original chords. When they change, the pin point is far away.

    I've had some with natural markers, like a big rock and edge of water.  The map shows it by the rock, but the nest is not by the rock.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,656
    This is working as intended. The coordinates get barked as "rough coordinates", which have a variance. The pin itself doesn't move, and you can get the exact coordinates from a Davies Locker if you need to. :)
    I haven't tried using the Davies for the exact coords so maybe you are right there.

    Iniquity said:
    Yep, it happens when they are right on the line between two cords. I actually like it when I notice makes pinpointing the cheat faster.
    Thank you for this; I've started realizing this as well. When something pops between like 30W and 31W then I know it's on the line and then I just need to find the North/South or vice versa.
  • PawainPawain Posts: 11,459
    I only put an unread map in the Locker, Ill try that. Thanks.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,249
    I have not used the cords once ever for any map or nest you guys need to get gud
  • PawainPawain Posts: 11,459
    edited October 24
    Grimbeard said:
    I have not used the cords once ever for any map or nest you guys need to get gud
    Ok, I was not going to say that.  I don't use the coords well  so I do T maps by sight.  I knew this maps coords were off because I was on that spot!  When I dug the nest it was no where near the pin point or the pin head and shadow.

    CUO has a map that looks just like the T map and you can zoom or rotate to fit.

    Ill try the locker later, right now I am skilling my new Juvenile Manticore!


    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,249
    It's a cc vs ec thing in ec my map makes it easier to find spot
  • PawainPawain Posts: 11,459
    The DJL  gives the same rounded off coords.  



    How is this different?
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,318
    edited October 25
    I don't read "as roughly 102s 2e" but an exact pin point of 102s 2e..

    What is your question exactly?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

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  • PawainPawain Posts: 11,459
    edited October 25
    Why would I use the DJL as told, when the map says the same thing? That map was not exactly at that spot, it was a few squares away, but within tolerance.  

    I'm not the only player who reads a map 3 times and it says the same coords, then on the 4th read it says different coords.  Argue with Keven, he has a picture of it.

    Why would this be submitted to QA if not an issue?  Just here to troll I see.
    Focus on what you can do, not what you can't.
  • KroDuK said:
    I don't read "as roughly 102s 2e" but an exact pin point of 102s 2e..

    What is your question exactly?
    Yep, it doesn't give it as  102.46S 2.24E so not really more exact. I guess the real question is if it will change coordinates if you take it out and put it back in the Davies. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • KroDuKKroDuK Posts: 1,318
    edited October 25
    Yep, it doesn't give it as  102.46S 2.24E so not really more exact. I guess the real question is if it will change coordinates if you take it out and put it back in the Davies. 
    This is what I actually understood from the CM explanation.. once it's decypher.. put it in a Davie's it's gonna lock the map to a specific location. no more "rough estimate" it's set in stone.


    I personally hate doing maps since they change the treasure hunting to random location.. as a legit CC user.. I hate the sextant.. knowing our in game map is turn like 45 degrees.. it's very very unintuitive.. knowing how good EC got it.. or even the cheaters.. it's such a shame..

    I was pump for manifestation of evil.. I ended up doing ~5 maps total. soooo frustrating.. such a shame.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,528
    edited October 25
    KroDuK said:
    Yep, it doesn't give it as  102.46S 2.24E so not really more exact. I guess the real question is if it will change coordinates if you take it out and put it back in the Davies. 
    This is what I actually understood from the CM explanation.. once it's decypher.. put it in a Davie's it's gonna lock the map to a specific location. no more "rough estimate" it's set in stone.


    I personally hate doing maps since they change the treasure hunting to random location.. as a legit CC user.. I hate the sextant.. knowing our in game map is turn like 45 degrees.. it's very very unintuitive.. knowing how good EC got it.. or even the cheaters.. it's such a shame..

    I was pump for manifestation of evil.. I ended up doing ~5 maps total. soooo frustrating.. such a shame.
    I noticed that once I placed it in the Davies, the map never updated its coordinates again. Of course, I went straight to the nest after testing, so it didn’t really have a chance to change beyond the first five minutes post-test.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • RadstRadst Posts: 120

    I basically refuse to dig t-maps after the major revision several years ago. You waste a lot of time trying to locate the chest; sometimes you just cant locate it - 10 minutes or 30 minutes or days after. Any tricks or workarounds aren't simply enough. There's gotta be better ways.

    How about like those sparks (hidden chest) in this event for directions, or wider radius, whatever...etc. 
  • KroDuKKroDuK Posts: 1,318
    I noticed that once I placed it in the Davies, the map never updated its coordinates again. Of course, I went straight to the nest after testing, so it didn’t really have a chance to change beyond the first five minutes post-test.
    Do not mind me then.. I understood something else from the CM intervention.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • MordeedMordeed Posts: 17
    A bit off topic but even though my account is 25yrs old I'm only 84 months played, as I understand it I can not buy a Davies locker but if I traded with someone else could I place and use it ? 
  • keven2002keven2002 Posts: 2,656
    Mordeed said:
    A bit off topic but even though my account is 25yrs old I'm only 84 months played, as I understand it I can not buy a Davies locker but if I traded with someone else could I place and use it ? 
    Correct. Vet rewards have had their timers eliminated (outside of very few like the 25yr vet shield) so if you bought the locker from another player you could place it and use it. You can also use public lockers if you know where one is.
  • keven2002keven2002 Posts: 2,656
    Pawain said:
    The DJL  gives the same rounded off coords.  



    How is this different?
    @Community Manager - Honestly this isn't a game stopping issue for me to have the coordinates move since it's not every map but if the locker is still only giving the rough coordinates then as Pawain and others have said it doesn't seem in line with the explanation given. Any chance to re-ask and hopefully have it addressed?
  • Community ManagerCommunity Manager Posts: 760Dev
    keven2002 said:
    Pawain said:
    The DJL  gives the same rounded off coords.  



    How is this different?
    @ "Community Manager" - Honestly this isn't a game stopping issue for me to have the coordinates move since it's not every map but if the locker is still only giving the rough coordinates then as Pawain and others have said it doesn't seem in line with the explanation given. Any chance to re-ask and hopefully have it addressed?
    @KroDuK was correct in my explanation.
    once you put the map into the Davies locker it will give the exact location and no longer an estimate (rough coordinates). Its location is locked in at those coordinates.
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