Has anyone noticed Dragon nest coordinates moving when re-opening?

keven2002keven2002 Posts: 2,652
edited October 23 in General Discussions
I've had this happen 3 times now (randomly) where the map coordinates change by 1 degree upon reopening the map. At first I thought I just needed more coffee when jotting down the coords...then it happened a second time and I thought maybe I fat fingered a number...but this last time it changed multiple times when I was trying to dig for the nest. This is always on ATL for me (only shard I do maps). It's happened 3 times out of probably 50-60.

Providing a screenshot to give you an idea of what I mean.

Anyone else having this kind of issue?

Comments


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  • IniquityIniquity Posts: 46
    Yep, it happens when they are right on the line between two cords. I actually like it when I notice makes pinpointing the cheat faster.
  • PawainPawain Posts: 11,456
    Yes it happened to me with a 4 and 5.  The final spot was far from the pin point.
    Focus on what you can do, not what you can't.
  • This is working as intended. The coordinates get barked as "rough coordinates", which have a variance. The pin itself doesn't move, and you can get the exact coordinates from a Davies Locker if you need to. :)
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  • PawainPawain Posts: 11,456
    The problem is, the pin point is not correct on the 
    Maps that change.  It matches the original chords. When they change, the pin point is far away.

    I've had some with natural markers, like a big rock and edge of water.  The map shows it by the rock, but the nest is not by the rock.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,652
    This is working as intended. The coordinates get barked as "rough coordinates", which have a variance. The pin itself doesn't move, and you can get the exact coordinates from a Davies Locker if you need to. :)
    I haven't tried using the Davies for the exact coords so maybe you are right there.

    Iniquity said:
    Yep, it happens when they are right on the line between two cords. I actually like it when I notice makes pinpointing the cheat faster.
    Thank you for this; I've started realizing this as well. When something pops between like 30W and 31W then I know it's on the line and then I just need to find the North/South or vice versa.
  • PawainPawain Posts: 11,456
    I only put an unread map in the Locker, Ill try that. Thanks.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,246
    I have not used the cords once ever for any map or nest you guys need to get gud
  • PawainPawain Posts: 11,456
    edited October 24
    Grimbeard said:
    I have not used the cords once ever for any map or nest you guys need to get gud
    Ok, I was not going to say that.  I don't use the coords well  so I do T maps by sight.  I knew this maps coords were off because I was on that spot!  When I dug the nest it was no where near the pin point or the pin head and shadow.

    CUO has a map that looks just like the T map and you can zoom or rotate to fit.

    Ill try the locker later, right now I am skilling my new Juvenile Manticore!


    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,246
    It's a cc vs ec thing in ec my map makes it easier to find spot
  • PawainPawain Posts: 11,456
    The DJL  gives the same rounded off coords.  



    How is this different?
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,314
    edited 2:26AM
    I don't read "as roughly 102s 2e" but an exact pin point of 102s 2e..

    What is your question exactly?
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

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  • PawainPawain Posts: 11,456
    edited 3:48AM
    Why would I use the DJL as told, when the map says the same thing? That map was not exactly at that spot, it was a few squares away, but within tolerance.  

    I'm not the only player who reads a map 3 times and it says the same coords, then on the 4th read it says different coords.  Argue with Keven, he has a picture of it.

    Why would this be submitted to QA if not an issue?  Just here to troll I see.
    Focus on what you can do, not what you can't.
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,520
    KroDuK said:
    I don't read "as roughly 102s 2e" but an exact pin point of 102s 2e..

    What is your question exactly?
    Yep, it doesn't give it as  102.46S 2.24E so not really more exact. I guess the real question is if it will change coordinates if you take it out and put it back in the Davies. 
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • KroDuKKroDuK Posts: 1,314
    edited 5:41AM
    Yep, it doesn't give it as  102.46S 2.24E so not really more exact. I guess the real question is if it will change coordinates if you take it out and put it back in the Davies. 
    This is what I actually understood from the CM explanation.. once it's decypher.. put it in a Davie's it's gonna lock the map to a specific location. no more "rough estimate" it's set in stone.


    I personally hate doing maps since they change the treasure hunting to random location.. as a legit CC user.. I hate the sextant.. knowing our in game map is turn like 45 degrees.. it's very very unintuitive.. knowing how good EC got it.. or even the cheaters.. it's such a shame..

    I was pump for manifestation of evil.. I ended up doing ~5 maps total. soooo frustrating.. such a shame.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • Victim_Of_SiegeVictim_Of_Siege Posts: 2,520
    edited 2:58PM
    KroDuK said:
    Yep, it doesn't give it as  102.46S 2.24E so not really more exact. I guess the real question is if it will change coordinates if you take it out and put it back in the Davies. 
    This is what I actually understood from the CM explanation.. once it's decypher.. put it in a Davie's it's gonna lock the map to a specific location. no more "rough estimate" it's set in stone.


    I personally hate doing maps since they change the treasure hunting to random location.. as a legit CC user.. I hate the sextant.. knowing our in game map is turn like 45 degrees.. it's very very unintuitive.. knowing how good EC got it.. or even the cheaters.. it's such a shame..

    I was pump for manifestation of evil.. I ended up doing ~5 maps total. soooo frustrating.. such a shame.
    I noticed that once I placed it in the Davies, the map never updated its coordinates again. Of course, I went straight to the nest after testing, so it didn’t really have a chance to change beyond the first five minutes post-test.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

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