Current Event Hidden Chests artifacts "drops" way too low...
Clearly, if one does the Hidden Chests at the current Event, it is not possible to kill stuff for the Artifact "drops" to get points towards Rewards.
Supposedly, Hidden Chests, therefore, were to contain Artifact "drops" so as to allow players doing this content, to still be able to get drops to turn in for points.
Unfortunately, finding, detecting and looting Hidden Chest is not like killing MoBs with a dexer a go-go... it is way, but waaaaaaay much slower as an activity.
So, the number of Artifact "drops" which Hidden Chests should contain should be way, but waaaaay higher as it is now to compensate this slowessness in order to make playing this content a viable alternative towards turning the drops in to then get Rewards.
@Kyronix , could you please increase, and quite some, the number of artifact "drops" within loot in Hidden Chests in order to make also this content a viable and playable alternative to then get rewards from the turn in NPC as compared to killing MoBs ?
Thank you.
Comments
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
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You could buy a luck potion and increase your chances.
Feel better?
That is too many drops per hour and you don't need to buy a potion.
This is ridiculous we should get more from actually doing something useful. We then have to buy maps with the turn in points.
The only problem I had with that was sustainability.
I have memories of places like Vesper or Skara Brae, It was not worth taking the ninja for "the" single rid on Felucca.
Only one other dude would do chests on fel Legends, when he was not around, while farming on the dexer I would bump into a tons of invisible chests.
When u take the thief to do them, trying to do an instant re-run I'd have way less chests, so instead I would go back on the dexer aftr a single run per city when no one else was doing it.
Also, the fact the heresy given for killing mobs was MUCH MORE rewarding.. doing tens of millions per hour killing mobs vs maybe get lucky on the thief. (wich I was not) I tend to optimize my time/reward.
Maybe that was only me but yeah, sustainability was my problem with the hidden chests in SOME cities.. if u compare to killing mobs.. u'd have the feeling to waste your time if your sampie was not bumping into a lot of hidden chests.. just keep killing mobs. $-$
PS: I was dual accounts a thief and a dexer paladin for the most part of the 10 days I played that nov-dec 2024 event.
I wouldn't compare the loot tho. 2 very different activity. Something is sure tho, some build earn way too much automated heresy.. if u start comparing the loot from 2 differents activity.. start by the foundation.. compare the loot from the same activity from multiple different build.. wich is THE problem,(other than the obvious promoted botting problems) if u wanna address balance, address the right stuff, compare apple with apple.
@vortex
@pawain I mean I get what he meant, but still.. not even a single punctuation -.-
(different stroke, for different folks and different happy ending)
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
He may have meant; No, things are fine. But, that is not what he wrote. The 2 are opposites.
I was interpreting the prior one:
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
Hopefully they wont have misplaced modifiers.
After each non rare chest or maps.. that RNG numbers should change.. increasing your odds.
I was not being lucky the last event I did, but someone else did.. he stole my fire
"the law of diminshing return" and it's opposite. Is totally ignored.
A dumb example.. the Gauntlet first gen.. we were not accumulating solo points (one arti every ~4hours personally back then with the points system) but before that.. we had an artifact dropping also every 3-5 hours for the whole shard. It was not totally at random.. You wouldn't have 3 artifact dropping on the same DF's nor having a single days with 0 artefact.
The actual system is totally at random.. even RNG follow a certain logic (stats wise).. here it just doesn't (bad formula with no laws nor order, just pure luck)
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
As for whitewolf, he wants the rare stuff. It's pure rng.. he can help his odds with luck, that's it.
From jackpot winner to getting struck by lightning.
Jokeaside Popps, if u want fairness u can go farm in Felucca (real problem here, no risk vs reward).. to me your "problem" ain't a real problem.
You wanna make the same profits you do gathering as PvEing as crafting as... very different activity.
You can tell us you dislike the reward from the chests (rare stuff).. but crying about the artefacts being less generous from stealing.. c'mon now.
Personally i'd nerf the problem..wich is on the other side of the spectrum, imo.. note the word; nerf.. you asking for something, wich could be exactly that. Carefull.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio
The ones who kill for drops have to buy those!
You are getting more points than warriors.
You get other items and a chance for the rideable dragon. Mobs only give drops that we use to by the maps.
The good stuff is in the chests, Killers do not get the good stuff from the dungeon.
Kyronix UO — 17 October 2025 18:00 We’ve investigated the reports regarding the drop rate, and at this point, we cannot reproduce it. So any additional information please feel free to supply it and we will continue to look at it.
Discord posters are saying some get 0 drops while others get normal for doing the same thing.
Then complaining they can't fix it. Key work fix, what would the fix with no information given by the ones saying they get 0 drops. No template no telling them what they are even doing to expect drops.
Play a samp, or don't cry that you don't get 100+ drops an hour.
Edit: they should /2 that number if you are hunting on Trammel.
Time to make UO great again.. Let's start by it's foundation.. It's core design of risk vs reward.
Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.
It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.
-UO official forums, brought to you by BoardSword studio