Current Event Hidden Chests artifacts "drops" way too low...


Clearly, if one does the Hidden Chests at the current Event, it is not possible to kill stuff for the Artifact "drops" to get points towards Rewards.

Supposedly, Hidden Chests, therefore, were to contain Artifact "drops" so as to allow players doing this content, to still be able to get drops to turn in for points.

Unfortunately, finding, detecting and looting Hidden Chest is not like killing MoBs with a dexer a go-go... it is way, but waaaaaaay much slower as an activity.

So, the number of Artifact "drops" which Hidden Chests should contain should be way, but waaaaay higher as it is now to compensate this slowessness in order to make playing this content a viable alternative towards turning the drops in to then get Rewards.

@Kyronix , could you please increase, and quite some, the number of artifact "drops" within loot in Hidden Chests in order to make also this content a viable and playable alternative to then get rewards from the turn in NPC as compared to killing MoBs ?

Thank you.

Comments

  • GrimbeardGrimbeard Posts: 3,233
    Dexxors don't get maps or eggs or other goodies
  • poppspopps Posts: 4,268
    edited October 16
    Grimbeard said:
    Dexxors don't get maps or eggs or other goodies

    Nonetheless, the gap between the amount of drops that dexers get and what hidden chests hunters get is enormously way too large.

    Not to mention, that dexers can also use the Store Potion to further get more drops while hidden chests hunters cannot... given the slowessness of doing hidden chests, even if there was a Potion to increase the number of drops in hidden chest it would be a waste of money... how many hidden chests can be done in 1 hour versus how many kills can a dexer do in 1 hour ?
  • GrimbeardGrimbeard Posts: 3,233
    popps said:
    Grimbeard said:
    Dexxors don't get maps or eggs or other goodies

    Nonetheless, the gap between the amount of drops that dexers get and what hidden chests hunters get is enormously way too large.

    Not to mention, that dexers can also use the Store Potion to further get more drops while hidden chests hunters cannot... given the slowessness of doing hidden chests, even if there was a Potion to increase the number of drops in hidden chest it would be a waste of money... how many hidden chests can be done in 1 hour versus how many kills can a dexer do in 1 hour ?
    No things are fine 
  • KroDuKKroDuK Posts: 1,273
    Grimbeard said:
    No things are fine 
    Elaborate..
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 11,409
    KroDuK said:
    Grimbeard said:
    No things are fine 
    Elaborate..
    He did.  Read it with the punctuation provided.  :D
    Focus on what you can do, not what you can't.
  • RockoRocko Posts: 234
    I was told in my post  about the slow drop rate that to increase my drop rate I could buy a luck potion on sale now at the UO store. @popps you were in that thread too.

    You could buy a luck potion and increase your chances.

    Feel better?
    Former content creator for UO Stratics.
  • vortexvortex Posts: 268
    Did you try that gnarled staff? 
  • ForeverFunForeverFun Posts: 1,054
    edited October 16
    There is always some template or playstyle that will get more drops than the average.

    For the "Sampire" and the ilk, the reasons for the higher drop rate for this template are three fold:
    1. lots of damage dealt, to single attackers and groups,
    2. lots of damage taken, to the sampire,
    3. lots of damage healed, to the sampire, due to life leech
    Those are the 3 factors that feed into the "points" given.  I've requested some way to check what your current points are, but so far nothing on that front.

    Certain mage templates can approach/exceed the sampire, but it's a rare (very aggressive) play style.

    The important question is:  what is the "Kyronix stinge factor" calibrated to?  Is it calibrated to an assumption of Sampire drop rate, or some other drop rate?

    Secondly, at some point, the points for tamers/pets may have been nerfed (#1 damage output related).  Is that still true / has that been revisited?
  • GrimbeardGrimbeard Posts: 3,233
    I've played under 4 hours on baja I'm over 40 drops 20+maps etc without even trying and less than 3k luck everything works fine other than the damn infiltrators revealing me
  • PawainPawain Posts: 11,409
    edited October 16
    10 drops per hour, but really each nest map is at least 5 drops.  So you are correct.  Revealing Chests provides too many drops vs actually fighting the invaders.

    That is too many drops per hour and you don't need to buy a potion.

    This is ridiculous we should get more from actually doing something useful. We then have to buy maps with the turn in points.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,273
    edited October 17
    I only experienced the last nov-dec hidden chest.

    The only problem I had with that was sustainability.
    I have memories of places like Vesper or Skara Brae, It was not worth taking the ninja for "the" single rid on Felucca.

    Only one other dude would do chests on fel Legends, when he was not around, while farming on the dexer I would bump into a tons of invisible chests.

    When u take the thief to do them, trying to do an instant re-run I'd have way less chests, so instead I would go back on the dexer aftr a single run per city when no one else was doing it.


    Also, the fact the heresy given for killing mobs was MUCH MORE rewarding.. doing tens of millions per hour killing mobs vs maybe get lucky on the thief. (wich I was not) I tend to optimize my time/reward.

    Maybe that was only me but yeah, sustainability was my problem with the hidden chests in SOME cities.. if u compare to killing mobs.. u'd have the feeling to waste your time if your sampie was not bumping into a lot of hidden chests.. just keep killing mobs. $-$

    PS: I was dual accounts a thief and a dexer paladin for the most part of the 10 days I played that nov-dec 2024 event.


    I wouldn't compare the loot tho. 2 very different activity. Something is sure tho, some build earn way too much automated heresy.. if u start comparing the loot from 2 differents activity.. start by the foundation.. compare the loot from the same activity from multiple different build.. wich is THE problem,(other than the obvious promoted botting problems) if u wanna address balance, address the right stuff, compare apple with apple. 

    @vortex ; :*
    @pawain I mean I get what he meant, but still.. not even a single punctuation -.-
    (different stroke, for different folks and different happy ending)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 11,409
    edited October 17
    He said,  no things are fine.  Which means nothing is fine.  If you know grammar.

    He may have meant; No, things are fine.  But, that is not what he wrote.  The 2 are opposites.
    Focus on what you can do, not what you can't.
  • KroDuKKroDuK Posts: 1,273
    edited October 17
    Touché.
    I was interpreting the prior one:
    Grimbeard said:
    Dexxors don't get maps or eggs or other goodies
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • GrimbeardGrimbeard Posts: 3,233
    When someday my grandchildren have punctuation and yours dont wholl be laughing then
  • PawainPawain Posts: 11,409
    edited October 17
    Some will eventually have a period, the others will have dangling modifiers, does that count? 

    Hopefully they wont have misplaced modifiers.
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,233
    Pawain said:
    Some will eventually have a period, the others will have dangling modifiers, does that count? 

    Hopefully they wont have misplaced modifiers.
     :p 
  • WhitewolfWhitewolf Posts: 270
    While i dont agree with Popps on the artifact drop rate, i think its just fine i did chests for little over an hour and got 91 artifact drops, but there is definitely an issue, ive done 100's of chests over the last couple of days wearing a 2980 luck suit and not one rare and not one mature egg, same goes for maps ive done over 100 maps, all lvls and ive gotten jack all while wearing a 2980 luck suit. Ive said for years luck does not work ive been able to prove it a few times it does not work. They tell ya that so you will go spend the time and resources building your luck suits.
  • KroDuKKroDuK Posts: 1,273
    edited October 17
    The problem is the bad RNG they using.. totally random RNG.
    After each non rare chest or maps.. that RNG numbers should change.. increasing your odds.
    I was not being lucky the last event I did, but someone else did.. he stole my fire  :'(


    "the law of diminshing return" and it's opposite. Is totally ignored.

    A dumb example.. the Gauntlet first gen.. we were not accumulating solo points (one arti every ~4hours personally back then with the points system) but before that.. we had an artifact dropping also every 3-5 hours for the whole shard. It was not totally at random.. You wouldn't have 3 artifact dropping on the same DF's nor having a single days with 0 artefact.

    The actual system is totally at random.. even RNG follow a certain logic (stats wise).. here it just doesn't (bad formula with no laws nor order, just pure luck)
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • poppspopps Posts: 4,268
    edited October 17
    There is always some template or playstyle that will get more drops than the average.

    For the "Sampire" and the ilk, the reasons for the higher drop rate for this template are three fold:
    1. lots of damage dealt, to single attackers and groups,
    2. lots of damage taken, to the sampire,
    3. lots of damage healed, to the sampire, due to life leech
    Those are the 3 factors that feed into the "points" given.  I've requested some way to check what your current points are, but so far nothing on that front.

    Certain mage templates can approach/exceed the sampire, but it's a rare (very aggressive) play style.

    The important question is:  what is the "Kyronix stinge factor" calibrated to?  Is it calibrated to an assumption of Sampire drop rate, or some other drop rate?

    Secondly, at some point, the points for tamers/pets may have been nerfed (#1 damage output related).  Is that still true / has that been revisited?

    There is always some template or playstyle that will get more drops than the average.

    I understand but here, the Delta Gap in between the number of drops for turn in points that Dexers can get and those that Hidden Chests hunters can get is too wide, to my opinion...

    If it was just a few it would not be an issue but when one compares in an hour game play the number of drops which the 2 different activities can get, it does show that there is a problem, to my opinion thus suggesting it as necessary to increase, and quite significantly, the number of artifact drops contained within hidden chests...
  • poppspopps Posts: 4,268
    KroDuK said:
    The problem is the bad RNG they using.. totally random RNG.
    After each non rare chest or maps.. that RNG numbers should change.. increasing your odds.
    I was not being lucky the last event I did, but someone else did.. he stole my fire  :'(


    "the law of diminshing return" and it's opposite. Is totally ignored.

    A dumb example.. the Gauntlet first gen.. we were not accumulating solo points (one arti every ~4hours personally back then with the points system) but before that.. we had an artifact dropping also every 3-5 hours for the whole shard. It was not totally at random.. You wouldn't have 3 artifact dropping on the same DF's nor having a single days with 0 artefact.

    The actual system is totally at random.. even RNG follow a certain logic (stats wise).. here it just doesn't (bad formula with no laws nor order, just pure luck)

    The problem is the bad RNG they using.. totally random RNG.
    After each non rare chest or maps.. that RNG numbers should change.. increasing your odds.

    Isn't, somewhat, the way that Doom works ?

    And, if so, if it has been possible to make it work in Doom why not make it work also for the Hidden Chests in these Events ?
  • KroDuKKroDuK Posts: 1,273
    edited October 17
    Last time I checked you were building a pool of points in the gauntlet to earn artefacts.

    As for whitewolf, he wants the rare stuff. It's pure rng.. he can help his odds with luck, that's it.
    From jackpot winner to getting struck by lightning.


    Jokeaside Popps, if u want fairness u can go farm in Felucca (real problem here, no risk vs reward).. to me your "problem" ain't a real problem.
    You wanna make the same profits you do gathering as PvEing as crafting as... very different activity.

    You can tell us you dislike the reward from the chests (rare stuff).. but crying about the artefacts being less generous from stealing.. c'mon now.

    Personally i'd nerf the problem..wich is on the other side of the spectrum, imo.. note the word; nerf.. you asking for something, wich could be exactly that. Carefull.
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
  • PawainPawain Posts: 11,409
    @popps you are just going to ignore the point values of the maps?

    The ones who kill for drops have to buy those!

    You are getting more points than warriors.
    Focus on what you can do, not what you can't.
  • poppspopps Posts: 4,268
    Pawain said:
    @ popps you are just going to ignore the point values of the maps?

    The ones who kill for drops have to buy those!

    You are getting more points than warriors.

    What do you mean for "point values" ?

    The Clean Up Britannia points when a "used" Map is given to the Clean Up NPC ?
  • PawainPawain Posts: 11,409
    edited October 17
    popps said:
    Pawain said:
    @ popps you are just going to ignore the point values of the maps?

    The ones who kill for drops have to buy those!

    You are getting more points than warriors.

    What do you mean for "point values" ?

    The Clean Up Britannia points when a "used" Map is given to the Clean Up NPC ?
    You get maps from chests. The minimum is a 5 point cost at the NPC.  You are not adding all those maps to your total.  I don't do chests, I have to buy maps with drops.  I spend 30 mins for 1 map.  How long does it take you to get a map?  

    You get other items and a chance for the rideable dragon.  Mobs only give drops that we use to by the maps.

    The good stuff is in the chests, Killers do not get the good stuff from the dungeon.
    Focus on what you can do, not what you can't.
  • MariahMariah Posts: 3,595Moderator
    RNG is such that you can do the same thing, in the same place, for the same amount of time on two consecutive days and get totally different results. Average your results out and keep in mind that this event lasts until February 2, 2026.
  • PawainPawain Posts: 11,409
    edited October 18
    Mariah said:
    RNG is such that you can do the same thing, in the same place, for the same amount of time on two consecutive days and get totally different results. Average your results out and keep in mind that this event lasts until February 2, 2026.
    That is what I am hearing in chat.  They speculate the devs are changing things daily.  I doubt that is correct.   
    Focus on what you can do, not what you can't.
  • PawainPawain Posts: 11,409
    Found this:
    Kyronix UO —  17 October 2025 18:00 We’ve investigated the reports regarding the drop rate, and at this point, we cannot reproduce it. So any additional information please feel free to supply it and we will continue to look at it.

    Discord posters are saying some get 0 drops while others get normal for doing the same thing.
    Then complaining they can't fix it.  Key work fix, what would the fix with no information given by the ones saying they get 0 drops.  No template no telling them what they are even doing to expect drops.  
    Focus on what you can do, not what you can't.
  • ForeverFunForeverFun Posts: 1,054

    Probably a way to determine your current "dungeon/event" points would help here, that would at least show the user they were progressing.

    Like add a keyword "I wish to know my dungeon points progress" or a new player context item to show the accumulated points.

    As to the "luck" modifier, at least on Test Center, there was some luck roll indicator, for the bunny event.

  • ChumboWumboChumboWumbo Posts: 98
    edited October 18
    Grimbeard said:
    Dexxors don't get maps or eggs or other goodies
    This. OP gets maps for free, I don't. I have to pay for mine with drops, the same drops OP thinks they're entitled to more of despite getting items in the chests that cost reward points for everyone else. I can't buy effigies with reward points, I can't buy eggs directly with reward points.

    Play a samp, or don't cry that you don't get 100+ drops an hour.
    My pronouns are: Cry/Me/A/River
  • KroDuKKroDuK Posts: 1,273
    edited October 18
    Play a samp, or don't cry that you don't get 100+ drops an hour.
     :# 

    Edit: they should /2 that number if you are hunting on Trammel.

    Time to make UO great again.. Let's start by it's foundation.. It's core design of risk vs reward.
                                 
    So rather than recognise the effort the botters went to, to set all that up - for the benefit of the players, to help get certain items, something you could never be bothered to do, you would rather drag people backwards to your neanderthal world?

    Leave attended paying accounts alone, these people go thru a lot of trouble to automate the game.

    It’s comical to me you are so frightened of somehow bod scripters get some sort of advantage.

    -UO official forums, brought to you by BoardSword studio
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