Publish 121 Feedback!

Community ManagerCommunity Manager Posts: 724Dev
edited October 6 in Test Center

Publish 121 Comes to TC1

10/3/2025

Greetings,

We are pleased to announce that Publish 121 is now available on Test Center 1.  Please read the publish notes here and be sure to patch up your client to the latest version.  We look forward to your feedback – feel free to engage all of our social media platforms to share your thoughts!

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See you in Britannia,

UO Team



Ultima Online Twitter/X - https://twitter.com/UOTownCryer
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Email - uo.fenneko@gmail.com

Comments

  • ForeverFunForeverFun Posts: 1,036
    I see there is a new "replenish charges" dragon slayer barding instrument.  Two items:
    1. Lesser slayers aren't beneficial for bards as mentioned at this link.  Will that change?
    2. Can/will "replenish charges" instruments not be destroyed when the charge count reaches zero?
  • ForeverFunForeverFun Posts: 1,036

    Umbrascale Ascendant feedback

    Remove magery, reduce to 3 slot.
  • ForeverFunForeverFun Posts: 1,036
    edited October 7

    1. You'll probably want to add a clicky on Test Center or other way to advance the map progress to spawning the matriach.
    2. If you empty the dragon nest, and then remove the nest, you lose the option to burn the nest, and the map appears to be in an "orphaned" state, where the map doesn't show it is completed.
  • VecnaVecna Posts: 44
    Please do not add Brittle to reward drops. I'd rather they be like previous events. BUT if you are committed to handicapping the rewards this event (again, please don't) I would MUCH prefer that they just be account bound. Even better, give players a choice. Either create an NPC or a conversion chest that lets players convert Brittle attributes to Account Bound. (You could call if Family Heirloom or something). 

    But please don't force rewards to be Brittle.
  • keven2002keven2002 Posts: 2,625
    Here is my first piece of feedback (on the rewards.). I'm fine with Brittle, but I do think if they are going to be Brittle they should be beefed up.

    Example: 

    The caster's helmet (Hex weaver) should have the SDI "beefed up" to at least 12SDI to make it close to a Halo. 

    In general I think the caster's helmet should be tweaked to give more SDI and some MR (+2) given that the Halo has more mana / regen / LMC / AND FC+1.... it has the same resists. IMO the added 5HP and 5STR (and LRC) don't make up for that. I'd be in favor of removing the casting focus to get +15 SDI added.

    Same thing for the warrior helm... the stats are lovely but it's missing HLD or some other interesting stat to make me want to switch from the mace & shields head piece. It would be at least tempting if you threw on something like 30% HLA or something of the sort.

    ONE HUGE MISS IS THAT YET AGAIN YOU ARE FORGETTING ABOUT GARGOYLES!!! Please add the helmets as stone earrings....this could actually be an upgrade for many gargoyles given the need for all the stats due to lacking the extra armor slot.
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