Necro mage with spellweaving

Hi, returning player trying to sort all my characters out. My mage atm is 

Magery 
Evaluate Int 
Meditation 
Necromancy
Spirit Speak 
Spellweaving 
Resist Spells

I'm finding on my server getting a arcane crystal is near impossible (I don't want to make a second account) making weaving a bit of a waste.
Loving command undead, would be great to be able to stable them somehow though. 

I'm thinking of ditching spellweaving and taking either anatomy for defence to stop me getting beaten up while aoe wither, or poisoning. Any thoughts please 

Comments

  • GrimbeardGrimbeard Posts: 3,180
    Mystic mage far stronger 
  • Arnold7Arnold7 Posts: 1,469
    edited August 30
    If you have the spellweaving mastery active,you can generate an arcane focus without anyone else standing in the circle with you.  Unfortunately, it will only be focus of 3.  That’s much better than a 0, but not nearly as good as a six for word of death spell.
  • PawainPawain Posts: 11,181
    I've tried very hard to actually kill things with necro spells.  You actually see damage to difficult mobs with necro spells?   The best I could come up with is corpse skin and use fire damage. 
    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,180
    Wither good for tot in some dungeon and for champ spawns but it's short range sucks realistically if not for vampiric embrace and wraith form it would seldom be used
  • looploop Posts: 517
    This is my favorite mage:

    Spellweaving 120
    spirit speak 120
    eval 120
    mage 100
    necro 100
    heal 100
    anat 100

    I stick with the Spellweaving mastery for Mana Shield and Summon Reaper. Attune weapon, WoD, and the heal over time spell I use a lot.

    This template is hard to gear because you need to dump int and pump dex for bandages, and you wear non-med gear for over capped LMC. You sustain mana entirely with wraith form. It can be frustrating not having resisting spells.

    It would be interesting to go the necro mastery route instead of having spellweaving:

    Necro 120
    Spirit 120
    Eval 120
    Mage 100
    Heal 100
    Anat 100
    Poisoning 100 or med or inscription or parry

    Poisoning is quite poor, but it gives you some immunity to poisons, so I might actually favor it or parry in this case. Resisting spells would be great, but it would be too difficult to make up for penalties incurred from Protection. I might play around with it on TC since the gearing would be the same as my current template.
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