5 month new player need advices for builds

Thanks for all who will read my long post :) I am a new player, started 5 months ago. I have several unresolved questions and essentially related to builds. I need advice on these cause I can't identify if I am wrong or not with all my toons. The info I provide are based on what I am targeting I am not actually 120 in all skills:

My most questioning one, I don't know if this build is viable :

Build Mage/Spell/Myst

Focus 120 real

Mysticism 100 real +20 bracelet

Magery 100 real, +20 with Codex of Shadow

Meditation 100 real + 20 with codex of shadow

spellweaving 100 real

Eval Intel : 100 real +20 jewelry

resisting spells 100 real



Build tamer/provocation/mage:

Provocation : 120 real

Musicianship: 100 real +20 jewelry when in “provoke mode”

Animal lore 105 real + 15 with jewelry

Magery 100 real +20 with Codex of Shadow

Eval Intel 100 real

Animal Taming 100 real +20 jewelry

Veterinary : 80 real

 

Paladin Build:

Chivalry 120 real

Mace fighting 120 real

Parrying 120 real

Anatomy 120 real

Tactics 120 real

Healing 120

 

Treasure hunter /alchemy/ inscription /mage

Cartography 100 real

Lock pick 100 real

remove trap 100 real

Alchemy 100 real

Inscription 100 real

Magery 100 real +20 codex of shadow

Eval intel 100 real

Meditation 20 real + 20 or more with codex of shadow + jewelry

 

Bard/fisher

Musicianship 120 real

Provoke 120 real

Peacemaking 120 real

Discord 120 real

Fishing 120 real

Magery 100 real +20 codex of shadow

Meditation 20 real + 20 codex of shadow

 

Blacksmith/Imbuer/tailor/Tinker

Imbuing 120 real

Blacksmith 120 real

Tailoring 120 real

Arms lore 100 real

Tinkering 100 real

Mining 100 real

Magery 60 real +20 codex of shadow

many thanks in advance for your help

Comments

  • JamesJames Posts: 115

    Focus 120 real 

    Mysticism 100 real +20 bracelet

    Magery 100 real, +20 with Codex of Shadow

    Meditation 100 real + 20 with codex of shadow

    spellweaving 100 real 

    Eval Intel : 100 real +20 jewelry

    resisting spells 100 rea

    This is a solid build and I have this with all 120 skills and no Resisting Spells. You need 120 Spellweaving and the Mastery for optimum damage. If a skill needs to be dropped for 120 Spellweaving, drop Resisting Spells. Remember that all Masteries require real skill.

  • PawainPawain Posts: 11,132
    Very damaging mage/Tamer.  


    Focus on what you can do, not what you can't.
  • GrimbeardGrimbeard Posts: 3,135
    The paladin macer strong as is !! Just use mastery stagger is powerful!!
    I'd go discord tamer paired with a rune corruption beetle 
    The bard with just magery and meditation will be a great support character both provo and peace mastery fantastic 
    The fisher can literally be almost any build my favorite 
    100 archer 
    100 tactics 
    100 chivalry 
    100 healing 
    100 anatomy 
    120 fishing 
  • Arnold7Arnold7 Posts: 1,468
    edited August 12
    My treasure hunter mage 120 magery and eval intel, 100 resist spells, meditation, cartography, remove trap, and 120 lockpicking.  He gets 10 points eval intel from a talisman to bring it up 120. All other skills are real.  He can solo all Malas, Trammel and Fel. Chests.  It takes awhile though. He uses a lot of slayer books,  You don’t need the higher percentage slayer books from events but they can make the job easier.  You will get them over time, you don’t need to spend millions buying them.

    You only need 100 lockpicking.  I would recommend putting those 20 extra points I have in resist and/or meditation.  I should too but just never have gotten around to it.

    Listinar hoard chests may contain renegade changlings.  My mage does not know how to solo those so usually does not do those.

    Don’t think alchemy benefits magery in any way.  Would put that on a craftsman.
  • Arnold7Arnold7 Posts: 1,468
    edited August 12
    With your main mage would consider taking spellweaving to 120. With 120 spellweaving and a focus of 6, word of death spell is absolutely deadly on most things having had their heath reduced to around 25%.  Gift of life spell also quite useful.
  • Arnold7Arnold7 Posts: 1,468
    edited August 12
    Necro mage is good against bosses having a lot mana.  Wraith form (60 to 80 necro skill) with 100 spirit speak using the mage mastery death ray can leech mana like crazy a never run out while casting the mage mastery death ray.  It requires a stationary target though.  My mage has those skills instead of focus and myst.  Mine also has 120 spellweaving.  Good luck in the game.
  • For the Mage/Mystic/SW, you don't really need Resist skill, you can use summons to tank for you. That frees up a lot of points to put elsewhere. I'd bring SW up to 120 on him, as well as Magery/Eval if you want to use Death Ray with Magery Mastery. If that char is Human, he can use scrolls to get into Wraith Form, and gain 8% Mana Drain that way, which helps a lot with Mana sustain, especially when AoEing or channeling Death Ray.

    Disco/Tamer tends to be more effective than Provo/Tamer, and synergizes especially well with Chiv+AI (single target DPS) or RC+AP (resist debuffs, acting as a force multiplier in group fights) pets.
    My own Disco/Tamer has 120 Taming/120 Lore/GM Vet/GM Music (120 with Jewelry)/GM Disco (120 with Jewelry)/GM Magery/80 Med (GM with Balakai's Shaman Staff+Shadow Reaver Cloak).

    The Macer/Paladin is the build that can actually use Resist skill. Mine has 120 Macing/GM Tact/115 Anat (120 with Serpent Skin Quiver)/GM Healing (115 with Azarok's Leg Plates, considered 120 with Enhanced Bandages)/105 Chiv (120 with Gloves of the Holy Warrior)/GM Parry/80 Resist. During the recent Treasures events, i've been swapping his GM Parry to GM Necro for Vamp Form, now that you can Life Drain from the Paragons.
  • IoloIolo Posts: 13
    Many thanks to all of you it is exactly the type of advices I need
  • UrgeUrge Posts: 1,346
    Iolo said:


    Build tamer/provocation/mage:

    Provocation : 120 real

    Musicianship: 100 real +20 jewelry when in “provoke mode”

    Animal lore 105 real + 15 with jewelry

    Magery 100 real +20 with Codex of Shadow

    Eval Intel 100 real

    Animal Taming 100 real +20 jewelry

    Veterinary : 80 real

     

    Blacksmith/Imbuer/tailor/Tinker

    Imbuing 120 real

    Blacksmith 120 real

    Tailoring 120 real

    Arms lore 100 real

    Tinkering 100 real

    Mining 100 real

    Magery 60 real +20 codex of shadow

    many thanks in advance for your help

    If the plan is boss fighting i would swap provoke for discord. Bosses often have nothing to provoke so that leaves you with 240 wasted skill points. If you looking for low level item farming in high traffic areas provoke will be better. 

    I would also not rely on the +magery book as you'll eventually want a luck suit for the leet drops.

    Tinker is also not required for the mule temp. It serves no purpose other than saving a minute going to buy tools. 
  • IoloIolo Posts: 13
    Urge said:

    If the plan is boss fighting i would swap provoke for discord. Bosses often have nothing to provoke so that leaves you with 240 wasted skill points. If you looking for low level item farming in high traffic areas provoke will be better. 

    I would also not rely on the +magery book as you'll eventually want a luck suit for the leet drops.

    Tinker is also not required for the mule temp. It serves no purpose other than saving a minute going to buy tools. 
    Thanks, so instead of Tinker, what you recommend I could take ? Carpentry ?
  • UrgeUrge Posts: 1,346
    That's a personal decision. 

    I have 3 mules. A scribe with high magery and high med to craft scrolls. A miner/lj/cook with tinkering then an actual crafter with smith/tailor/carp.

    There's just no way to fit every crafting/gathering skill on one character. 
  • PawainPawain Posts: 11,132
    Tinkers are used for a few things other than repairs but they have some popular BOD rewards.

    The PoF keg, Blackrock moonstone, and Blackrock Automatron.
    Focus on what you can do, not what you can't.
  • PlayerSkillFTWPlayerSkillFTW Posts: 685
    edited 9:03AM
    I have a couple mules.
    The main Crafter is a Gargoyle with 120 Blacksmithing/120 Tailoring/120 Imbuing/GM Carpentry/GM Tinkering/GM Arms Lore/60 Magery (110 with Jewelry+Spellbook).
    The other, a Prospector, is an Elf with 120 Fishing/GM Mining/GM LJ/GM Fletching/GM Alchemy/GM Cooking/GM Magery.

    One of my Mage/Necros will usually swap on GM Inscrip when i want to craft scrolls. I'll sit in Wraith Form in the Acid Slug Pit of the Underworld with a Giant Beetle full of Blank Scrolls/Regs, and whenever i run low on Mana while scribing, i just Wither once or twice for full Mana again.
  • IoloIolo Posts: 13
    Arnold7 said:

    Listinar hoard chests may contain renegade changlings.  My mage does not know how to solo those so usually does not do those.


    At my side, I log my tamer, even I have only one account, I wait the logoff time, then I come kill the mobs from hoard chest, the I relog my treasure hunter and open chest. very tedious, but only way I found :(
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