5 month new player need advices for builds
Thanks for
all who will read my long post I am a new player, started 5 months ago. I
have several unresolved questions and essentially related to builds. I need
advice on these cause I can't identify if I am wrong or not with all my toons.
The info I provide are based on what I am targeting I am not actually 120 in
all skills:
My most questioning one, I don't know if this build is viable :
Build Mage/Spell/Myst
Focus 120 real
Mysticism 100 real +20 bracelet
Magery 100 real, +20 with Codex of Shadow
Meditation 100 real + 20 with codex of shadow
spellweaving 100 real
Eval Intel : 100 real +20 jewelry
resisting spells 100 real
Build tamer/provocation/mage:
Provocation : 120 real
Musicianship: 100 real +20 jewelry when in “provoke mode”
Animal lore 105 real + 15 with jewelry
Magery 100 real +20 with Codex of Shadow
Eval Intel 100 real
Animal Taming 100 real +20 jewelry
Veterinary : 80 real
Paladin Build:
Chivalry 120 real
Mace fighting 120 real
Parrying 120 real
Anatomy 120 real
Tactics 120 real
Healing 120
Treasure hunter /alchemy/ inscription /mage
Cartography 100 real
Lock pick 100 real
remove trap 100 real
Alchemy 100 real
Inscription 100 real
Magery 100 real +20 codex of shadow
Eval intel 100 real
Meditation 20 real + 20 or more with codex of shadow + jewelry
Bard/fisher
Musicianship 120 real
Provoke 120 real
Peacemaking 120 real
Discord 120 real
Fishing 120 real
Magery 100 real +20 codex of shadow
Meditation 20 real + 20 codex of shadow
Blacksmith/Imbuer/tailor/Tinker
Imbuing 120 real
Blacksmith 120 real
Tailoring 120 real
Arms lore 100 real
Tinkering 100 real
Mining 100 real
Magery 60 real +20 codex of shadowmany thanks in advance for your help
Comments
Focus 120 real
Mysticism 100 real +20 bracelet
Magery 100 real, +20 with Codex of Shadow
Meditation 100 real + 20 with codex of shadow
spellweaving 100 real
Eval Intel : 100 real +20 jewelry
resisting spells 100 rea
This is a solid build and I have this with all 120 skills and no Resisting Spells. You need 120 Spellweaving and the Mastery for optimum damage. If a skill needs to be dropped for 120 Spellweaving, drop Resisting Spells. Remember that all Masteries require real skill.
I'd go discord tamer paired with a rune corruption beetle
The bard with just magery and meditation will be a great support character both provo and peace mastery fantastic
The fisher can literally be almost any build my favorite
100 archer
100 tactics
100 chivalry
100 healing
100 anatomy
120 fishing
Listinar hoard chests may contain renegade changlings. My mage does not know how to solo those so usually does not do those.
Don’t think alchemy benefits magery in any way. Would put that on a craftsman.
My own Disco/Tamer has 120 Taming/120 Lore/GM Vet/GM Music (120 with Jewelry)/GM Disco (120 with Jewelry)/GM Magery/80 Med (GM with Balakai's Shaman Staff+Shadow Reaver Cloak).
The Macer/Paladin is the build that can actually use Resist skill. Mine has 120 Macing/GM Tact/115 Anat (120 with Serpent Skin Quiver)/GM Healing (115 with Azarok's Leg Plates, considered 120 with Enhanced Bandages)/105 Chiv (120 with Gloves of the Holy Warrior)/GM Parry/80 Resist. During the recent Treasures events, i've been swapping his GM Parry to GM Necro for Vamp Form, now that you can Life Drain from the Paragons.
If the plan is boss fighting i would swap provoke for discord. Bosses often have nothing to provoke so that leaves you with 240 wasted skill points. If you looking for low level item farming in high traffic areas provoke will be better.
I would also not rely on the +magery book as you'll eventually want a luck suit for the leet drops.
Tinker is also not required for the mule temp. It serves no purpose other than saving a minute going to buy tools.
I have 3 mules. A scribe with high magery and high med to craft scrolls. A miner/lj/cook with tinkering then an actual crafter with smith/tailor/carp.
There's just no way to fit every crafting/gathering skill on one character.
The PoF keg, Blackrock moonstone, and Blackrock Automatron.