Telekinesis vs remove trap

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Comments

  • GrimbeardGrimbeard Posts: 3,073
    keven2002 said:
    Grimbeard said:
    Like I said I stopped hoping it would work and take the easy way 
    There is no "easy way" for detect hidden... 
    No that timer sucks but when you abandon remove trap for telekinesis it's more bareable 
  • PlayerSkillFTWPlayerSkillFTW Posts: 674
    edited July 9
    qwery said:
    That nasty incurable poison bug from failed Remove Trap attempts (supposedly patched) is still alive and kicking in this event.
    LilyGrace said:
    Yeah I couldn’t cure poison. Tried and tried and tried and died, died, died. 
    What irks me is I can pop it with telekinesis at 7m and not get hurt. When I use Remove Trap at the same distance, I take damage. And the incurable poison is BS IMO

    Lmao. That's the original pre-AoS Lethal Poison, which only those traps and Silver Serpents could inflict back then. It was basically uncurable, so if you got bit and poisoned by a Silver Serpent, you were screwed (one of the many things that made Lvl 4 Covetous and the Papua Jungles so dangerous back then). All levels of Poison were a lot more dangerous back then.
    Even Ultima IX made statements to how lethal Silver Serpent venom is, which was likely a reference to UO, lol.
  • keven2002keven2002 Posts: 2,504
    qwery said:
    That nasty incurable poison bug from failed Remove Trap attempts (supposedly patched) is still alive and kicking in this event.
    LilyGrace said:
    Yeah I couldn’t cure poison. Tried and tried and tried and died, died, died. 
    What irks me is I can pop it with telekinesis at 7m and not get hurt. When I use Remove Trap at the same distance, I take damage. And the incurable poison is BS IMO

    Lmao. That's the original pre-AoS Lethal Poison, which only those traps and Silver Serpents could inflict back then. It was basically uncurable, so if you got bit and poisoned by a Silver Serpent, you were screwed (one of the many things that made Lvl 4 Covetous and the Papua Jungles so dangerous back then). All levels of Poison were a lot more dangerous back then.
    Even Ultima IX made statements to how lethal Silver Serpent venom is, which was likely a reference to UO, lol.
    I know @LilyGrace is kind of anti-ninja on a thief...buuuutttttt.... dog form will basically allow you to regen through the poison until it wears off...then smoke bomb away! lmao
  • LilyGraceLilyGrace Posts: 1,088
    You take that back, Keven! I’m not anti-ninja! I just was saying I didn’t understand why characters with rogue skills couldn’t use the smoke bombs too. 

     ;) :D  

  • PlayerSkillFTWPlayerSkillFTW Posts: 674
    edited July 9
    Speaking of Silver Serpents, in Ultima IX there was a quest involving a Silver Serpent that was stolen from the Cathedral of Love. The monks at the Cathedral used Silver Serpent Venom to create Serpentwyne, a super-powerful healing/curative elixir. The pirates that stole the Silver Serpent, were using it's venom to create addictive drugs.
    "The Silver Serpent is known for its insidious venom, which can be a dangerous and heavily addictive drug. When in the right hands, however, the venom can be refined to create one of Britannia's most valuable elixirs, Serpentwyne. Serpentwyne is known to cure poison, restore health, and prolong the life of the elderly."

    We already have the ability to milk Silver Serpents for Silver Serpent Venom now (which is only used for creating Color Fixatives). I suggest adding a new Alchemy recipe for "Serpentwyne" that acts a Greater Heal/Greater Cure (100% cure chance for all Poison)/Remove Curse in one, but with a bigger cooldown.
  • LilyGraceLilyGrace Posts: 1,088
    I gotta have me some of that Serpentwyne!
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