Help with a UOA (or in game) Macro for Moving Items

Is anyone familiar enough with UOA (or an in game macro) to help me create a macro that takes all of my "Riftborne" items from my main pack and place them into a backpack? I have been doing the event with various toons (thief/archer/thrower/tamer/weaver/sampire) and getting drops, but I only want to turn them in with a single toon so that I don't have my points spread all over the place and ultimately end up forgetting/losing them. 

Moving 20-30 items each time wasn't bad at first, but now it's getting to the point where my wrist and eyes are going a little wonky trying to grab the rings/bracelets/smaller stuff. 

I appreciate any help!

Comments

  • PawainPawain Posts: 11,005
    Did you try setting a grab bag?  It let's all the things you dbl clk off a corpse or container go to that bag.

    I have not tried it for the event.
    Focus on what you can do, not what you can't.
  • keven2002keven2002 Posts: 2,470
    Pawain said:
    Did you try setting a grab bag?  It let's all the things you dbl clk off a corpse or container go to that bag.

    I have not tried it for the event.
    Not sure if that will work (or how) since there isn't any double clicking of corpses for the drops; they just appear in your pack. I think there is a way to do it (in UOA) will resources/gems so I was wondering if that could be expanded to "of Riftborne" edits/tags. Would save me a good amount of clicking/dragging/dropping.
  • CovenantXCovenantX Posts: 1,061
    edited June 25
    The UOA Organizer Agent only allows item type, which wouldn't work for ToT because there are so many item types (basically every armor & weapon) probably wouldn't be worth adding each item type to the agent in order to do what you're describing using UOA.

    When you go to the vendor to turn-in all the items, you really don't need them sorted...  are you trying to collect certain items/suits or are you transferring all these items to one character to turn in? 
    Remove or change casting focus & poison immunity it reduces the need for "Player Skill" it's garbage. rant2 Bring timing back and eliminate chance in pvp!

  • keven2002keven2002 Posts: 2,470
    edited June 25
    CovenantX said:
    The UOA Organizer Agent only allows item type, which wouldn't work for ToT because there are so many item types (basically every armor & weapon) probably wouldn't be worth adding each item type to the agent in order to do what you're describing using UOA.

    When you go to the vendor to turn-in all the items, you really don't need them sorted...  are you trying to collect certain items/suits or are you transferring all these items to one character to turn in? 
    Ok thanks - I was wondering if the Organizer Agent had some sort of field to enter words like "Riftborne" it would check. The reason I'm looking to use something like that is because I use various different chars depending on time of day and part of the event which isn't really enough to get most of what I want in a single run so I throw them in a bag for my "main" turn in guy (my sampire) since he's probably my best drop collector.

    It's a somewhat new issue for me with this event since there are so many different toons I can use to get drops, but it's not the end of the world to manually remove each item. I guess I could just accumulate the items on each toon, but based on my sometimes erratic gameplay I feel like I might lose track of my drops on a toon like my thrower if I get bored of using him for the event.
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