This event is FUN!!!
I don't know what is going on and why people are complaining so much. This event is one of the most fun I had in a long time. I really appreciate the event!
It is sad to see so many people decided to give up after only 3 days.
Also, Atlantic does not have any lag at all. The recent changes seem spectacular.
Well done team!
Comments
Thankfully nobody on LS has been giving up and it seems like crafting output increased, as well as amount of participation.
So whatever the engine that's driving this, NL I guess, is fantastic, and kudos to the devs. They could have had it on some kind of autopilot where X amount of creatures swarm in and wipe everything out in a few minutes regardless of the players and been frustrating, but instead it scaled down to the number of players (well player). This is an amazing quest/game engine.
This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
A little less ego-thinking, know-it-all and rumbling compared to others who aren't so "great" and the UO-life would be a whole corner easier
(Ein bisschen weniger Ego-Denken, Besserwisserei und Rumprollerei anderen gegenüber die halt nicht so "toll sind" und das UO-Leben wäre ne ganze Ecke einfacher)
ESRB warning: Some Blood. LOTS of Alcohol. Some Violence. LOTS of Bugs
I 100% aggree. They can leave this event in place permanently. My guild will have something new for the weekly hunts. They can keep void fragments, and few other craftables/resources as a permanent reward!
I agree with 2 exceptions. The craftables and the ingredients for craftables should stay IMHO.
Tonight on LS, we had a lot of players and were taking down the bosses extremely fast (well one or two got a little wild), but we drew the Riftbreaker, and it was going to town on us. We still beat it, but it was catching a lot of us off-guard. At the same time, it didn't feel "unfair" for lack of a better word - if people have read up on it, if they've done the Riftbreaker before, they know how it plays, and it still racks up a body count.
They have made a few dynamic dungeons and dynamic spawns that have been scaling with the amount of players in the area.
They made those to have a way to toss an event on prodo shards while working on NL.
The combining of multiple things is from their work with NL. They started with Eclipsed Dawn and now it looks like events will have more than, kill everything here and a Boss will spawn.
So yes, the working on NL caused these dynamic events to be created and has allowed them to explore a more complex gaming experience using the UO mechanics.
The Manticore fight in NL is very cool. It also has the bombs and you have to blow up stuff to get to the fight.
It could also have something to do with the event on a sub server that has no housing. Just a guess.
Ya I went to Atlantic for parts 2 and 3. There was only a freeze when the Commaders and the Boss died. It would have me frozen for maybe 2 seconds. Lots of players were there.
I hope future events will lag free!