[Reviews] Publish 120 - Share your experience, photos and tips.

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Comments

  • _Psycoder_Psycoder Posts: 42
    OMG!!! OMG!!!

    There are two recipes!!! Thanks for adding something for the crafters!!! I love the recipe for the void creature farming at Ter-Mur!!!
  • PawainPawain Posts: 10,851
    _Psycoder said:
    OMG!!! OMG!!!

    There are two recipes!!! Thanks for adding something for the crafters!!! I love the recipe for the void creature farming at Ter-Mur!!!
    You sure that's not for the event mobs?
    Focus on what you can do, not what you can't.
  • _Psycoder_Psycoder Posts: 42
    edited June 8
    Pawain said:
    You sure that's not for the event mobs?
    The ingredients for the elixir are not event specific. I assume we can use it after the event to farm TerMur? 

    I hope they add void fragments as a loot after the event. It would be a great addition for the crafters. 
  • _Psycoder_Psycoder Posts: 42
    edited June 8

    Hi there,

    According to an earlier post, we can't enhance the rewards from this event. Would it be possible to change this? It would help players make a better use of the rewards as well as generate extra cash for the game? Can you please pass this to the dev team? 
    Thanks. 
  • poppspopps Posts: 4,158
    Tjalle said:
    _Psycoder said:
    Pawain said:
    There is also a new pet on the reward vendor.

    They also come in different Hues.  Stats are all the same. 
    Can be trained to get Life Leech!  180 Dex, fast walker.
    2 => 5 slots



    This looks awesome! I am glad Tamers got some love in the last 2 patches :) 

    Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

    Absolutely, Stables space is going to be a serious issue...

    The Devs should really increase the number of available max Stable slots and also by a lot...
  • MariahMariah Posts: 3,481Moderator
    Thread hijacking posts removed. Apologies to legitimate posters caught up in the mess. 
  • Community ManagerCommunity Manager Posts: 582Dev
    What I do not understand is, if we are looking for the king why is he still in the castle?



    Due to Hawkwinds time magics, the King is present, but it is merely from a different time line. 
    (IE: He is there as part of an Eodon Quest line that already exists.)
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  • drcossackdrcossack Posts: 147
    edited 7:46PM
    popps said:
    Tjalle said:
    _Psycoder said:
    Pawain said:
    There is also a new pet on the reward vendor.

    They also come in different Hues.  Stats are all the same. 
    Can be trained to get Life Leech!  180 Dex, fast walker.
    2 => 5 slots



    This looks awesome! I am glad Tamers got some love in the last 2 patches :) 

    Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

    Absolutely, Stables space is going to be a serious issue...

    The Devs should really increase the number of available max Stable slots and also by a lot...

    you already get 21 for max taming skills and mastery (taming/lore only?  I forget) and can buy stable slot tokens to double that.  Whether they should be locked behind a paywall is a different discussion.  But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer.  I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.
  • poppspopps Posts: 4,158
    drcossack said:
    popps said:
    Tjalle said:
    _Psycoder said:
    Pawain said:
    There is also a new pet on the reward vendor.

    They also come in different Hues.  Stats are all the same. 
    Can be trained to get Life Leech!  180 Dex, fast walker.
    2 => 5 slots



    This looks awesome! I am glad Tamers got some love in the last 2 patches :) 

    Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...

    Absolutely, Stables space is going to be a serious issue...

    The Devs should really increase the number of available max Stable slots and also by a lot...

    you already get 21 for max taming skills (taming/lore only?  I forget) and can buy stable slot tokens to double that.  Whether they should be locked behind a paywall is a different discussion.  But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer.  I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.

    Ask most tamers...

    They have multiple Tamers on the same account quite often, just to be able to stable pets...

    Every time a new pet comes out, especially whenit comes in a variety of colors, this means tens and tens and tens of stable slots getting filled in order to accomodate those tames...

    There is surely a whole lot of need to stable slots caps to be increased and quite some, to my opinion.
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