According to an earlier post, we can't enhance the rewards from this event. Would it be possible to change this? It would help players make a better use of the rewards as well as generate extra cash for the game? Can you please pass this to the dev team?
What I do not understand is, if we are looking for the king why is he still in the castle?
Due to Hawkwinds time magics, the King is present, but it is merely from a different time line. (IE: He is there as part of an Eodon Quest line that already exists.)
They also come in different Hues. Stats are all the same. Can be trained to get Life Leech! 180 Dex, fast walker. 2 => 5 slots
This looks awesome! I am glad Tamers got some love in the last 2 patches
Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...
Absolutely, Stables space is going to be a serious issue...
The Devs should really increase the number of available max Stable slots and also by a lot...
you already get 21 for max taming skills and mastery (taming/lore only? I forget) and can buy stable slot tokens to double that. Whether they should be locked behind a paywall is a different discussion. But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer. I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.
They also come in different Hues. Stats are all the same. Can be trained to get Life Leech! 180 Dex, fast walker. 2 => 5 slots
This looks awesome! I am glad Tamers got some love in the last 2 patches
Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...
Absolutely, Stables space is going to be a serious issue...
The Devs should really increase the number of available max Stable slots and also by a lot...
you already get 21 for max taming skills (taming/lore only? I forget) and can buy stable slot tokens to double that. Whether they should be locked behind a paywall is a different discussion. But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer. I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.
Ask most tamers...
They have multiple Tamers on the same account quite often, just to be able to stable pets...
Every time a new pet comes out, especially whenit comes in a variety of colors, this means tens and tens and tens of stable slots getting filled in order to accomodate those tames...
There is surely a whole lot of need to stable slots caps to be increased and quite some, to my opinion.
I have max stable slot of 42 on my tamer and I had to make a second tamer just to hold all the pets I've tamed since back at the start of the game and since the new nightmares came out I, I like to collect each style and color. I definitely wouldn't complain about the option to buy more tokens or some kind of extra pet storage system.
They also come in different Hues. Stats are all the same. Can be trained to get Life Leech! 180 Dex, fast walker. 2 => 5 slots
This looks awesome! I am glad Tamers got some love in the last 2 patches
Introducing a bunch of new pets but keeping the cap on stable slots. Just add them to the list of pets I´ll have to pass on...
Absolutely, Stables space is going to be a serious issue...
The Devs should really increase the number of available max Stable slots and also by a lot...
you already get 21 for max taming skills (taming/lore only? I forget) and can buy stable slot tokens to double that. Whether they should be locked behind a paywall is a different discussion. But, unless you're collecting "vanity"/seasonal pets (like the different hued nightmares from Shattered Sanctum), you should never need that many stable slots on a single tamer. I have 3 tamers each on Atl/LS and I only use a handful of pets per account/character.
Ask most tamers...
They have multiple Tamers on the same account quite often, just to be able to stable pets...
Every time a new pet comes out, especially whenit comes in a variety of colors, this means tens and tens and tens of stable slots getting filled in order to accomodate those tames...
There is surely a whole lot of need to stable slots caps to be increased and quite some, to my opinion.
Like kyronix said about doubloons eat your pets I mean spend them or just don't be a hoarder
As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.) It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.
I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.
Thank you for your time and attention.
I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!
As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.) It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.
I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.
Thank you for your time and attention.
I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!
As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.) It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.
I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.
Thank you for your time and attention.
I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!
it can take five hours to complete all stages, and this is very disheartening
Hmmmm, 5 hours is indeed too long. I was expecting something between 2-3 hours.
Yes it is interesting. I've not been to test, but from what I am seeing. The concept is astonishing, 5 stages - on one hand - wow Devs, you've really gone to town again.
The only thing I fear, is there are a lot of good rewards, and a lot of points players want for those rewards, will the stages, and the assumed difficulty of this, put limiting factors on getting enough items in the timescale?
Whenever players have these fears, it usually works out ok though. I suppose 5 hours is a good enough grind session
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening
5 hours, with how many players?
In shards that are sparsely populated or not many players doing the event, what can it be, 10 hours the whole event?
I am curious to see it, but this factor is very important, because if it is so complicated or slow, in shards where there are few players or no interest in the event, it may be a failure and the event may be abandoned.
In my personal opinion, the event should be finished between 1 to 2 hours maximum, beyond that it can cause exhaustion, boredom and disinterest in the event, because many will abandon it due to lack of time and complexity.
And the event can be completed without complications between 2 to 5 players maximum, because if there is no interest in the event for whatever reason, it will be impossible to finish it.
So I have seen in Europe many times the current event, with the two bosses out and nobody doing it, because there are no players to finish it, thus concluding the event, because there is no interest.
This is important, develop events that can be started and finished quickly and accessible to everyone, like Treasures of the Shattered Sanctum.
There is still time to develop and change all the code to avoid a failure, for that reason it is a beta.
I have had very little in game time to test, but what I've done, is go along, see what stage the event is at and just join in. I haven't yet managed to experience the dungeon level, but I so far have 8 drops and a quantity of rubble. Given time to spend a full hour there I'm confident that I will be able to get the items I want before the event end.
You don't HAVE to be there for the whole 5 hours, just experience as much of it as you can when you get the chance.
I have had very little in game time to test, but what I've done, is go along, see what stage the event is at and just join in. I haven't yet managed to experience the dungeon level, but I so far have 8 drops and a quantity of rubble. Given time to spend a full hour there I'm confident that I will be able to get the items I want before the event end.
You don't HAVE to be there for the whole 5 hours, just experience as much of it as you can when you get the chance.
Ahhh, it seems like I misunderstood it. I thought only the last stage gave drops. Thanks for sharing.
Not at all, my first 'riftborn' item came from regular spawn in Mistas, the other 7 on the next occasion I managed to log in, from what was left of the 9 commanders - I missed the earlier ones and had to log before the boss fight.
My one experience at breaking walls, however, ended in frustration because the 'corrupted rupture' remained in place when the wall fell and those of us there couldn't progress.
I've not done as much as I'd have liked. I did claim the recipes, read them, find out what was needed to make them, craft the elixir to find out what it did and then update all the relevant crafted item lists in the wiki.
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion. One does not have to participate in all of that. Do people honestly want the ToT dungeon portion to be shorter?
Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last.
Our event article is up: https://www.uo-cah.com/event/rifted-crown. It's still a work in progress and we still have to add in some more pictures (some rewards and bosses) and will be updating it after the devs put up an update.
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion. One does not have to participate in all of that. Do people honestly want the ToT dungeon portion to be shorter?
Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last.
Our event article is up: https://www.uo-cah.com/event/rifted-crown. It's still a work in progress and we still have to add in some more pictures (some rewards and bosses) and will be updating it after the devs put up an update.
To me, that 4 hour session part is fine - it would allow easily enough time to grind drops.
The question becomes, there is a 30 minutes cooldown, and then stage 1 again, how long does that take - you suggested 1 hour, that is a repetitive down-time that may hit casual players, especially if they log in at the wrong time.
In general I think it is fine, but it would be interesting to see general opinion, but it is hard to predict before it goes live, and players get a feel for it.
Good point about the final stage, I've just twigged on that, from memory of the VP event, there was an optimum level to take the levels up to, at which point it became so hard to get those final drops it was not worth it, so was good to let it go.
Not at all, my first 'riftborn' item came from regular spawn in Mistas, the other 7 on the next occasion I managed to log in, from what was left of the 9 commanders - I missed the earlier ones and had to log before the boss fight.
My one experience at breaking walls, however, ended in frustration because the 'corrupted rupture' remained in place when the wall fell and those of us there couldn't progress.
I've not done as much as I'd have liked. I did claim the recipes, read them, find out what was needed to make them, craft the elixir to find out what it did and then update all the relevant crafted item lists in the wiki.
I appreciate this kind of publications, where you show what feelings you experience during the event.
I am glad to know that the drop is not limited to one phase.
So something to think about 4 hours of that time is when the dungeon is open for the ToT portion. One does not have to participate in all of that. Do people honestly want the ToT dungeon portion to be shorter?
Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last.
Our event article is up: https://www.uo-cah.com/event/rifted-crown. It's still a work in progress and we still have to add in some more pictures (some rewards and bosses) and will be updating it after the devs put up an update.
Not the first player I've read to say the 5 hour thing, it's starting to get unsettling that.
If the drop is during all phases, thus allowing everyone to be eligible for a reward, then it changes the situation a lot.
So, in order not to speculate on something I haven't seen and not be swayed by negative comments, I'm going to wait for the stable release, as everything is subject to change.
@VioletOn personal request, make a simple plan guide, as chewed as possible with photos of each phase, I appreciate it. Thanks
You want everything laid out so there's nothing for you to find out for yourself?
To communicate with you (all), I use an application to translate and then I copy from a website what I want to say and paste it here (and have it translated decently so that it can be well interpreted).
In the game I don't have that option, if I get a quest, I can't copy and paste the text with a button, all that for me is complicated.
In my situation, putting me picture by picture simple chewing plan, saves me a lot of time copying manual text without making a mistake in the translation application, etc... or using picture translation reading applications.
If it was the same language, I wouldn't ask for it, but in my case, it saves me a lot of manual translation time, if you or violet can, great, thanks.
Anyone who doesn't (a person in general, not you I mean) want spoilers, don't read the guide.
Note: If making such a detailed guide is complicated because it is too long or time-consuming, at least a basis on which one can stand, a reference to be able to guide oneself. And if it's not possible, that's fine, I'll follow the others and eventually I'll find it.
I'm honestly really confused right now. First, there was a lot of frustration about people using multiple accounts — whether you call them bots, multiclients, or whatever. That was supposedly the reason events were getting messed up.
But now you're saying we need the help of bots to speed up this 5-hour-long event? Am I reading this right? Because it sounds like a complete shift from what was being said before.
I'm honestly really confused right now. First, there was a lot of frustration about people using multiple accounts — whether you call them bots, multiclients, or whatever. That was supposedly the reason events were getting messed up.
But now you're saying we need the help of bots to speed up this 5-hour-long event? Am I reading this right? Because it sounds like a complete shift from what was being said before.
I asked an open question about that, but so far I didn't get an answer, the question was:
5 hours, but with how many players?
Because if the event requires a lot of players to be able to advance each stage, it would be appreciated if players have several simultaneous characters to advance quickly (example tamers).
As I said, you have to wait for the stable version and see it personally, that's what I think.
The event is like void pool, you can't win it. So it lasts as long as there are people alive to fight, if everyone is dead, or left, the bad guys win and the event is over. Unless I've misunderstood?
Comments
Due to Hawkwinds time magics, the King is present, but it is merely from a different time line.
(IE: He is there as part of an Eodon Quest line that already exists.)
Dear Game Support Team / Ultima Online Team,
As a long-time and dedicated player, I’m reaching out to express concern about the latest event and its current structure. While I appreciate the effort that goes into designing engaging content, and after WEEKS of waiting, we get this.
I understand from others who have been on the test center that it can take five hours to complete all stages, and this is very disheartening, especially when coupled with the ongoing issues of multiboxing abuse and outright cheating by SOME players. (Not to mention the inability to hide and find the hidden chests, and the number of paras.) It’s incredibly frustrating to see these players gain unfair advantages without any apparent enforcement or consequence. This not only **** UNDERMINES THE INTEGRITY OF THE EVENT **** but also significantly impacts the morale of players who participate fairly and dedicate their time to the game.
I know the team is aware of this, as multiboxing has been an ON-GOING issue for YEARS, and I hope you have plans this time to properly address the cheaters and not sweep it under the rug again. Active monitoring and enforcement of fair play are crucial, especially during time-intensive events like this one.
Thank you for your time and attention.
I care deeply about this game and the community, and I hope to see improvements that reflect the dedication of your loyal player base and not the cheaters!
Sincerely,
Z...
That is next level.
I've not been to test, but from what I am seeing.
The concept is astonishing, 5 stages - on one hand - wow Devs, you've really gone to town again.
The only thing I fear, is there are a lot of good rewards, and a lot of points players want for those rewards, will the stages, and the assumed difficulty of this, put limiting factors on getting enough items in the timescale?
Whenever players have these fears, it usually works out ok though.
I suppose 5 hours is a good enough grind session
5 hours, with how many players?
In shards that are sparsely populated or not many players doing the event, what can it be, 10 hours the whole event?
I am curious to see it, but this factor is very important, because if it is so complicated or slow, in shards where there are few players or no interest in the event, it may be a failure and the event may be abandoned.
In my personal opinion, the event should be finished between 1 to 2 hours maximum, beyond that it can cause exhaustion, boredom and disinterest in the event, because many will abandon it due to lack of time and complexity.
And the event can be completed without complications between 2 to 5 players maximum, because if there is no interest in the event for whatever reason, it will be impossible to finish it.
So I have seen in Europe many times the current event, with the two bosses out and nobody doing it, because there are no players to finish it, thus concluding the event, because there is no interest.
This is important, develop events that can be started and finished quickly and accessible to everyone, like Treasures of the Shattered Sanctum.
There is still time to develop and change all the code to avoid a failure, for that reason it is a beta.
Ahhh, it seems like I misunderstood it. I thought only the last stage gave drops. Thanks for sharing.
Also the last portion of it is to serve as an reset and can be failed immediately if the server chooses to do so or the server can take up the challenge to see how long they can last.
Our event article is up: https://www.uo-cah.com/event/rifted-crown. It's still a work in progress and we still have to add in some more pictures (some rewards and bosses) and will be updating it after the devs put up an update.
To me, that 4 hour session part is fine - it would allow easily enough time to grind drops.
The question becomes, there is a 30 minutes cooldown, and then stage 1 again, how long does that take - you suggested 1 hour, that is a repetitive down-time that may hit casual players, especially if they log in at the wrong time.
In general I think it is fine, but it would be interesting to see general opinion, but it is hard to predict before it goes live, and players get a feel for it.
Good point about the final stage, I've just twigged on that, from memory of the VP event, there was an optimum level to take the levels up to, at which point it became so hard to get those final drops it was not worth it, so was good to let it go.
I am glad to know that the drop is not limited to one phase.
If the drop is during all phases, thus allowing everyone to be eligible for a reward, then it changes the situation a lot.
So, in order not to speculate on something I haven't seen and not be swayed by negative comments, I'm going to wait for the stable release, as everything is subject to change.
To communicate with you (all), I use an application to translate and then I copy from a website what I want to say and paste it here (and have it translated decently so that it can be well interpreted).
In the game I don't have that option, if I get a quest, I can't copy and paste the text with a button, all that for me is complicated.
In my situation, putting me picture by picture simple chewing plan, saves me a lot of time copying manual text without making a mistake in the translation application, etc... or using picture translation reading applications.
If it was the same language, I wouldn't ask for it, but in my case, it saves me a lot of manual translation time, if you or violet can, great, thanks.
Anyone who doesn't (a person in general, not you I mean) want spoilers, don't read the guide.
Note: If making such a detailed guide is complicated because it is too long or time-consuming, at least a basis on which one can stand, a reference to be able to guide oneself. And if it's not possible, that's fine, I'll follow the others and eventually I'll find it.
I'm honestly really confused right now. First, there was a lot of frustration about people using multiple accounts — whether you call them bots, multiclients, or whatever. That was supposedly the reason events were getting messed up.
But now you're saying we need the help of bots to speed up this 5-hour-long event? Am I reading this right? Because it sounds like a complete shift from what was being said before.
What is your native language?
I asked an open question about that, but so far I didn't get an answer, the question was:
5 hours, but with how many players?
Because if the event requires a lot of players to be able to advance each stage, it would be appreciated if players have several simultaneous characters to advance quickly (example tamers).
As I said, you have to wait for the stable version and see it personally, that's what I think.