New Legacy Pub 2: Forsaken Bloodline Dungeon Feedback
in New Legacy
Congratulations on unlocking the new dungeon! Please provide any feedback you have on the encounters here. Thanks!
Comments
Opening:
Dungeon:
Balance:
Rewards:
Bugs:
P.S. Just facts, no insults, accusations of poor work or personal dissatisfaction with anything.
Is there any way for a character who has chosen the Divergent-Path to obtain earrings?
I apologize if a solution already exists and I have missed it.
Thank you very much for adding such a wonderful dungeon.
Although I haven’t run each dungeon enough times to provide detailed feedback on specific encounters just yet, I’d like to share my overall impressions.
First of all, the variety of abilities used by each boss made every fight feel fresh and exciting. Some bosses offered a balanced challenge, while others were truly formidable. Each battle felt like a new adventure, and I found myself genuinely thrilled every time. It’s no exaggeration to say that this content is exhilarating—I had an amazing time.
What impressed me even more was the natural cooperation among players. Watching strangers support each other and face challenges together reminded me of the kindness and strength of the UO community. I believe that this kind of positive and cooperative experience will resonate well not only with current UO players but also with returning veterans and newcomers alike.
Lastly, if I may share a small concern:
In the past, attempts by a minority of PvP-focused players to impose their version of “order” or “politics” often led to monopolization by select groups. This, in turn, drove many players away. To avoid repeating that history, I believe it’s crucial to keep PvP elements to a minimum, especially in content that should feel welcoming to new and returning players. Fostering an environment centered on cooperation rather than competition will go a long way toward expanding and sustaining the player base.
Once again, thank you to the entire development team for your passion and dedication!
Essence Gathering
The essence gathering process really got players involved and it truly became a server-wide event that involved almost if not all active guilds. It even created new alliances amongst some of the servers largest guilds and created new friendships amongst them. This was a one-time event that will remain memorable for many, I'm sure.West Wing
Shadow General Kael
South Wing
Malzhor the UnchainedNorth Wing
Aurum the Gilded
Exarch Wing
Secret Boss
The secret boss is a ton of fun and the first time I saw his name and his abilities I couldn't help but laugh. Well done on this one, even though the fight can be pretty long and hard depending on how many people are participating.Additional Thoughts
It's very strange that so few people left their feedback.
Despite my very critical review, I want to express my gratitude and surprise at how all the innovations and content did not cause errors, at least nothing critical that was noticed publicly. Good patch, good work!
But I wouldn't be Garret if I didn't say but, I understand that most of the content revolves around tamers and pets, apparently because it is more attractive from the commercial side, but I hope that content patches will alternate with balance patches that will bring a little variety to the game mechanics and gameplay of other classes.
I have already expressed some thoughts on balance, I can share my ideas if this interests you. I am also very interested in why, in my opinion, the patch was without large-scale breakdowns, do you have a hidden group of testers? Can I get an invite?))
@Parallax
P.S. It's very nice when you see a response, even if it's formal, to your feedback, thank you very much!
It should be on the reward vendor now.
As other folks have already discussed the Publish and dungeon pre-Hotfix, I'll mostly comment on the current state of everything this past week.
The unlocking was an interesting approach mechanically. Other folks have talked about their disappointment here in it not being more PVP-centric or that they felt other groups were able to take advantage of their hard work, but I don't agree with that approach. I actually think making it a one-time unlock where the desire to fully unlock the experience motivated folks to not 100% fall into predictable patterns of greed was wise. I did not get to participate in the hunt for the essences, though, as it really happened pretty dern fast. Maybe in the future some essences could be found full (like the ones from the champion spawns) and some others could be found as partial-essences on the PVM legendary foes, so more folks can take part. Ultimately, though, there was no title or specific reward for finding and placing an essence (which I think is good), and so really it was just a precursor to the main course of the publish.
When they removed Blackthorn's Dungeon for revamping off production I was disappointed, and further disappointed that in however many years since its flooding by The Fellowship it hasn't returned. But this is -way- better than what the dungeon previously was. It's very obvious that our new designer plays other MMOs and brought some of that philosophy into the mix while trying to still create a UO 'raid' experience. They spoke about it during their recent media blitz, and the effort here is apparent. I don't know that this can 100% be imported over to Production as it is so bespoke to New Legacy. But if this is the design logic they're going to use moving forward: wonderful.
Let me share some of my experience playing NL since the publish has hit:
-I login and usually say hello and ask what's everyone up to and where Blackthorn's currently is.
-I have thus far always been answered. It was like this before as we did the boss circuit, but even more so now that Blackthorn's is open.
-Once told where it is I can make a few decisions. Should I jump in to where ever Blackthorn's is for a short play session or can I do a full cycle of it? Are my armor and weapons okay or do I need to find repairs first? If it's currently in reset people are usually kind enough to say how long, and this lets me calibrate my play session. I find that most people offer this information and it's already become good manners to offer it back if you know.
-Let's say Blackthorn's has just reset. I get over there, get into position, and wait for the doors to unlock. There are several Dreadguards to take out before the Exarchs (the final bosses) unlock.
Blackthorn's is complex enough that there are real differing philosophies about the order in which to take on the Dreadguards. Partly because you can scale difficulty, partly because some paths force you to run by the NPCs in which to take their kill quests, partly because some offer a chance for a specific dropped reward and you want to tackle those first.
I generally follow the largest crowd so we have the best chance of success. Nothing is really soloable with one character. Everything benefits from having others along with you. Some are shorter fights, some are longer. Some require more strategy (the Blizzard) and some less (Bagball guy).
This is the real highlight of this publish. You can jump into a quick fight with others or you can stay for the long haul of it. It's a fun, community-focused play experience. The rewards are not a grind (indeed I've already got 1400 points since the publish started and I'm -not- an multi-hour, multi-day player) and you can earn what you want both by playing the bosses and by getting lucky enough to get one of the trader rewards dropped into your pack. Some folks have been fantastically lucky in this regard (and y'all know who you are). I was thrilled to get my frozen horse as a lucky pack drop, and probably won't get that lucky again.
The bosses also offer the Vesper Museum Antiquity items and Heirloom rewards (we'll get to these later).
Once we defeat the Dreadguards the second phase opens and we go take on the Exarchs. These fights are -so- much fun to me. Again, when is the last time as UO players we have had to really strategize how to fight certain monsters beyond 'brute force it' ? EM events are well-known for their overpowered boss monsters but there is no real strategy beyond pile on damage and hope you get credit. In these Exarch fights there is a real place for every template approach. As a warrior (swords with my advanced skillset as archery) I can tank most of them, keeping myself healed, and am super useful keeping others healed and ressed. Not every fight benefits from the tamer/mage approach but the fights with heavy add-ons (like Tree guy) absolutely go better if there is Emberwing there to take out the doppleganger adds before they turn into Evil Twins and become -very- hard to deal with. Archery and magery is by far the best approach to Riftbreaker who is just brutal to players who aren't giving it their full attention. Finally, the spider guy is absolute chaos now post-Hotfix and again requires all templates present so players don't get overwhelmed.
This is a far more active and involved PVM experience than UO has served us up in years. I have to really commend the designer's efforts here for making a challenging version of UO.
BUT, having said all that, if you don't want to do Riftbreaker you don't have to. Or Treeguy. Or Bouldemort. These choices are yours. You can get everything you want in due course with just the Dreadguards.
Some of my initial critiques here have been addressed in the hotfix. I was going to gripe about Spiderguy being too easy and mob corpses being too hard to find. Both addressed in this Hotfix. Some gump art and hues didn't seem to work correctly and that has been addressed. All though the WebCUO still has persistent gump issues that have been reported and I know will get addressed at some point.
The dungeon is such a win. Well done @Kyronix and @Parallax .
Now having said all that, I want to end here with my favorite part of Publish 2: the Vesper Museum Antiquities and Heirloom system.
The Vesper Museum antiquity system is so, so much fun. If there is one mechanic that I think should come over to Production ASAP, it is this. Certainly some revisions will need to be done to scale it up to the population of other shards, but that may be a great opportunity to give some love to playstyles outside of the regular monster-bash system.
I love how items found say my name and house name, and the variety of different types and hues. The above photo are the specific items I've decided to keep. I know some people are keeping none, some are keeping all and donating duplicates, and some like me are only keeping the best named and hued ones of a certain art type.
I love that if you don't keep the item you can keep and add the form to a book which lists out every single item you've found and when and where:
I love that I can get these items from treasure hunting, boss fights, and from Blackthorn's dungeon. One of the joys of New Legacy is that it makes looking through corpse loot important.
I also love that there is public recognition for your personal and guild efforts towards donating to the museum:
Finally, the rare 1 of 1 items with your name in 26 variations Heirloom system is great and makes me feel super eager to play as much as I can.. These are the items I know that are going to be the most special to me when its time to leave, and I don't want to miss any of them. So far I've only gotten one! And so I hope that by playing Blackthorn's and more t-mapping the others will start showing up. A reward item that's like "10% more Heirloom luck" would be super welcome in the last few months of the season..