House Commit Design Resets Security Public House

This is probably discussed somewhere but I'm not finding it.

I decided to make a public house but I obviously want some areas to be off-limits. So, I have some doors and floor teleport tiles that are set to owner only. However, every time I go back into design mode and commit a new design all of the teleport tiles and doors reset to "anyone" security level.

Is this normal behavior for the customization or is there a setting I can change?

Comments

  • LokeaLokea Posts: 70
    It happened to me the last time I changed a few things on my house, which was a couple of weeks ago. I had to set some doors back to owners-only.
  • UrgeUrge Posts: 1,319
    Been this way since we could do custom houses. 
  • MariahMariah Posts: 3,431Moderator
    I'm afraid customizing does not save individual settings on doors and teleport tiles, they revert to 'default'.
  • Is it just doors and teleport tiles? I guess I'm a little worried about other stuff, so I'm having to go back and check locked down items like lamps etc and chests. It looks like everything like interaction items, chests and other storage containers save their security. 
  • UrgeUrge Posts: 1,319
    Yes just doors and tiles. It's always good practice to triple check all other items though. Better safe than sorry. 
  • looploop Posts: 494
    Raised this issue here after it got me killed: https://forum.uo.com/discussion/14314/door-teleporter-security-settings-reset-to-anyone-when-publishing-a-house-design#latest

    It’s an oversight that should be changed, but it’s been like that forever so probably will remain so.
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