Item Request: DPS Test Automaton // Bound Gemstone Elemental
Two request for upcoming items. First one is something players have asked for and would be greatly appreciated:
Armorer's Test Automaton (referred to herein as ATA) - House Addon / Placeable Item - The purpose of this item is to test Damage per Second for characters, pets, and summons.
Single clicking the ATA opens a context menu that allows the player to set the total resists in each damage type (from 0 to 100), select a duration of 1-5 minutes, and a "Ready for Combat" button.
Once the "Ready for Combat" button is selected, the ATA will visibly shout "Have At Thee!" and spawn an attackable automaton.
From the first damage received, the ATA records all damage of each damage type done to the automaton as a timer counts down over its head.
When the time limit selected in the context menu is reached, combat ends, the automaton disappears, and a menu identifying total damage received and damage per second for each type of damage will appear.
+++++++++++++++++++++++++++++++++++++++++++++++
Single clicking the ATA opens a context menu that allows the player to set the total resists in each damage type (from 0 to 100), select a duration of 1-5 minutes, and a "Ready for Combat" button.
Once the "Ready for Combat" button is selected, the ATA will visibly shout "Have At Thee!" and spawn an attackable automaton.
From the first damage received, the ATA records all damage of each damage type done to the automaton as a timer counts down over its head.
When the time limit selected in the context menu is reached, combat ends, the automaton disappears, and a menu identifying total damage received and damage per second for each type of damage will appear.
+++++++++++++++++++++++++++++++++++++++++++++++
Second item is also a house-add (as it promotes subscriptions)
Bound Gemstone Elemental (referred to herein as BGE) - House Addon / Placeable Item - The purpose of this item is to provide slight buffs to various stats ABOVE CAP by feeding the BGE with gemstones.
Single clicking the BGE opens a context menu that allows the player to select a specific blessing from the BGE to be the "default" that is given when double-clicked.
The BGE will grant the blessing for a 24 hour period.
A player can only have one BGE blessing active at any one time.
The strength of each blessing is determined by the total amount of gems fed to the BGE.
The strength of each blessing decays a total of 10% of the selected gem type each use.
Dropping a stack of gemstones onto the BGE will "feed" it and raise its power level.
The power level of a buff is calculated by the amount of gems currently consumed:
At least 500 gems of the same type = level 1 for that gem's blessing.
At least 1000 gems of the same type = level 2 for that gem's blessing.
At least 2000 gems of the same type = level 3 for that gem's blessing.
At least 4000 gems of the same type = level 4 for that gem's blessing.
At least 10,000 gems of the same type = level 5 for that gem's blessing.
Gem blessings roughly correspond to their imbue use and can raise the associated value ABOVE CAP for 24 hours:
Amber = Hit Chance Increase
Amethyst = Energy Resist
Citrine = Damage Increase
Diamond = Physical Resist
Emerald = Poison Resist
Ruby = Fire Resist
Sapphire = Cold Resist
Star Sapphire = Spell Damage Increase (above PvP cap)
Tourmaline = Defense Chance Increase
Example: A player drops 10,000 Star Sapphires onto the BGE. They select Star Sapphire as the default blessing using the single-click context menu. The BGE elemental changes hue to that of a Star Sapphire. When the player next double-clicks the BGE, they recieve a 24-hour buff to Spell Damage Increase that raises the PvP SDI cap 5 points (which can go above their PvP cap). The number of Star Sapphires consumed by the BGE when the player clicked it was 1,000 which drops the next 24 hour buff after the current one down to level 4 (4 points).
Graphic should be an animated vortex that changes color to match the color of the current default blessing gemstone.
+++++++++++++++++++++++++++++++++++++++++++++++
Single clicking the BGE opens a context menu that allows the player to select a specific blessing from the BGE to be the "default" that is given when double-clicked.
The BGE will grant the blessing for a 24 hour period.
A player can only have one BGE blessing active at any one time.
The strength of each blessing is determined by the total amount of gems fed to the BGE.
The strength of each blessing decays a total of 10% of the selected gem type each use.
Dropping a stack of gemstones onto the BGE will "feed" it and raise its power level.
The power level of a buff is calculated by the amount of gems currently consumed:
At least 500 gems of the same type = level 1 for that gem's blessing.
At least 1000 gems of the same type = level 2 for that gem's blessing.
At least 2000 gems of the same type = level 3 for that gem's blessing.
At least 4000 gems of the same type = level 4 for that gem's blessing.
At least 10,000 gems of the same type = level 5 for that gem's blessing.
Gem blessings roughly correspond to their imbue use and can raise the associated value ABOVE CAP for 24 hours:
Amber = Hit Chance Increase
Amethyst = Energy Resist
Citrine = Damage Increase
Diamond = Physical Resist
Emerald = Poison Resist
Ruby = Fire Resist
Sapphire = Cold Resist
Star Sapphire = Spell Damage Increase (above PvP cap)
Tourmaline = Defense Chance Increase
Example: A player drops 10,000 Star Sapphires onto the BGE. They select Star Sapphire as the default blessing using the single-click context menu. The BGE elemental changes hue to that of a Star Sapphire. When the player next double-clicks the BGE, they recieve a 24-hour buff to Spell Damage Increase that raises the PvP SDI cap 5 points (which can go above their PvP cap). The number of Star Sapphires consumed by the BGE when the player clicked it was 1,000 which drops the next 24 hour buff after the current one down to level 4 (4 points).
Graphic should be an animated vortex that changes color to match the color of the current default blessing gemstone.
+++++++++++++++++++++++++++++++++++++++++++++++
@Kyronix are these possible? I believe the underlying systems exist to put something like these together (reasonably) easily.
Thanks for reading!
- Calavera
Comments
So the first one is something they have done. Just need to add tweaks to set resists and stats on it.
Definitely would be popular.