Emberwing, Repetitive Gameplay, and the Need for More Content

Dear Community,

The game is becoming repetitive, especially after getting the Emberwing. Since there’s no real alternative, everyone is just chasing it—only to realize that once you have it, the gameplay loses its excitement. It all comes down to grinding for points to get the Emberwing, and after that, there’s little left to do.

The lack of content and alternative pets with four slots to add variety makes things stale. On top of that, class diversity is almost nonexistent—90% of players are tamers, while warriors, assassins, and archers are rarely seen. Introducing new skills like Necromancy, Chivalry, or Mysticism could bring excitement back to the game, allowing for fresh playstyles and experimentation.

I know new content is planned for spring, but what exactly does that mean? Another boss or two won’t be enough. The game needs more depth—quests, lore, and meaningful connections between events, not just scattered boss fights. Looking back, the introduction of new skills during the 3D era, like Chivalry and Ninjutsu, added layers to gameplay. Following a similar approach now could revitalize the experience.

Why not involve the community? A competition for players to suggest new storylines or events could bring fresh ideas, and perhaps even introduce a volunteer event master to contribute to the team. There are passionate players who would gladly help make Ultima better—let’s give them a chance.

We need meaningful content, variety, and engagement to keep the game alive. I hope the developers recognize this and take action soon.

Comments

  • CinderellaCinderella Posts: 1,787
    What is the Emberwing?

    I haven't played NL since day one. Can you share a pic?
  • What is the Emberwing?

    I haven't played NL since day one. Can you share a pic?

    only pic i could find and i'm not logged in currently. Maroon dragon and not sure of stats. @Pawain could likely ratlle them off from memory.

    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • GrimbeardGrimbeard Posts: 2,585
    What is the Emberwing?

    I haven't played NL since day one. Can you share a pic?

    only pic i could find and i'm not logged in currently. Maroon dragon and not sure of stats. @ Pawain could likely ratlle them off from memory.

    Would it be useful on production shards? 
  • PawainPawain Posts: 10,574
    4 slot dragon that does Fire damage, it works great in NL.

    The 800+ str White Wyrm would be interesting on prodo shards if they could be trained to 5 slots..
    Focus on what you can do, not what you can't.
  • I totally agree with you. There are a lot of points that make NL stale and boring. Its main focus is giving tammers some pets to carry to prodo shards. The crafter life is totally miss understood. The congiarium system is garbage and not needed at all. The sole purpose of NL it was screaming was 'join this new world of an old game and forge a new legacy, as a warrior, mage or crafter' and i couldnt make the crafter i hoped for. I really hoped i could make a crafters life, being a renowed blacksmithy and selling my hard to craft valorite katanas and it was never close to that. 

    About the rare items and such you will be able to bring to prodo shards i am not sure, but i cant see anything with the same value as the tammer pets. They really missed the point on what they promissed and what they delivered.

    Specific about emberwing, it may be a good pet on production i think, but its main appeal is the fact it is a 100% fire dragon, with fire breath and inferno abilities and 4 slots. Also the colors they spawn are unique to prodo shards.
  • CinderellaCinderella Posts: 1,787
    thank you for sharing
  • MariahMariah Posts: 3,388Moderator
    I hadn't realized emberwing was so dark in CC. Here's an EC picture. It's a rather beautiful creature.


  • Grimbeard said:
    What is the Emberwing?

    I haven't played NL since day one. Can you share a pic?

    only pic i could find and i'm not logged in currently. Maroon dragon and not sure of stats. @ Pawain could likely ratlle them off from memory.

    Would it be useful on production shards? 
    Other than "Hey, look at my 1337 colored dragon" probably not much more so than any other dragon.
    A Goblin, a Gargoyle, and a Drow walk into a bar . . .

    Never be afraid to challenge the status quo

  • PlayerSkillFTWPlayerSkillFTW Posts: 643
    edited February 5
    Emberwing actually has a few hues, some lighter, some darker. The big pets to transfer from NL are going to be the Manticores, and the WWs. The WWs on NL have higher STR/HP/Resists than Prodo Gen 4 WWs, with only Gen 1-3 having more intensity at 5 slots, and Gen 1 able to have up to 825 STR. NL WWs will basically be a way to get stronger WWs in Pub 97 colors.
  • I made a set of screen captures of an Emberwing's stats. I'm uploading the first Lore page.


  • SkettSkett Posts: 1,686
    Do we know how many people are playing NL not characters created but actually play ? 
  • PawainPawain Posts: 10,574
    Skett said:
    Do we know how many people are playing NL not characters created but actually play ? 
    Focus on what you can do, not what you can't.
  • VioletViolet Posts: 426
    Emberwing actually has a few hues, some lighter, some darker. The big pets to transfer from NL are going to be the Manticores, and the WWs. The WWs on NL have higher STR/HP/Resists than Prodo Gen 4 WWs, with only Gen 1-3 having more intensity at 5 slots, and Gen 1 able to have up to 825 STR. NL WWs will basically be a way to get stronger WWs in Pub 97 colors.

    There is only one hue (2726) for Emberwing on two body types, the red dragon and the brown dragon models. The body types are only seen on the CC, EC does not have multiple body types for dragons.

  • DefrostDefrost Posts: 1
    I've almost given up on NL until new content is released. It made me come back to UO after 20 years, but after not even 3 months i'm considering canceling my sub because there's really not a lot to do on NL, it kinda feels like a huge lie. There's also the fact that, no matter which way you look at it, the developers seem to be COMPLETELY IGNORING their PAYING customers. There's little to no communication from them and no way for us to talk to them other than this forum, which they seem to be giving very little attention (aka pretty much ignoring us). 

    An update or comment here and there to legitimate complaints and suggestions, from a developer or a representative would go a LONG way to keeping NL and UO in general, alive. The silence and the disconnect between what players want to see and the lack of any information at all, as to what can be expected to be added, is killing the game, for me anyway.

    If/when this new content gets added, if it's just more boss runs and a pet or two, there won't be much reason to carry on playing UO if i'm being honest.

    We need events, quest lines, new skills like necro/chiv, better artifacts that are actually worth using. Crafters need to be worth making, they need a purpose other than repairing other players gear and feeding the congiarium BoD's for no proper reward. We also need better 4 or 2 slot pets that are actually fun/interesting to use. Guild houses need a better use and we should be allowed to easily relocate our houses to near our guild house imo.

    Most of this seems like it would be INCREDIBLY EASY to add to the game, since it's already there in some form? Just change a few things there and there, and turn it on? Right? Like why are there only 4 champ spawns? Why is the lost lands 90% unpopulated? Why can we only mark runes at Obelisks/town? Why are there not more obelisks? Why why why? All we get is radio silence...
  • Violet said:
    Emberwing actually has a few hues, some lighter, some darker. The big pets to transfer from NL are going to be the Manticores, and the WWs. The WWs on NL have higher STR/HP/Resists than Prodo Gen 4 WWs, with only Gen 1-3 having more intensity at 5 slots, and Gen 1 able to have up to 825 STR. NL WWs will basically be a way to get stronger WWs in Pub 97 colors.

    There is only one hue (2726) for Emberwing on two body types, the red dragon and the brown dragon models. The body types are only seen on the CC, EC does not have multiple body types for dragons.


    Thought i had seen more Emberwing red hues than that in NL Beta. But yeah, once NL went Live, i've only seen the light and dark ones.
  • ThalonThalon Posts: 76
    edited February 18

    I know new content is planned for spring, but what exactly does that mean? Another boss or two won’t be enough. The game needs more depth—quests, lore, and meaningful connections between events, not just scattered boss fights. Looking back, the introduction of new skills during the 3D era, like Chivalry and Ninjutsu, added layers to gameplay. Following a similar approach now could revitalize the experience.

    ...

    We need meaningful content, variety, and engagement to keep the game alive. I hope the developers recognize this and take action soon.

    If you want content, variety and engagement, there is no reason why you cannot create it yourself on New Legacy like we have done for years on the regular Shards!

    New Legacy is an experiment with narrative questlines. Ultima Online was started as a sandbox game and still is on the main Shards. This was a deliberate design choice that gave the players (as a collective group) on each Shard a large stake in how their world evolved.

    Form a new guild on New Legacy, make it a themed guild. My first guild in UO was an undead themed gulid on Pacific before Necromancy was even released. We were just a bunch of warriors and mages running around in skull helmets and black cloaks.

    We will see what new content comes to New Legacy in spring, but I believe the majority of NL players have gotten into the standard MMO habits and will either do exclusively new content if they can get "better" drops or stick to the old content if they deem it is "better".  The New Legacy Shard was very busy up until the Treasures of the Shattered Sanctum event started on normal shards.  I assumed that players would come back once that event ended, but we're there and I hardly saw any players on New Legacy over this three day weekend.  If the community burns-out on an entire Shard because there is no new content and we are only four months past the Shard's birth, I think that speaks more of a failure on behalf of the playerbase than the game designers.

    Thalon, Merchant Sailor of Pacific for fine Tools, Clothing, and Potions!
    Blacksmithing, Carpentry and Inscription services offered through afilliated subcontractors.
    Exotic beasts available with proper authorization from the Crown.
  • Thalon said:

    I know new content is planned for spring, but what exactly does that mean? Another boss or two won’t be enough. The game needs more depth—quests, lore, and meaningful connections between events, not just scattered boss fights. Looking back, the introduction of new skills during the 3D era, like Chivalry and Ninjutsu, added layers to gameplay. Following a similar approach now could revitalize the experience.

    ...

    We need meaningful content, variety, and engagement to keep the game alive. I hope the developers recognize this and take action soon.

    If you want content, variety and engagement, there is no reason why you cannot create it yourself on New Legacy like we have done for years on the regular Shards!

    New Legacy is an experiment with narrative questlines. Ultima Online was started as a sandbox game and still is on the main Shards. This was a deliberate design choice that gave the players (as a collective group) on each Shard a large stake in how their world evolved.

    Form a new guild on New Legacy, make it a themed guild. My first guild in UO was an undead themed gulid on Pacific before Necromancy was even released. We were just a bunch of warriors and mages running around in skull helmets and black cloaks.

    We will see what new content comes to New Legacy in spring, but I believe the majority of NL players have gotten into the standard MMO habits and will either do exclusively new content if they can get "better" drops or stick to the old content if they deem it is "better".  The New Legacy Shard was very busy up until the Treasures of the Shattered Sanctum event started on normal shards.  I assumed that players would come back once that event ended, but we're there and I hardly saw any players on New Legacy over this three day weekend.  If the community burns-out on an entire Shard because there is no new content and we are only four months past the Shard's birth, I think that speaks more of a failure on behalf of the playerbase than the game designers.

    You have the total freedom to give your opinion and i respect it. What i dont agree or respect is the fact you pointed that the game failed because of the players. It doesnt exist. If it was a failure, never would be players fault. Yes players evolved, players need something else than the barebones or breadcrumbles EA/Broadswords gives us. If someone failed here, it was them. Also, there is a lot of points to justify this failure, but i am sure the players arent one of them.
  • ThalonThalon Posts: 76
    edited February 18
    As you said Felipovisk, "total freedom to give your opinion and i respect it." 

    "Failure" is not a bad word or an insult. In this case,  the omission of expected or required action

    The original poster, Dadimvadim, stated, "We need meaningful content, variety, and engagement to keep the game alive. I hope the developers recognize this and take action soon."

    There are plenty of MMOs that thrive on releasing new content annually or more frequently. The player base in those games concentrates on speed-running through content, hitting the new level-cap and endlessly grinding for new and better loot than the expansion before it.  I've been there and I don't currently play any of those MMOs..

    Sandbox games are built to be lived in. The players need to participate to give it life and make it interesting. Eleanor Roosevelt is credited with saying, “Life is what you make it. Always has been, always will be.” I believe Ultima Online is should be considered the same way. 

    So, rather than Dadimvadim charging the developers with not providing sufficient or engaging enough content, I say the player base should engage each other and take ownership of the New Legacy Shard rather than just playing for two months then abandoning it because they hit the skillcap and have filled their bankbox and stables.

    Again, just my opinion, and others are free to disagree.
    Thalon, Merchant Sailor of Pacific for fine Tools, Clothing, and Potions!
    Blacksmithing, Carpentry and Inscription services offered through afilliated subcontractors.
    Exotic beasts available with proper authorization from the Crown.
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